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Subjunctive Games profile
Subjunctive Games
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Subjunctive Games
Creator of MindWare, a browser-based interactive adult game set in a cyberpunk world where even the human mind isn't safe from malware.​
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Script Kiddie

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  • 2x voting power in polls
  • Cheat menu unlock code
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  • Exclusive access to concept art
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  • Cheat menu unlock code
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  • Be immortalized in MindWare's credits
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Subjunctive Games

🔐 MindWare Plus v0. 0. 9b Code + Download Links

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🎉 MindWare v0.0.9b Public Release

Version 0.0.9b of MindWare is now available!
Here's what's new:
  • The last Project XX hypno now affects player's gender if looked at for too long.
  • Added volume slider in the sidebar music player.
  • Improved how various status changes are handled.
  • Fixed issues with identical actions potentially triggering multiple variable changes.
  • Changed how APs are displayed.
  • Changed topbar behavior.
  • Fixed a back button bug on the Extendo website.
  • Added an OmniPedia entry for NeoUrbania.
  • Added an OmniPedia entry for SynTech.
  • Added a shuffle button to the large music player.
  • Finished the implementation of the Synapse Steady VX cyberware.
  • Lowered the maximum number of dishes to clean.
  • Fixed the following reported bug: there is an typo in emailss on the left side bar
  • Fixed the following reported bug: Spilling mistake: "bathrooms of possibly hundreds of his tenatns."
  • Fixed the following reported bug: The side bar comes out every time I click to move forward. After I click sleep, bam, it opens, work, bam.
  • Fixed the following reported bug: "extendo.omninet" on our personal laptop "opens" someone else's laptop
  • Fixed the following reported bug: Stuck within the body details section of the Quick Access Menu, clicking "Go back" Just "refreshes" the page. Refreshes is in quotes because it takes you to the same page. You can permanently get stuck in the body details page with no way to go back to where you can leave your place.
  • Fixed the following reported bug: I find that whenever a track finishes, it always goes back to the top, instead of moving to the next track for me
  • Fixed the following reported bug: Oh right, very minor bit of feedback: If you talk to a colleague but you dont actually talk to them (ie: you dont have anything to talk about, or you click "back" instead of picking an available topic), it probably shouldnt consume energy?
  • Fixed the following reported bug: Brick breaker has no ending
  • Fixed the following reported bug: Click on the Extendo website in your laptop browser, it will output an error
  • Fixed the following reported bug: playing erosphere SIMS did not cost money
Unfortunately, I haven't been able to tick off all items from my todo list to call this version "0.1.0" so I went with "0.0.9b" instead.
As you can see, I've addressed many bugs, but there are still a few issues I'm aware of (sidebar margins are still all over the place, for example).
The good news is that I should be able to iron out the rest in the upcoming version, which will probably be out in a just one week instead of two (but I don't promise anything).
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Subjunctive Games

🔐 MindWare Plus v0. 0. 9 Code + Download Links

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🎉 MindWare v0.0.9 Public Release

Version 0.0.9 of MindWare is now available!
Here's what's new:
  • Added top bar to display player stats.
  • Added play stat location setting to optionally display the information in the left sidebar.
  • UI is now partially visible during linear sections.
  • The Synapse Steady VX implant is now functional.
  • Added a character screen and a corresponding shortcut button.
  • Added a computer shortcut.
  • Added a right sidebar customization tip.
  • Added a Start button hover effect.
  • Added a Quick Start button.
  • Added an option to skip the Prologue.
  • Added an option to completely disable right sidebar.
  • Fixed a web browser 404 page back button bug.
  • The SIMS watched variable now resets as it should when the player goes to sleep.
  • Added a resist minigame.
As you can see, this release is all about core gameplay systems, and it doesn't include any new story content at all. Working on the game's story without having all the necessary mechanics implemented is inefficient at best and impossible at worst, so that's why I decided to dedicate this (and the next) update to laying a solid foundation for Chapter 1.
Still, I think there are at least two cool additions to the game that you might enjoy playing with (and I would certainly enjoy reading your feedback): the character screen (accessible from the left pane) and the resist minigame (accessible from the changelog).
The main purpose of the character screen is to show your character's body. I went with a wireframe design because, at least in my opinion, it leaves plenty of room for imagination (and role-playing) while clearly showing how your character looks like.
The resist minigame will be available whenever AVA decides to force a certain feminizing choice upon the player. The minigame has three difficulties: normal, hard, impossible. The difficulty increases whenever you experience gender dysphoria in the game as a result of your gender identity not reflecting your physical body. To lower the difficulty, you must either transform your body or adjust or change your gender identity to reflect your current body.
A plan to implement at least two other variations on the minigame so that it doesn't become too repetitive, but probably not until we reach Chapter 2.
That's all for me now. I hope you enjoy this update and -- as always -- thank you for your support!  
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Subjunctive Games

Devlog: MindWare 0. 0. 9 Will Be Out This Weekend

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MindWare RoadMap Is Now Published on the Official Website

With MindWare's Prologue now being mostly complete, I thought now would be a good time to share with you my plans for the game:
Since MindWare is my serious video game project, I've purposefully divided it into clearly defined sections that allow me to learn on the fly.
The first such section is the exposition-heavy introduction. When I was working on it, I barely knew how to move from passage to passage. Fortunately, my skills quickly improved, and I was able to start working on the game's Prologue. The development of the Prologue section taught me a lot of important lessons that I now want to apply when working on Chapter 1.
Chapter 1 will be significantly more challenging to develop than everything so far because AVA is now in the picture and with her multiple choices and multiple outcomes. But I look forward to the challenge because working on MindWare is a joy for me, and I hope that playing the game will be a joy for you.
As always, thank you for your ongoing support! Your feedback, enthusiasm, and engagement have been instrumental in shaping MindWare into the game it is becoming.
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