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Team Two Souls profile
Team Two Souls
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Team Two Souls
I'm creating an adult game named Agents Abyss. There will be so much story and gameplay that it will change your look at this type of games.
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Títulos de Assinatura

FREE
Free

Free

1 assinante SubscribeStar $0.00 tier
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$2
USD mensal
Rat Tier

You can access most of the content.(Only daily WIP post is not included.)

3 days
0 assinantes SubscribeStar $2.00 tier
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$6
USD mensal
Legacy

You get access to daily posts. You have 1 Week early access to the game.

1 days
0 assinantes SubscribeStar $5.00 tier
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$15
USD mensal
BOSS Tier

You have access all the content. You have access of all the WIP drawings. You have 2 Weeks early access to the game.

0 assinantes SubscribeStar $20.00 tier
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Características

A subscrição dá-lhe:
  • Acesso ao conteúdo do perfil da Creator.
  • Capacidade de apoiar sua Estrela contribuindo - uma vez ou de forma recorrente.
  • Significa entrar em contato com a Estrela diretamente por meio do Instant Messenger.
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Team Two Souls

 Daily Update #11

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Este post pertence a um $6, $15 nível bloqueados
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Team Two Souls
Publicação pública

Weekly Update #2&3



  1. update: I'm working on the new character. In the next update we will meet and have some intimate time with her. Before leaving the infirmary. She is a little crazy, with cat-like characteristics.
  2. update: I'm done with her style, just need to finish rendering. I've started experimenting with the sex scenes. There will be one or two animated scenes using Live2D, and I'm considering a maximum of five static scenes. The script is ready; now I'm deciding which parts to visualize. I want to finish this thinks in next week after that I'll finish rendering some previous update content.

I will release Version 0.2 on March 1st for BOSS tiers, and it will become public on April 1st. I'll provide weekly and monthly updates regularly with public access.

Daily updates, however, will be available only for Legacy and higher tiers. These updates will cover the game's progress, what I'm working on, and include polls about the direction I want to take.

Lastly!

Android version is up.

I was a bit skeptical about the Android port—wondering if Live2D would work properly or if there would be any issues. We tested it just to see, and voilà, it works! Maybe it requires a good operating system or something, but it worked on our end. However, we didn't have the resources to test it on a variety of phones, so if you encounter any issues, please share your system details with us.


Android:
GDRIVE - MEGA - PIXELDRAIN

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