You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
WegildDev profile
WegildDev
18+
WegildDev
Hentai games, lewd pixel art
Message

Subscription Tiers

FREE
Follower

Free tier for those that want to get notifications.

286 subscribers SubscribeStar $0.00 tier
Unlock
$5
USD monthly
Sexy Supporter

alt text

Thank you for considering supporting!

Your pledge helps me make more content and awards you with:

  • 🔓 Access to Development builds
  • Discord Access
  • 💖My love! 💖
  • 🗳️1x voting power on content polls
21 subscribers Sexy Supporter(Star)
Unlock
$10
USD monthly
Naughty Tester

alt text

Help me squash the bugs and receive:

  • 🍑All previous rewards
  • 📒 ✏️ Access to cheat enabled builds
  • (future) early access to new builds, to help me check them before a wider release
  • 💪3x vote on content decision pools
  • 💕Wegild's everlasting gratitude💕
34 subscribers Naughty Tester(Star)
Unlock
$20
USD monthly
Based Bankroller

alt text

You are a true legend for even thinking about it! And if you do so, you get:

  • 🍑All the perks from previous tiers!

  • 🤩Your name in credits (if you wish) [After 4 months]

  • 🏋️5x vote on content decision pools

  • 🦸Guaranteed poll entry for your ideas (eg. your oc as a character, fetish, scene)

Limited (0 out of 5) subscriptions
Based Bankroller(Star)
Unlock
$40
USD monthly
Kind-hearted Rogue

alt text

You work in the shadows and deal only in the finest goods, which include:

-🍑All the perks from previous tiers!

-✨🥰Your name in credits can have a custom frame and effects (after 4 months, DM me for specifics)

-🐲7x vote on content decision pools

-🎭Background NPC collaboration. Your NPC can't win the popular vote? Well, we will surely work something out ^ (Requirements: 12 months of support at this tier and any of your NPC poll entries not winning any vote)

Limited (3 out of 4) subscriptions
Kind-Hearted Rogue(SubStar)
Unlock
WegildDev

Supporter Major Update 0.4.0 - "A New Era"



My Dearest Ones,
Today, a grand step is being taken. The first part of the rework is done, new backend is live, new animations work and the reworked spawnies prowl the Glitterwald Glade. Thank you for being so patient. While there is still much to be done, from now on it's less coding (since all the major systems are in place) and more animating/drawing so, please, expect many more awesome enemies and naughty scenes ^^.
So, without further ado


Level Rework - Introduction: A more proper beginning to our wonderful (and green story), with lots more explanations, changed dialogue and cutscenes.


Level Rework - Bloodcaet (HUB): The whole area is quite different now, and some say that Fizwiz got a new look as well as Mr Krebbs ^^. The beginning quests are reworked as well, with the Spawnie Boss Quest being the first non-rework one.

  • Pregnancy-layer support: For now only selected animations "participate" in the system (like idle and going to bed) but the groundwork for the visible pregnancy progression is done and, all that's left is just drawing and adding specialized layers. Over the next couple udpates I will just draw those as a side activity until all of the animations have variants.
  • Player State Manager implementation: No longer is Wegild controlled by primitive code, but a more sophisticated solution was hand-tailored to give me the most flexibility. This, combined with the new animation system, lets me easily add new states (for example, for new attacks, naughty positions etc)

  • New Animation System implementation: Most animations now have transitions between each other, making the whole experience during the game smoother. The Base model, currently, has 28 animations, adding to that transitions and various, already added, naughty animations with enemies nets us hundreds of added frames. A significant amount of time and effor went here, so I hope you will like the results ^^

