Access to game directional votes (deciding character order etc) (x1 weight)
Imp
Unlock
$6
USD monthly
Legionnaire
Access to discord as "Legionnaire"
Access to any beta builds when they are released (please wait until the build is released before subscribing if you're only supporting to gain access to the newest build)
Access to Basic Rewards (Sneak Peeks)
Access to game directional votes (deciding character order etc) (x2 weight)
Legionnaire
Unlock
$11
USD monthly
Prince
Access to discord as "Prince"
Access to any beta builds when they are released (please wait until the build is released before subscribing if you're only supporting to gain access to the newest build)
Access to Basic Rewards (Sneak Peeks)
Access to Advanced Rewards (All Bi-Monthly Sketches from the Sketch Series)
Access to game directional votes (deciding character order etc) (x3 weight)
Prince
Unlock
$20
USD monthly
King
Access to discord as "King"
Access to any beta builds when they are released (please wait until the build is released before subscribing if you're only supporting to gain access to the newest build)
Access to Basic Rewards (Sneak Peeks)
Access to Advanced Rewards (All Bi-Monthly Sketches from the Sketch Series)
Access to voting powers, picking Sketch Series content plus potential others
Access to game directional votes (deciding character order etc) (x4 weight)
King
Unlock
$50
USD monthly
Devil
Access to discord as "Devil"
All rewards of "King"
Plus, add an additional NPC put into the world of your choice, with some dialogue lines of your choice (Not a major character, only a map sprite, no sex scenes) (One time only)
Your preferred name in the credits
Devil
Unlock
Welcome
Taller than average women with a shorter than average protagonist
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1.0 Build & Beyond
Hey guys,
I wanted to shed some light on what to expect from the future and what our plans are, including changes that will come to the subscription tiers (after the 1.0 build). Of course the next (full) build will be the 0.3 build featuring Neala and Dizzy, which is coming before the end of the year - so don't confuse with that!
1.0 Build:
So far we are looking to release the 1.0 build by February next year, which will tell Meridianna's story, Peter and Neala's involvement within it and where the current events all lead. There will be a heavy focus on the Otherworld, so expect a lot about the demons and monster girls that inhabit this world as well as Meridianna and some bonus stuff with Neala too.
I won't reveal too much more about it, but it should finish off the story, without "ending" the game (you can carry on playing even after completing the main story). UD has always been more of a sandbox game, with focus on the individual NPCs and their progressions rather than a big grand story, so while it will be a (hopefully) enjoyable contained narrative, I wouldn't expect any major grandiose story telling and big sweeping events. That said, the choices you make (and have already made) will have an impact on this narrative.
On top of that this will be where we add in all the repeatable events for each of the characters. Now that the characters progressions are in the game, it's easier to work out what can be repeated and when. Due to having the knowledge of the way their progression plays out (and how it actually looks in the engine) we can be a lot more concise on when certain scenes become repeatable and whether it makes sense for their character progression to be available at that moment.
Beyond the 1.0 Build:
This is the main bit I wanted to discuss, because at some point the artwork will need to be assigned for the new content coming after the 1.0 build. So in terms of what our content delivery will look like, right now I'm imagining something like this:
1 Large DLC a year - This will be a large expansion focused on a specific setting, such as a beach episode, cosplay episode, things of that nature. It will revolve around a specific group of characters (some of which will be voted on by subscribers). It will be sold separately from the base game.
2 to 4 content patches a year (depending on how large the Large DLC is) - adding a smaller amount of content or a brand new character. Not necessarily focused on content heavy scenarios, but other things will that make great additions to the games. Such as sets of threesomes, extra scene for pre-existing characters, that kind of thing. I'd like to add at least 1 or 2 new characters each year.
I hope that all makes sense so far. Due to the 1.0 build taking up a part of 2027, I don't think we will manage to do all of this next year, but 2 or 3 content patches and a brand new Large DLC should be very doable. But I hope it gives you a good idea of what we want to achieve with this and how just because we reach 1.0 that doesn't mean its the end of the game at all!
Subscribers will be able to vote to impact what content we focus on, but there will be some changes to what the rewards will be after the 1.0 release. Which brings us on to:
Subscription / Reward changes after the 1.0 build:
All subscribers of the Legionnaire tier ($6+) will gain access to the 1.0 release as normal when it is ready. However it will only be available to subscribers for 30 days after its release, so make sure you have it downloaded and backed up! Any of the future updates / DLCs will only be available via itch.io (or anywhere else the game might be available).
At that point, beta builds will only become available to Prince tier and above, and these will be actual beta builds, to be play tested and bug fixed before they are then put into the main game, they are not to be considered final releases of that particular DLC / content patch.
