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WegildDev
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WegildDev
Hentai games, lewd pixel art
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Your pledge helps me make more content and awards you with:

  • 🔓 Access to Development builds
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  • 💖My love! 💖
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Help me squash the bugs and receive:

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  • (future) early access to new builds, to help me check them before a wider release
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  • 💕Wegild's everlasting gratitude💕
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You are a true legend for even thinking about it! And if you do so, you get:

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  • 🤩Your name in credits (if you wish) [After 4 months]

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  • 🦸Guaranteed poll entry for your ideas (eg. your oc as a character, fetish, scene)

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Displaying posts with tag Update.Reset Filter
WegildDev

DevDiary 27 - A little refresh incoming!

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+ GIFs attached
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WegildDev
Public post

Minotaur Update 0.3.2


Dearest fans,
I come back to you with YET another update (which is a second one this month ^^. In it a winner of one of our previous votes, the Mighty Minotaur, makes his glorious entrance. I'm also happy to say that another batch of important issues, like android performance, have finally been properly addressed. Without further ado, the changelog:
🐱‍💻Support Roadmap
📝Changelog:
  • A new quest ("A Damsel in Distress", available at the Korporal's office)
  • New boss (The Minotaur), with a h animation  (to restart, go there after a quest)
  • A new type of boss encounter implementation (boss phase system)
  • First implementation of Unity Timelines solution, allowing for soem nifty cutscenes (you will see what I mean ^^)
  • New artset with 2 variations (One of the guards is more corrupt than he should be)
  • New preg type
🍃🐛Bugfixes and QOL changes, including:
  • Cut the RAM usage of the game by half by implementing addressables, so now the art is properly loaded and unloaded when it is needed
  • Reworked the loading screens (they should no longer bug out and stop working after certain actions are taken)
  • Implementation of a boss phase system
  • Fixed issues concerning exiting the controls rebinding window as well as other UI problems

⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way.
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

🚀Supporter + Cheats Update Download:
https://subscribestar.adult/posts/1982964

Supporter Update Download:
Public Update Downloads (0.3.1 version):
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WegildDev
Public post

Update 0.3.1


My most wonderful fans,
I come back to you with a new update. In it, an animation for the Bulker (finally) alongside a new repeatable quest, many QOL features and some major reworks of the core systems were implemented. This is a huge "cleaning" update as now the game should look and feel much mroe polished and well thought. Without further ado, the details:
🗾Project Roadmap
🐱‍💻Support Roadmap

📝Changelog:
  • Beastman Bulker repeatable quest + h animation
  • Bridges are no more, platforms are the way to go (new environment traversal methods)
  • Quest system rework - Now all the deliveries happen in dialogue, support for multiple-item fetch and deliver quests added, new visuals aaaand should be more reliable :)
  • Compass Auxiliary system implementation - When you are lost and don't know where to go during a quest, you can now use the compass (beware for its usage has a price)

🍃🐛Bugfixes and QOL changes, including:
  • Created a game setting system, making the key rebinds and sound levels global and not save specific
  • Fixed the rebinding system, allowing you to rebind your keys on a gamepad and keyboard/mouse configs
  • Quests are now grouped under a "quest group" choice in dialogues, allowing for better navigation (in the future the button will be inactive if there are no new quests/ quest steps to do)
  • Abandonment of the old story variable system and fully implementing the new one, allowing for better management of what happens in the game (world states)
  • Made the Quest system backend leaner, which should positively affect Android performance
  • Fixed player deaths from falls, disrupting the camera
  • Projectiles and falling hazards (like rocks) should behave more naturally now
  • UI bugs unique to controllers, which caused the inability to navigate the UI should now be fixed
  • Added a teleporter to the Mutated Spawnie repeatable quest location
  • Many, many other, smaller fixes.


⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way.
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

🚀Supporter + Cheats Update Download:
https://subscribestar.adult/posts/1982964

Supporter Update Download:
Public Update Downloads (0.3.0 version):

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WegildDev
Public post

Major Update 0.3.0



My wonderful ones, this is the day!
The newest, major update is now ready for grabs. I know that you waited for a very long time, but I promise I wasn’t slacking (as you’re about to see).I’ve poured tons of work into new animations, environments, and plenty of other goodies for your enjoyment. ^^
This update was one of the most content-intensive ones, and since it was straight after another major update, it took quite a toll on me... but I promise to rest well before the next one!
Behold, the changelog!
🗾Project Roadmap
🐱‍💻Support Roadmap

📝Changelog:
  • New environment (Dienerkammer district of Döbeldorf, a hideout and streets)
  • 2 new enemies ( along with their respective h animations)
  • New NPC h animation
  • New preg types
  • Slime defeat scene
  • 4 new quests
  • A bunch of new NPC's (guards, a rogue and a certain wolf lady ^^)
  • First implementation of background NPC system (it's a city after all, let's make it lively!)

🍃🐛Bugfixes and QOL changes, including:
  • Rework of the interaction system → picking up multiple items close together is no longer a hassle; interactables during animations should now appear correctly.
  • Experimental new Dialogue-based item delivery system → first used in the rogue’s quest. Please let me know if you run into any issues, as it passed internal testing and may become the new standard.
  • Rework of the quest-dependent building and blocker states → now far more efficient, giving a noticeable performance boost on Android.
  • Fixed some animations in the gallery being too small

⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way.
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

🚀Supporter + Cheats Update Download:
https://subscribestar.adult/posts/1982964

Supporter Update Download:
Public Update Downloads:
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WegildDev

🔧🔥Supporter Update 0. 2. 8 - Hotfix 1

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WegildDev
Public post

Supporter Update 0.2.8


My dearest ones,

Today I bring you the next update, getting us closer and closer to the 0.3.0 major release. In it, a bag of lewd'ish goodies, lots of bugfixes and a fair bit of polishing.
Behold, the changelog!
🐱‍💻Support Roadmap
📝Changelog:
  • H attack support for bosses (Spawnie Boss atm only)
  • New Spawnie Boss defeat artset + h animation
  • More unique preg statuses with visual representation
  • Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome
  • H attack system rework, when Wegild is vulnerable (low hp, appropriate status) enemies make a guaranteed h attack attempt instead of the old system where the animation was being initiated straight away
  • Bugfixes, among which
    • "Double Wegild Bug" caused by the previous h attack system implementation should be solved now
    • Bug resetting the inventory and quest upon saving the game while stunned/restrained 
    • H animations persisting after the attempt was finished should be way less common now
    • Bosses and enemies having their death state initiated several times (laggy death bug) should be solved
Public Update 0.2.7:
As per the rules, the public version containing the last update is released as well to the broad public:
📝Changelog:
  • New Portraits for Wegild + portrait frame emotive animations
  • Remade spawnie H Animation
  • New Quick Time Event system, replacing the plain old boring "Mash E" system
  • UI QOL Improvements, such as
    • Zoom during scenes with art
    • ability to switch the UI side by clicking on it
    • Bigger buttons/icons
  • Android Build (duh) 🤖
  • Lots (and I mean lots) of bugfixes, dealing with popular issues concerning clipping, softlocks UI overresponsiveness etc

Supporter Update Download:
Public Update Download:
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Creator Stats

255 subscribers
94 posts

Goals

$150.0
THE GOAL
REACHED!
With this goal complete, I should be able to commission another artist and speed up the artwork production by a lot.
$375 of $1,700
per month
Should this goal ever be reached, I will now realistically look at ditching my current job and make Gamedev/Pixelart my only way of life and support. This also means a ton more content, "16 times the detail", greatly increased development speed on my current projects and my utter dedication to my fanbase.

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