Demo 20240124 - new dungeon rooms
Pushing out a new public release today. This implements the new dungeon rooms that were showcased in the video from last week. The old placeholder rooms have been completely replaced and this first set of new rooms is ready to explore.
While working on this release I also tested the new Niagra fluid plugin for replacing the torch flames however it caused some issues with shadows and was far too GPU intensive so it was pulled out.
Another issue that was discovered while play testing is that the final boss room does not always spawn the correct number of enemies. This is being investigated and should be fixed in the next release.
Next up on the roadmap is replacing the current menu system. This will bring several benefits including no longer needing a save stone in game (saves will still be disabled while in a dungeon), the ability to change key bindings, and also the ability to adjust graphics settings. Looking to the future, this change will allow selecting different difficulty settings, and also pave the way to fully implement ranged combat and spell casting.
Current build can be downloaded
HERE.