Major Update 0.2.9


My most wonderful supporters, friends and fans
After a very long wait, I am finally ready to release the 0.2.9 Update. Now, you might be surprised why I called this one a Major update? Well, there are many things added in this one and, well, we have a new level and enemies so let's get this rolling!
Behold, the changelog!
🐱‍💻Support Roadmap
📝Changelog:
  • New level (Sewers under the city)
  • 2 new enemies (with respective h animations) 
  • Remade spawnie defeat artset
  • Animation and defeat scene gallery added to the game
  • Water hazard logic changed
  • New items and crafting recipes
  • 3 new quests 
  • Changes to ground hazard logic (replacing old solution with a state machine)

 🍃🐛Bugfixes and QOL changes, including:
  • Quest state indicators (icons above npc's) fixed, so that the appropriate priority is set and followed
  • Changes to spikes so they are more visible
  • Added visual indicators so it is easier to determine if a jump will be deadly or not
  • Fixed on-death camera transitions
  • Changes to the aggro icons (red exclamation marks above enemy heads and spawners) new visuals + better logic
  • Infinity fall bug - added logic counting how many deaths caused by a fall we have and, in case of exceeding a certain number, player is returned to the last campfire
  • Campfires can now be re-lit

Public Update 0.2.8:
As per the rules, the public version containing the last update is released as well to the broad public:

📝Changelog:
  • H attack support for bosses (Spawnie Boss atm only)
  • New Spawnie Boss defeat artset + h animation
  • More unique preg statuses with visual representation
  • Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome
  • H attack system rework, when Wegild is vulnerable (low hp, appropriate status) enemies make a guaranteed h attack attempt instead of the old system where the animation was being initiated straight away
  • Bugfixes, among which
    • "Double Wegild Bug" caused by the previous h attack system implementation should be solved now
    • Bug resetting the inventory and quest upon saving the game while stunned/restrained
    • H animations persisting after the attempt was finished should be way less common now
    • Bosses and enemies having their death state initiated several times (laggy death bug) should be solved

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If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way. 
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🚀Supporter + Cheats Update Download:
https://subscribestar.adult/posts/1982964

Supporter Update Download:
Public Update Downloads: