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Sexy Supporter
Thank you for considering supporting!
By lending me your hand in this way you gain the following benefits:
🔓 Access to Development builds
I can make more content (I can commission more art at once)!
💖My love! 💖
🗳️ Ability to take part in the decision process (pools, discord access etc)
1x voting power on content decision pools (new characters, fetishes etc)
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Naughty Supporter
You are a champ and a blessing!
By backing me up with this tier I offer the following:
🍑 All the perks from previous tier
📒 ✏️ Access to a special build (with cheats)
💕My everlasting love💕
💪3x vote on content decision pools
40 subscribers Naughty Supporter(SubStar)
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Based Bankroller
Thank you sincerely for even considering this tier!
By supporting me this way you get:
🍑All the perks from previous tiers!
🤩Your name in credits (if you wish) [Available after 4 months of continuous support]
🏋️5x vote on content decision pools
🦸Got an idea and the will of the people behind it? (eg. your oc as a character, fetish, scene) Your entry will have a guaranteed place on the pools.
Limited (5 out of 12) subscriptions
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Kind-hearted Rogue
You truly have a blessed heart for even wanting to click on it
By working in the shadows and dealing only with the best goods you receive:
🍑All the perks from previous tiers!
✨🥰Your name in credits can have a custom frame and effects (DM me for specifics)
🐲7x vote on content decision pools
📜✔️Your NPC can't win the popular vote? Well, then design a background NPC with me ^ (Requirements: 12 months of support at this tier and any of your NPC poll entries not winning any vote)
I come back to you with YET another update (which is a second one this month ^^. In it a winner of one of our previous votes, the Mighty Minotaur, makes his glorious entrance. I'm also happy to say that another batch of important issues, like android performance, have finally been properly addressed. Without further ado, the changelog:
A new quest ("A Damsel in Distress", available at the Korporal's office)
New boss (The Minotaur), with a h animation (to restart, go there after a quest)
A new type of boss encounter implementation (boss phase system)
First implementation of Unity Timelines solution, allowing for soem nifty cutscenes (you will see what I mean ^^)
New artset with 2 variations (One of the guards is more corrupt than he should be)
New preg type
🍃🐛Bugfixes and QOL changes, including:
Cut the RAM usage of the game by half by implementing addressables, so now the art is properly loaded and unloaded when it is needed
Reworked the loading screens (they should no longer bug out and stop working after certain actions are taken)
Implementation of a boss phase system
Fixed issues concerning exiting the controls rebinding window as well as other UI problems
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way. ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
I come back to you with a new update. In it, an animation for the Bulker (finally) alongside a new repeatable quest, many QOL features and some major reworks of the core systems were implemented. This is a huge "cleaning" update as now the game should look and feel much mroe polished and well thought. Without further ado, the details: 🗾Project Roadmap
Bridges are no more, platforms are the way to go (new environment traversal methods)
Quest system rework - Now all the deliveries happen in dialogue, support for multiple-item fetch and deliver quests added, new visuals aaaand should be more reliable :)
Compass Auxiliary system implementation - When you are lost and don't know where to go during a quest, you can now use the compass (beware for its usage has a price)
🍃🐛Bugfixes and QOL changes, including:
Created a game setting system, making the key rebinds and sound levels global and not save specific
Fixed the rebinding system, allowing you to rebind your keys on a gamepad and keyboard/mouse configs
Quests are now grouped under a "quest group" choice in dialogues, allowing for better navigation (in the future the button will be inactive if there are no new quests/ quest steps to do)
Abandonment of the old story variable system and fully implementing the new one, allowing for better management of what happens in the game (world states)
Made the Quest system backend leaner, which should positively affect Android performance
Fixed player deaths from falls, disrupting the camera
Projectiles and falling hazards (like rocks) should behave more naturally now
UI bugs unique to controllers, which caused the inability to navigate the UI should now be fixed
Added a teleporter to the Mutated Spawnie repeatable quest location
Many, many other, smaller fixes.
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way. ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
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Creator Stats
236 subscribers
88 posts
Goals
$150.0
THE GOAL REACHED!
With this goal complete, I should be able to commission another artist and speed up the artwork production by a lot.
$376 of $1,700
per month
Should this goal ever be reached, I will now realistically look at ditching my current job and make Gamedev/Pixelart my only way of life and support.
This also means a ton more content, "16 times the detail", greatly increased development speed on my current projects and my utter dedication to my fanbase.
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