Voting will become a crucial element for subscribers and will be the core way we decide what we work on. Every level of subscriber will be able to have their opinion voiced for content at a base level as a minimum. A general rule of thumb will be, all subscribers of any tier will be able to vote on the decision for the major content patch. But certain higher tiers may also get access to additional votes for which characters may appear in said content.
To summarise the proposed tier changes:
Imp access:
Base level voting
Legionnaire access:
Base level voting
Sneak Peeks
1 of the monthly sketches
Prince access:
Advanced level voting
Any beta releases
Sneak Peeks
Both of the monthly sketches
King Access:
Same as Prince
Monthly sketches vote
Devil Access:
Same as King
Minor NPC development
Preferred name in the credits
Just a reminder this is happening AFTER the 1.0 release, until then nothing will be changed.
The main driver behind this change is so that people don't have to stay pledged for months / years in order to gain access to what I perceive to be "base" content (like new characters), especially with the way the world is at the moment. We want the purchase of the game to be considered a great investment for the content it already has, plus all the content we hope to update it with over the years.
Hopefully this all makes sense and you can see why we're going to make these changes in the future. Expect some votes coming soon in terms of what your general preferences are for DLCs, followed swiftly by the first DLC content vote!
I wanted to give people a long heads up about these changes, so try and reduce any confusion from the transition from the pre 1.0 build to the 1.0 build.
Anyway, this pretty much covers what I wanted to discuss and to give context to upcoming votes that will be appearing. If you have any questions please drop them here or send me a message or drop it in discord. Look forward to hearing your thoughts!
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University Demons now available on itch.io!
Hi guys,
Just letting you know that University Demons is now available on itch.io to purchase! A lot of you were requesting an alternative way to support the project and in this time where people are likely wanting to reduce their monthly outgoings, a one off purchase could be a better option for you.
I have done my best to explain what you will be entitled to with future updates of the game when you purchase over on itch. To put it simply, you will get access to the main game and any new characters we decide to add to the game. What won't be included is any potential DLC we decide to make, content like specific scenarios (settings and / or costumes). We have plenty of options when it comes to new characters, so even if you purchase now expect a lot of good stuff to come in the future without any additional purchases required.
Itch.io also allows purchase via paypal which I know is a sought after option and once purchased, you will always know where to find it.
----
On a separate note the rewards have been delivered! I hope you enjoy!
Finally, in terms of our remaining characters, expect Donna soon. I took some much needed time off, sooner than expected. However resting has allowed me to regain my focus and drive for work again after the stress of this year and the mandatory changes we had to make. I'm back to work this week and cracking straight back on with things.
I was putting a lot of pressure on myself because I felt things were falling so far behind. Fortunately I had a realisation. When you count the fact that Sydney and Brigette both had full rewrites, once Donna, Neala and Dizzy make it in, we have achieved the 12 half progressions I set out to do this year. And with some nice new features / quality of life changes & bug fixes, I think we made good progress this year overall. It could have been handled better for sure, but I'm glad that next year we can start off strong, finishing off the main story and then focusing on just purely new content!
2027 is going to be a good year for UD and a return to normality and I'm really looking forward to it and I hope you are all ready for that journey! (Please government don't fuck things up again...)
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0.02 - Quick update + announcement
0.02:
Just wanted to give a quick update on 0.2, obviously things have not gone according to plan. To put it simply, I was feeling a lot of burnout from the constant working (and stress of reworking the entire project suddenly, plus everything else going on both personally and professionally) and really needed some time off to recover and focus on other things to allow myself time to breathe.
I'll likely take today off as well (or have a reduced output), as today is supposed to be a bank holiday in my country and I genuinely can't remember the last time I enjoyed one of those.
That said, I appreciate things are taking longer than both you and I want them to. Due to the likely frustration this has caused, and because I know some people only sub for the build the build will release completely for free by the end of this week. Note that means You do NOT have to be subbed to gain access to 0.02. So if you only sub for the build, make sure you unsub now.
Things will hopefully return back to normal for the 0.03 build, but I will be taking some small time off between the final build of Kingdom of Subversion (another project I work on) and 0.03. Let's just hope there are no more nasty surprises in the future and things can finally go back to calm and normality. The plan is to go back to more frequent, regular builds and have a more timely schedule in place.
Rewards:
Other rewards will continue to be delivered as normal. However we will be moving away from using Mega.nz from now on due to the rewards being leaked. Instead they will be posted as separate Subscribestar posts. While it doesn't change the fact they could still be leaked, it will be more effort for them to do so rather than just sharing the link I send out.
