THoP Progress Report 13/11/26


Hey, I hope everything is going well in your life.
I've been busy this week and gotten a lot done. While I was rendering the tricky scene, I streamlined some things to smooth it out and improve it. I also made a few new background characters and fixed a bug that I found, as well as retexturing Tony and his suit. And when I was finished rendering, I started writing and coding the next section of the day. I've almost finished that now. There's only one path left to do before I can start rendering again. 
After that, I'm onto the next replay gallery scene, and oh boy, is it a big one. If you're a fan of Lilith or Sophie, or Sophie and Lilith, you're going to really enjoy Tuesday afternoon.
In other development news, I'm putting all posts on hold next week. I'm doing a job for my old boss that's going to keep me busy so if I do get spare time to work on the game, I'd rather it's spent on development instead of writing posts that won't contain much new information. The problem with the work I do is that there's no set finish times, so until I'm at the job, I won't know what time I'll finish each day or how long the job will take. We're assuming 4-5 days but it could be quicker if all goes well.
But once that week is done, I won't have to do any more work for my old boss and development will become a lot smoother again. I've had a decent portion of my savings paid back to me so I can go back to focusing on the game full time instead of having to pick up extra work to cover my expenses. Which is great news for THoP because I'll be able to make much quicker progress soon, like I was earlier in the year.
With love,
Badger