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VirtualShards profile
VirtualShards
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VirtualShards
Creating an adult action RPG game with integration of open source adult toys.
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Subscription Tiers

$5
USD monthly
Shard Hero

Members of this tier gain access to stable builds of Virtual Shards that include adult-only content. Stable builds are released once every two to three months (following the alpha phase of the project.

Subscribers will also have access to our Discord server (once alpha starts), the ability to participate in feature polls, and queue priority on support issues.

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$10
USD monthly
Shard Champion

Members of this tier gain access to all builds (stable and experimental) of Virtual Shards that include adult-only content. Experimental builds are released as features develop, usually every 1-2 weeks. Stable builds are released once every two to three months (following the alpha phase of the project.

Subscribers will also have access to our Discord server (once alpha starts), the ability to participate in feature polls with 3x voting power, and top queue priority on support issues.

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Features

  • Standalone Open Sex Robot (OSR) Controller
  • Sex scene simulator with OSR support
  • All game (unit test, demo, and production) builds
VirtualShards
Public post

Taking Control - new UI elements


Greetings! It's been a little while so I wanted to post a quick update on what is being worked on. As was planed after the last build release, I'm in the process of expanding and redesigning the user interface elements in the game. This has included decisions like how inventory will be displayed, what the new default key mapping will be, what options will be available on the quick bar (there will be a quick bar is the only thing decided so far) and many other small details that will hopefully making navigating through the game a more fluid and enjoyable experience.

In addition, I've finally settled on the main in-game font as well as the font for the logo. Both should start appearing in game as of the next patch.
That's it for now, back to working on the project...


-NecroVR

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VirtualShards
Public post

Demo 20240124 - new dungeon rooms


Pushing out a new public release today. This implements the new dungeon rooms that were showcased in the video from last week. The old placeholder rooms have been completely replaced and this first set of new rooms is ready to explore.
While working on this release I also tested the new Niagra fluid plugin for replacing the torch flames however it caused some issues with shadows and was far too GPU intensive so it was pulled out.
Another issue that was discovered while play testing is that the final boss room does not always spawn the correct number of enemies. This is being investigated and should be fixed in the next release.
Next up on the roadmap is replacing the current menu system. This will bring several benefits including no longer needing a save stone in game (saves will still be disabled while in a dungeon), the ability to change key bindings, and also the ability to adjust graphics settings. Looking to the future, this change will allow selecting different difficulty settings, and also pave the way to fully implement ranged combat and spell casting.


Current build can be downloaded HERE.

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VirtualShards
Public post

New dungeon design elements


For this week, I don't have a new build but a sneak peek of what I'm actively working on. The existing placeholder rooms used to build the dungeons each time it's generated are being replaced. The new rooms are much more in line with the initial intent. There are still more rooms to come and several iterations before they're truly done but the new rooms are a huge step forward towards the final goal.
Also gone in this implementation are the key/lock pairs. This is a temporary situation until I add spawning locations for physicalized keys (and loot) to be hidden. Expect that as the dungeon design of virtual shards progresses, it will provide an exciting and challenging experience on each and every run through their halls.
I've posted a full video showing a run through of the new dungeon design. This is still very early concept work and may elements (like enemies) are still missing but the video should give a good impression of what to expect. Enjoy and have a great weekend!


-NecroVR


VIDEO: https://youtu.be/rNNCKP2dB9I
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VirtualShards
Public post

Demo Release 2024.01.16


Quick patched version that fixes some of the lighting in a few dungeon rooms and cleans up the existing tutorial script to make it more legible.
New build can be downloaded HERE.
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VirtualShards
Public post

Demo Release 20240111


Please use the link below to download the latest build of Virtual Shards.
In-Game Controls:
  • P - Menu
  • J - Inventory/Quests/Stats/Map (currently broken)
  • T - Target enemy
  • 1 - Draw weapon(s)
  • 2 - Use Health Potion
Download HERE 
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VirtualShards
Public post

Hello and happy new year!


Originally planned for the first week of the year, a few cases of COVID and a trip to the ER for one of my family members delayed this update. I'm happy to report though that everyone has recovered and life is moving on.
Moving forward into 2024 and beyond, I've decided to make a few changes to this project and how I move forward with it.  The first change is the moving forward, all releases of the RPG elements of this project will be free (subscription will be required but there will be a free tier). New adult content (updates to the stroker controller and "adult" elements in the RPG) will be figured out later once the core roleplaying elements of the game are in place and working. It is my preference to offer these elements for free as well however that will depend on costs to develop these elements and how the project develops.
For the first half of 2024, I have the following goals for this project:
  • Finish the intro/tutorial quests for the steward and merchant.
  • Finish the mine dungeon cells (specifically improve the lighting and replace all textures with non-placeholder elements.
  • Clean the project removing unused assets to reduce project size.
  • Setup Discord server and Itch.IO integrations with project.
  • And last but not least - Have fun. This is a project I do because I find it is fun and challenging for me and hopefully, over time, will come to be something the community enjoys as well.

That's it for now. A link to the latest build will follow shortly. Please report any issues you find or feedback you have so I can continue to expand and improve this project. Thank you very much and have a great day!

-NecroVR
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