We had 60,000 people access the advanced rewards link compared to the just over 200 people who should have access to it. Piracy isn't as black and white as a lot of people make out and generally hurts much smaller creators way worse (especially when you look at the numbers above). While I will not spend any serious time fighting piracy right now or in the short term, there has to be a balance. I assumed there would be a respectful understanding between the difference of sharing a game build and sharing the other rewards for people supporting the project. If this continues to occur then I will take further steps to make it more difficult and start implementing ways to identifier leakers.
Minor point on comments:
If you choose to comment on this page, I welcome you! I accept the majority of comments and feedback (both positive and negative) and try to respond when I can. However I have and always will draw the line at personal insults or blatant, exaggerated lies. Calling me a thief or scum is a sure fire way to get yourself blocked from commenting here or on the discord. I only block people for 2 reasons, one is for the above the second is for sharing content they shouldn't have done. If anyone says they have been blocked by me, it was for one of these 2 reasons. If you aren't mature enough to express your concerns or frustrations without resorting to personal insults, then you aren't mature enough to be on this page at all.
Thank you!
Thank you to everyone who has continued to support the project, as always, without you, none of this would be possible. It's been amazing to see people support the project and seeing that support grow. I'm so glad people are still interested in this project despite all the hardships its gone through. I look forward to a time where we start voting on what content (possibly soon?) you guys want to see added and how far we can take this!
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Quick bug fix
Hi guys,
I've just updated the build to 0.1.2 to fix the issue with Lisa's progression and a soft lock on Brigette's progression when not using the ghost girl.
If you are using the ghost girl and don't want to have to redownload the entire game. Download the attach image and place it inside the \img\pictures folder. This will fix the issue with Lisa.
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Progress Update
Hi guys,
Just wanted to give an update on the progress of the build so you would have a good idea of when it will likely be released.
Character Progressions:
Sarah & Lisa are now in the game and I've played through their progression to verify its working as expected - these park milfs are ready to go!
I'll be working on getting our final park milf, Kimberly's final progression into the game next - she isn't far away!
As stated before all of Brigette's new progression dialogue is done, and she's next in line after Kimberly to be fully implemented into the game with all new quest tracking necessary. Sydney's dialogue is about 70/80% done now and will be added in with Brigette. Then I'll probably do a big play test of all the 3 new additions (Kimberly, Brigette and Sydney), just to make sure everything is behaving properly and clear out any bugs.
After that the final character progression to be done is Donna. She still needs full dialogue and then for her to be added to the game, so still a fair bit of work to do for her. But we have a good outline for her final progression already, so hopefully won't take up too much time.
Additionally the domination route rewrites have been completed. I went through each character's dialogue and only changed what was necessary. So the actual changes for each character are minimal, especially for sex scenes, but as stated before its mostly the context that has changed. But these are completed and ready to go!
Finally the new intro has also been incorporated into the game. This new intro uses some new art and catches people up quickly to new story changes that have been necessary. But don't worry it doesn't go on for long and drops you straight back into the fun! The rest of the experience will be very familiar, but with new stories to tell. Game Mechanics / Updates:
The character sprites have now been completely updated, including the random NPCs scattered throughout the city / university etc. Turns out there were more than I remembered, with both university students and random towns people to update for both genders. BUT it's all done, everything is updated and it's looking good. It's nice seeing everything "fit" as opposed to the older sprites which a lot of them were distorted due to resizing and other issues. It's not perfect, in the sense the new sprites are taller and so in a lot of cases it looks they are just stood on seats, so something that will adjusting in the future.
The memory / profile menu has had some upgrades! I didn't like the idea of removing features that the current memory room has. So now within the menu you'll be able to change the current route of that character like you can in the current memory room. I've also added the ability to rename your character within the phone menu. So no features have been lost and everything should be a lot easier to access from now on.
Finally, I've added a new quality of life change. From now on your current objective will be displayed in the top left corner while moving around the map. This will make it so you don't have to check the phone after each step to see what the next objective is. You can also switch between any available character using the pageup / pagedown keys. If there are any other quality of life changes that you think could fit into this build, let me know!
Release:
So with all that said, as you can see there's still a bit more to do and test. I'm going to work my butt off to get it completed as quickly as possible. I'm setting August 14th as the absolute cut off, but hopefully it can be delivered quicker than that.
Future Release:
The next build after this one (0.02) will focus on Dizzy on Neala's final progression and will contain the first batch of repeatable scenes. Right now I would predict that the build will release mid October, but will update you as we get closer to that date and really start getting into the work for that build.
Thank you all for your patience on this build, we're almost at the finish line and I hope you are ready for the great content coming!
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