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THoP Progress Report 13/11/26
Hey, I hope everything is going well in your life.
I've been busy this week and gotten a lot done. While I was rendering the tricky scene, I streamlined some things to smooth it out and improve it. I also made a few new background characters and fixed a bug that I found, as well as retexturing Tony and his suit. And when I was finished rendering, I started writing and coding the next section of the day. I've almost finished that now. There's only one path left to do before I can start rendering again.
After that, I'm onto the next replay gallery scene, and oh boy, is it a big one. If you're a fan of Lilith or Sophie, or Sophie and Lilith, you're going to really enjoy Tuesday afternoon.
In other development news, I'm putting all posts on hold next week. I'm doing a job for my old boss that's going to keep me busy so if I do get spare time to work on the game, I'd rather it's spent on development instead of writing posts that won't contain much new information. The problem with the work I do is that there's no set finish times, so until I'm at the job, I won't know what time I'll finish each day or how long the job will take. We're assuming 4-5 days but it could be quicker if all goes well.
But once that week is done, I won't have to do any more work for my old boss and development will become a lot smoother again. I've had a decent portion of my savings paid back to me so I can go back to focusing on the game full time instead of having to pick up extra work to cover my expenses. Which is great news for THoP because I'll be able to make much quicker progress soon, like I was earlier in the year.
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THoP Progress Report 6/11/26
Hey, I hope you've had a good week and you're looking forward to the weekend.
I spent most of the week writing and rewriting that scene at MC's work. It's taken a while to get through, but I'm a lot happier with it now. I've streamlined some things and smoothed others out and I feel like it's coming together nicely at this point. There's still a lot of branching paths and choices, but it's more streamlined. It probably won't seem that complex when you play it because you'll just be on your path and won't see any of the alternative options, but there's a few alt scenes in there and several branching choices.
With the bulk of that done though, I started rendering two days ago. I'm reusing renders as much as I can to make things slightly easier. There's no point fully rendering a bunch of different scenes when only a tiny percentage of people will even see some of them.
When I've got a decent amount of renders done, hopefully in the next couple of days, I'll post the next sneak peek post.
Oh, and in other news, that week of work I was doing for my old boss has been pushed back a week. So it's not the week coming, it's the week after that I'll be busy.
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