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VirtualShards profile
VirtualShards
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VirtualShards
Creating an adult action RPG game with integration of open source adult toys.
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Shard Hero

Members of this tier gain access to stable builds of Virtual Shards that include adult-only content. Stable builds are released once every two to three months (following the alpha phase of the project.

Subscribers will also have access to our Discord server (once alpha starts), the ability to participate in feature polls, and queue priority on support issues.

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Members of this tier gain access to all builds (stable and experimental) of Virtual Shards that include adult-only content. Experimental builds are released as features develop, usually every 1-2 weeks. Stable builds are released once every two to three months (following the alpha phase of the project.

Subscribers will also have access to our Discord server (once alpha starts), the ability to participate in feature polls with 3x voting power, and top queue priority on support issues.

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Features

  • Standalone Open Sex Robot (OSR) Controller
  • Sex scene simulator with OSR support
  • All game (unit test, demo, and production) builds
Displaying posts with tag Release.Reset Filter
VirtualShards
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Demo 20240124 - new dungeon rooms


Pushing out a new public release today. This implements the new dungeon rooms that were showcased in the video from last week. The old placeholder rooms have been completely replaced and this first set of new rooms is ready to explore.
While working on this release I also tested the new Niagra fluid plugin for replacing the torch flames however it caused some issues with shadows and was far too GPU intensive so it was pulled out.
Another issue that was discovered while play testing is that the final boss room does not always spawn the correct number of enemies. This is being investigated and should be fixed in the next release.
Next up on the roadmap is replacing the current menu system. This will bring several benefits including no longer needing a save stone in game (saves will still be disabled while in a dungeon), the ability to change key bindings, and also the ability to adjust graphics settings. Looking to the future, this change will allow selecting different difficulty settings, and also pave the way to fully implement ranged combat and spell casting.


Current build can be downloaded HERE.

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