Daily Update #12
Let's finish these characters! I'll be sharing daily updates for a month.
Game Progress:
My main objective is to finish the tutorial, characters, and the beginning of the gameplay. Shortly after the infirmary cat-girl scene, we’ll head to our dorm, where we’ll join our first group based on our stat choices.
You can change your group later if you meet the requirements (usually stat-based, like poison or science-focused groups requiring 3 INT and 1 DEX, etc., or through certain special quests).
Completing group scenarios will make that group’s NPCs available for recruitment into your own team and unlock new clothing styles related to that group. There will also be assassination, sabotage, and framing-type quests.
You’ll have some slots for NPCs in the quests — for example, a support slot for scouting, investigation, or a secondary fighter, and a fight slot for those who accompany you on quests. NPCs will be essential for these “dungeon”-type missions.
The game will include both a main questline and secondary NPC quests. The main quest will progress your class from First Year to Final Year.
That’s my plan for the game! If you have any questions or suggestions, feel free to leave a comment or just DM me! XD
Note:
Hi, and sorry for the long break. I haven’t stopped drawing, but I needed to earn some money to keep myself afloat while working on game development. That’s all. In a way, it was both good and bad. I got delayed in creating the kind of game I’ve always wanted to make, but at the same time, I’ve improved a lot in drawing, Live2D animation, and many other areas.
With the progress of AI, our team has made a decision at this point: from now on, we’ll be using AI in our artwork. Some of you might view AI negatively, but we have to remember one thing — either you adapt to the times, or you’ll never reach what you truly want.
That doesn’t mean we’re going to change our art style or anything like that — absolutely not. Let me briefly explain the two paths we decided to take:
-
First approach: Similar to our new game "Gladiator King". In this method, AI will generate the characters, scenes — basically everything. Then, I’ll go over and fix the AI’s mistakes (like hands, poses, etc.), cut the assets for lineart and Live2D, and finally animate them in Live2D to complete the work.
-
Second approach: For projects like "Agents of Abyss" and our future main team projects. I’ll draw all the in-game designs myself first. Then we’ll use AI (via inpaint, depth maps, or lineart reference) only for adding color and enhancing details. After that, I’ll take the image back, add my own lineart on top, refine the environment and ambience colors, adjust overall tones, and finish it. After that, the process continues the same way — cut into parts and animate in Live2D.
In short, we’ll use AI as an assisting tool. The goal is to lighten the workload and create higher-quality, beautiful games.
Thank you for reading.
PS: The games with first approach(Gladiator King) will be on my brother's patreon. Link to this games and its platforms:
Patreon -
SubscribeStar -
F95