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Whispering Eye Games profile
Whispering Eye Games
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Whispering Eye Games
Creating an adult visual novel/game called The Home of Pleasure
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Displaying posts with tag ProgressReport.Reset Filter
Whispering Eye Games
Public post

THoP Progress Report 13/11/26


Hey, I hope everything is going well in your life.
I've been busy this week and gotten a lot done. While I was rendering the tricky scene, I streamlined some things to smooth it out and improve it. I also made a few new background characters and fixed a bug that I found, as well as retexturing Tony and his suit. And when I was finished rendering, I started writing and coding the next section of the day. I've almost finished that now. There's only one path left to do before I can start rendering again. 
After that, I'm onto the next replay gallery scene, and oh boy, is it a big one. If you're a fan of Lilith or Sophie, or Sophie and Lilith, you're going to really enjoy Tuesday afternoon.
In other development news, I'm putting all posts on hold next week. I'm doing a job for my old boss that's going to keep me busy so if I do get spare time to work on the game, I'd rather it's spent on development instead of writing posts that won't contain much new information. The problem with the work I do is that there's no set finish times, so until I'm at the job, I won't know what time I'll finish each day or how long the job will take. We're assuming 4-5 days but it could be quicker if all goes well.
But once that week is done, I won't have to do any more work for my old boss and development will become a lot smoother again. I've had a decent portion of my savings paid back to me so I can go back to focusing on the game full time instead of having to pick up extra work to cover my expenses. Which is great news for THoP because I'll be able to make much quicker progress soon, like I was earlier in the year.
With love,
Badger
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Whispering Eye Games
Public post

THoP Progress Report 6/11/26

Hey, I hope you've had a good week and you're looking forward to the weekend.
I spent most of the week writing and rewriting that scene at MC's work. It's taken a while to get through, but I'm a lot happier with it now. I've streamlined some things and smoothed others out and I feel like it's coming together nicely at this point. There's still a lot of branching paths and choices, but it's more streamlined. It probably won't seem that complex when you play it because you'll just be on your path and won't see any of the alternative options, but there's a few alt scenes in there and several branching choices.
With the bulk of that done though, I started rendering two days ago. I'm reusing renders as much as I can to make things slightly easier. There's no point fully rendering a bunch of different scenes when only a tiny percentage of people will even see some of them.
When I've got a decent amount of renders done, hopefully in the next couple of days, I'll post the next sneak peek post. 
Oh, and in other news, that week of work I was doing for my old boss has been pushed back a week. So it's not the week coming, it's the week after that I'll be busy.
With love,
Badger
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Whispering Eye Games
Public post

THoP Progress Report 30/10/26


Hey, I hope you're having a nice day. 
After finishing day 51, I've spent the majority of this week writing. It's been a slow process because of how many choices there are in the first half of day 52. There's two starting points. Both have three choices, then more choices that branch out and keep branching until the converge in one of four endings. 
It's also a big part of the story so I want to get it right. I didn't like my first pass at this, so ended up completely deleting it and starting again. It wasn't good enough and felt a little contrived, so I rehashed my plan and started writing the whole thing from scratch. This wasted some time, but there's no point releasing something that's not good enough. I'd rather get it right. Even still, I'm a bit apprehensive because it's an important end to something that's been going on for a while now and it needs to have a satisfying conclusion. 
So when I eventually finish writing this, even if I'm not fully happy with it, I'm going to leave it in as is, then think about it for a while before going back to it and making some edits to ensure it's as good as it can be.
With love,
Badger
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Whispering Eye Games
Public post

THoP Progress Report 23/10/26

Hey. I hope you've had a good week. 
My post is on time! It just means there's a smaller gap between this one and the last one, so there's not loads to report on. But I'm still making good progress.
I finished rendering day 51 and now I'm playing through it and adding all of the finishing touches that I'd usually do at the end of the dev cycle. It's taken three days so far, but I'm almost done. That means next week I'll be able to start day 52. Overall, day 51 has taken longer to make than I'd like. But I'm always pushing myself to release updates as quick as possible and I need to not be so tough on myself about it. Realistically, there's a difference between how long I'd like it to take and how long it actually takes. I'm still moving forward and that's all that matters.
After playing through it, I'm pleased with how day 51 has turned out. I've had to edit a couple of things to improve them, but I think you'll enjoy it.
With love,
Badger
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Whispering Eye Games
Public post

19/10/26 THoP Progress Report

Hey, I hope life is treating you well.
My post is late again. That's two weeks in a row now and I'm normally on time. Doing work for my old boss again has really thrown the routine I've had in place this year. But you're not here to hear about that, you want to know about The Home of Pleasure.
The past week was spent mostly rendering and retexturing things as I use them again for the first time. I should finish rendering in the next day or so, then I'll completely go over day 51 and finish it fully before moving on to day 52.
It's frustrating having to retexture everything, but Daz Studio runs a lot smoother now after wiping all of my files and starting again. It was a slow, janky mess before because I picked up a bunch of corrupted files from the Alpha phase of Daz Studio 6. So it's faster to use now and work with, but I'm being slowed down by retexturing most saved files every time I open them for the first time. But once I've retextured something once, it won't need doing again. So while it's slow now, things will speed up when everything has been retextured and I'll be flying forward and pumping out updates again.
With love,
Badger
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Whispering Eye Games
Public post

THoP Progress Report 11/10/26

Hey, I hope life is treating you well.
Working for my old boss has disrupted my routine slightly. I don't have the progress report graphic with all of the numbers yet because I'll be making that for the dev reports at the end of the day when I finish working. But other than my posts being a little behind, development has been good. 
I finished rendering the first half of the day and I've almost finished coding and writing the second half. I should have that done today. I've also done a lot of other smaller jobs too, but the vast majority of my time was spent writing, coding, and rendering.
I've also decided that I want to try something a different this dev cycle. Usually I wait until the whole update has been made to play through it, then I'll add the audio, write the lewd scenes, edit the writing, make the rewards, code the replay scenes, and countless other things. It takes about two weeks straight of working morning until night to do everything. And I do that because I want the updates to release as quickly as possible. But it's a lot and runs the risk of burning me out if I keep doing that. 
So this time, I've decided to work on a day at a time instead. So when day 51 is complete, I'm going to do all of the jobs for it straight away. That way, when I do a full playthrough at the end to finalise everything, I won't be stressed trying to do everything all at once as quickly as I can. I'll be able to focus on the finer details and hopefully improve things even more.
With love,
Badger
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