  • New Enemies - Spawnie Shaman and Spawnie warrior: The former is a more intelligent feller, can be found in the new "Glitterwald Glade" level, the latter... ah well, he is special in his own way ^^ Both come with new h animations!
  • Enemy AI Rework: During the development of 0.4.0 update I quickly came to realization that the current enemy behaviour scripts won't do, not even as a temporary measure. By doing this move I have sacrificed around a week of project time but... the results are good. While not yet super-smart, the new enemies now properly chase the player, jump, can't see through walls and can group-up if they are small enough to give a little bit more challenge to the player.
  • Unified Cutscene system: By spending a couple of days with the Unity Timeline system and adding a couple custom solutions, I managed to create a surprisingly robust cutscene system that lets me create a better experience from the narrative side. It means less plaintext bombing (which was quite unpopular) and more diversity when it comes to narrative tools.
  • New and reworked quests:
    • tutorial quest elongated and reworked
    • hub introduction quest (when Wegild arrives in Bloodcaet for the first time)
    • Spawnie Shaman hunt quest
    • Secter Quest concerned with a new NPC ^^
  • Gallery Rework: New Animation, rig-based system, required a new solution. Since the new system is based on scriptable objects now, adding and removing animations is way easier for me, saving me time to spend on other, more fun things ^^
  • A training dummy: Many adventurers had problems with learning the combat mechanics (especially the riposte). To answer this problem I've created a custom training dummy for Wegild, which is used both in the tutorial sequence and a training room above Wegild's bed.
  • H system Rework : New animations are longer, include screenshakes where appropriate (no worries, you can turn those off in the settings) as well as other visual goodies. The struggle system has been overhauled, which is now a little mashing minigame with an occasional special button appearing, the difficulty will be different depending on the amount of enemies (in the future) and their types.
  • Other changes:
    • Quest system expansion (makes me way faster when creating quests, more robust with quest step stage tracking [eg. 
    • Interaction system rework (every interaction, from opening chests to flipping a switch now uses the same interface [much more convenient from the dev side])
    • Many new assets, such as tilesets, buildings, climbing spaces, loot piles etc
    • New Player attack (charging attack)
    • various bugfixes
    • Improved controller support (mainly keybind display changes)
You might see some positions here copied from the playtest level changelog but, since those were heavily edited and changed as well, I think they earned their place here ^^
Again, thank you for your patience my friends, you are wonderful. I promise that soon, a reworked boss fight (along with a very special h scene) will grace your eyes as well as some other goodies. 

Always yours
~WegildDev

⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way.
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

🚀Supporter + Cheats Update Download:
https://subscribestar.adult/posts/1982964

⭐Supporter Update Download:
https://subscribestarH.adult/posts/1689559

Public 0.3.9 version:
Discord

Features

  • Access to development builds
  • Supporting your developer
  • Taking part in decision process of the development
WegildDev
Public post

🗳️NPC/Enemy Election - Phase 1 Results are IN!

My dearest and most wonderful ones!
The results of the first stage of the poll are in, the fight for the second place was especially fierce and, once again, we have 3 finalists instead of 2!
The finalists are:
🥇E Swamp Ogres - 20.3% of the voting weight with 29 total votes 🥇
🥈B Succubi/Incubi Imps - 15.3% of the voting weight with 19 total votes 🥈
🥈🇨 A dragonkin hybrid - 14.2% of the voting weight with 23 total votes🥈



Always yours and have a wonderful weekend!
~WegildDev
Like(3)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
WegildDev
Public post

🗳️NPC/Enemy Election - Phase 1 IS STARTING!


Dearest Supporters and most honored friends!
The ⭐ member-exclusive ⭐ vote is officially on. This time we have 9 choices, kindly presented by our Kind Hearted Rogue and Based Bankroller tier supporters.
As a reminder, some simple rules:
1. Keep it calm and kind. Everyone wants to win, but only one submission will in the end.
2. The voting period will last 7 days
3. Keep in mind that each tier has its own voting power, so the quantity of votes might not guarantee a winner.
4. The vote takes place on Discord under the posted link, if you are an active member and cannot enter it, please dm me.
5. Election silence is in place. Posting messages promoting a certain choice, electoral fraud and Gerrymandering are prohibited.
VOTE HERE 👈

Not a member yet and want to vote? Please consider subscribing ^^
Like(1)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
WegildDev

Update 0. 4. 0 Hotfix 1

+ 1 attachment
+ GIFs attached
Comments
Like(1)
Dislike(0)
Posted for $5, $10, $20, $40 tiers
Unlock
WegildDev

Rogues and Bankrollers - I call upon you!

Comments
Like(0)
Dislike(0)
Posted for $20, $40 tiers
Unlock
WegildDev

Update 0. 4. 0 - Unstable 🌿

+ 5 other attachments
+ GIFs attached
Comments
Like(1)
Dislike(0)
Posted for $10, $20, $40 tiers
Unlock
View next posts (6 / 126)

Creator Stats

388 subscribers
126 posts

Goals

$773 of $1,700
per month
Should this goal ever be reached, I will now realistically look at ditching my current job and make Gamedev/Pixelart my only way of life and support. This also means a ton more content, "16 times the detail", greatly increased development speed on my current projects and my utter dedication to my fanbase.

Other Creators

WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.