Major Update 0.2.9

My most wonderful supporters, friends and fans
After a very long wait, I am finally ready to release the 0.2.9 Update. Now, you might be surprised why I called this one a Major update? Well, there are many things added in this one and, well, we have a new level and enemies so let's get this rolling!
Behold, the changelog!
📝Changelog:
- New level (Sewers under the city)
- 2 new enemies (with respective h animations)
- Remade spawnie defeat artset
- Animation and defeat scene gallery added to the game
- Water hazard logic changed
- New items and crafting recipes
- 3 new quests
- Changes to ground hazard logic (replacing old solution with a state machine)
🍃🐛Bugfixes and QOL changes, including:
- Quest state indicators (icons above npc's) fixed, so that the appropriate priority is set and followed
- Changes to spikes so they are more visible
- Added visual indicators so it is easier to determine if a jump will be deadly or not
- Fixed on-death camera transitions
- Changes to the aggro icons (red exclamation marks above enemy heads and spawners) new visuals + better logic
- Infinity fall bug - added logic counting how many deaths caused by a fall we have and, in case of exceeding a certain number, player is returned to the last campfire
- Campfires can now be re-lit
Public Update 0.2.8:
As per the rules, the public version containing the last update is released as well to the broad public:
📝Changelog:
📝Changelog:
- H attack support for bosses (Spawnie Boss atm only)
- New Spawnie Boss defeat artset + h animation
- More unique preg statuses with visual representation
- Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome
- H attack system rework, when Wegild is vulnerable (low hp, appropriate status) enemies make a guaranteed h attack attempt instead of the old system where the animation was being initiated straight away
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Bugfixes, among which
- "Double Wegild Bug" caused by the previous h attack system implementation should be solved now
- Bug resetting the inventory and quest upon saving the game while stunned/restrained
- H animations persisting after the attempt was finished should be way less common now
- Bosses and enemies having their death state initiated several times (laggy death bug) should be solved
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If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way.
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🚀Supporter + Cheats Update Download:
⏬Public Update Downloads: