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By lending me your hand in this way you gain the following benefits:
🔓 Access to Development builds
I can make more content (I can commission more art at once)!
💖My love! 💖
🗳️ Ability to take part in the decision process (pools, discord access etc)
1x voting power on content decision pools (new characters, fetishes etc)
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Naughty Supporter
You are a champ and a blessing!
By backing me up with this tier I offer the following:
🍑 All the perks from previous tier
📒 ✏️ Access to a special build (with cheats)
💕My everlasting love💕
💪3x vote on content decision pools
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Based Bankroller
Thank you sincerely for even considering this tier!
By supporting me this way you get:
🍑All the perks from previous tiers!
🤩Your name in credits (if you wish) [Available after 4 months of continuous support]
🏋️5x vote on content decision pools
🦸Got an idea and the will of the people behind it? (eg. your oc as a character, fetish, scene) Your entry will have a guaranteed place on the pools.
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Kind-hearted Rogue
You truly have a blessed heart for even wanting to click on it
By working in the shadows and dealing only with the best goods you receive:
🍑All the perks from previous tiers!
✨🥰Your name in credits can have a custom frame and effects (DM me for specifics)
🐲7x vote on content decision pools
📜✔️Your NPC can't win the popular vote? Well, then design a background NPC with me ^ (Requirements: 12 months of support at this tier and any of your NPC poll entries not winning any vote)
The newest, major update is now ready for grabs. I know that you waited for a very long time, but I promise I wasn’t slacking (as you’re about to see).I’ve poured tons of work into new animations, environments, and plenty of other goodies for your enjoyment. ^^
This update was one of the most content-intensive ones, and since it was straight after another major update, it took quite a toll on me... but I promise to rest well before the next one!
New environment (Dienerkammer district of Döbeldorf, a hideout and streets)
2 new enemies ( along with their respective h animations)
New NPC h animation
New preg types
Slime defeat scene
4 new quests
A bunch of new NPC's (guards, a rogue and a certain wolf lady ^^)
First implementation of background NPC system (it's a city after all, let's make it lively!)
🍃🐛Bugfixes and QOL changes, including:
Rework of the interaction system → picking up multiple items close together is no longer a hassle; interactables during animations should now appear correctly.
Experimental new Dialogue-based item delivery system → first used in the rogue’s quest. Please let me know if you run into any issues, as it passed internal testing and may become the new standard.
Rework of the quest-dependent building and blocker states → now far more efficient, giving a noticeable performance boost on Android.
Fixed some animations in the gallery being too small
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way. ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
After a very long wait, I am finally ready to release the 0.2.9 Update. Now, you might be surprised why I called this one a Major update? Well, there are many things added in this one and, well, we have a new level and enemies so let's get this rolling!
Animation and defeat scene gallery added to the game
Water hazard logic changed
New items and crafting recipes
3 new quests
Changes to ground hazard logic (replacing old solution with a state machine)
🍃🐛Bugfixes and QOL changes, including:
Quest state indicators (icons above npc's) fixed, so that the appropriate priority is set and followed
Changes to spikes so they are more visible
Added visual indicators so it is easier to determine if a jump will be deadly or not
Fixed on-death camera transitions
Changes to the aggro icons (red exclamation marks above enemy heads and spawners) new visuals + better logic
Infinity fall bug - added logic counting how many deaths caused by a fall we have and, in case of exceeding a certain number, player is returned to the last campfire
Campfires can now be re-lit
Public Update 0.2.8:
As per the rules, the public version containing the last update is released as well to the broad public:
📝Changelog:
H attack support for bosses (Spawnie Boss atm only)
New Spawnie Boss defeat artset + h animation
More unique preg statuses with visual representation
Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome
H attack system rework, when Wegild is vulnerable (low hp, appropriate status) enemies make a guaranteed h attack attempt instead of the old system where the animation was being initiated straight away
Bugfixes, among which
"Double Wegild Bug" caused by the previous h attack system implementation should be solved now
Bug resetting the inventory and quest upon saving the game while stunned/restrained
H animations persisting after the attempt was finished should be way less common now
Bosses and enemies having their death state initiated several times (laggy death bug) should be solved
⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ If you like what I do, please consider supporting and enjoy this newest version + perks. I will be thoroughly thankful, and you will help me create more content that way. ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐
Today is a big day since I am releasing the long-awaited 0.2.5 Major Update for the supporters. It has been a long time since the last update (about a month), and I took the utmost care to deliver the most polished build possible while maintaining my pledge of regular updates. Project Roadmap
Changelog:
A new NPC and new quests (a priestess who won the last vote)
A new enemy, Beastman Centaur, along with a defeat scene and h-anim
Temple containing an early version of the nursery (not all races supported yet)
Expanded the "Beastmen Thicket" level
Extended dialogue system (mostly backend, allowing me to easily play animations, reorder objects etc during the dialogue)
QOL changes
Quest log now shows available quests, not only started ones
Icons in dialogue choices now have a tooltip
As per the usual, bugfixes
Public Update 0.2.4:
As per the rules, the public version containing the last update is released as well to the broad public:
Changelog:
Item Recovery after death (a sack spawns where you died)
Most enemies now have an H attack (percentage chance dependent on player lust)
Lust System implementation (early stage), including
New Statuses
Visual representation of lust level
Higher % chance to get grabbed with higher lust
An old, previously unused h animation added to a certain beastman's repertoire ^^
Smaller changes and bugfixes, including graphical, typo and enemy behavior fixes
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Creator Stats
218 subscribers
80 posts
Goals
$150.0
THE GOAL REACHED!
With this goal complete, I should be able to commission another artist and speed up the artwork production by a lot.
$429 of $1,700
per month
Should this goal ever be reached, I will now realistically look at ditching my current job and make Gamedev/Pixelart my only way of life and support.
This also means a ton more content, "16 times the detail", greatly increased development speed on my current projects and my utter dedication to my fanbase.
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