New dungeon design elements
For this week, I don't have a new build but a sneak peek of what I'm actively working on. The existing placeholder rooms used to build the dungeons each time it's generated are being replaced. The new rooms are much more in line with the initial intent. There are still more rooms to come and several iterations before they're truly done but the new rooms are a huge step forward towards the final goal.
Also gone in this implementation are the key/lock pairs. This is a temporary situation until I add spawning locations for physicalized keys (and loot) to be hidden. Expect that as the dungeon design of virtual shards progresses, it will provide an exciting and challenging experience on each and every run through their halls.
I've posted a full video showing a run through of the new dungeon design. This is still very early concept work and may elements (like enemies) are still missing but the video should give a good impression of what to expect. Enjoy and have a great weekend!
-NecroVR
VIDEO: https://youtu.be/rNNCKP2dB9I