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Subjunctive Games profile
Subjunctive Games
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Subjunctive Games
Creator of MindWare, a browser-based interactive adult game set in a cyberpunk world where even the human mind isn't safe from malware.​
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Script Kiddie

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Network Ninja

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Displaying posts with tag Devlog.Reset Filter
Subjunctive Games
Public post

The Road to Chapter 3

With 0.3.9 out the door, I want to take a moment to look back at the last few months and then forward at where MindWare is heading.

The good news is that I have finally settled into a rhythm that lets me put out content on a steady schedule. In fact, MindWare got three public releases and eight hotfixes during the summer:
  • 0.3.7 in June closed out the Trix supply closet storyline, added the Masturbate to Saved Porn mode to the Files app, and brought in a new ByteBunker gig at the Panacea Clinic.
  • 0.3.8 in August was mostly HiveClean, but it also turned the EroSphere glory booth into a real earning route, moved Aegis forward to the Stage 3 results visit, and opened Yuki's Stage 2 messages.
  • 0.3.9 just a few days ago added Ray's feminizing-pill quest and its two very different routes, brought the Panacea psychiatrist back into the game, and let you apply for a job at HiveClean.

I also moved from a manual release workflow to a mostly automated one, with both online and offline builds hosted on my website instead of on various third-party hosting services. The automation of the release process has been saving me a ton of time, and it has also been helping me make fewer mistakes when releasing updates. 

Needless to say, I want to maintain this pace going forward. The main challenge in achieving that will be the semester that is about to start at my university. I spent a good part of the summer working ahead on my thesis because I knew this was coming, so hopefully that buffer will be enough to absorb the worst of the workload and keep releases landing on roughly the same schedule. 

Where Things Are Going


You can see a brief overview of many of the to-do items I would eventually like to tackle on the to-do board (it's a snapshot of what is on my mind rather than a queue I work through top to bottom).

The main to-do item is the transition to Chapter 3, and with it the possibility of reaching a feminine-leaning body status. I am currently implementing the many things that need to be implemented for the game to still make sense once our main character starts presenting as female. Alongside that, I am writing the main story content that actually gets you there. As the to-do page shows, the road there will not be a straight line since there are many other storylines and side activities that need plenty of work, but the direction is set regardless.

There was a time when I was drowning in bug reports, each of which could easily take me a day to diagnose and fix. That's been a thing of the past for some time now, thanks to the reports (and saves) many of you have been sharing with me via the public bug tracker. 

Thank you all for taking the time to describe what went wrong and to share your saves when the tracker gives you the option to do so. A report with a save behind it usually takes me anywhere from a few minutes to a few hours instead of a day, and that difference is a big part of why the recently achieved content release pace has been possible at all.

I also want to thank everyone supporting MindWare on Patreon and SubscribeStar. Your support is what lets me dedicate significantly more time to the game than I would be able to otherwise.  

Keep those bug reports and feedback coming, and I'll see you next week with another update. Version 0.4.0 is getting close. 


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Subjunctive Games
Public post

MindWare Has a New Logo!

As you may have noticed since Public Hotfix 2, MindWare has a new logo, and it's glitchy by design!
Because of how I test and play the game during development, I often jump directly into specific passages or prepared save states. As a result, I hadn’t properly visited the main menu in quite some time.
When I finally did, I was honestly a little disgusted by the unpolished logo sitting in the top-right corner. Once I started looking more closely, I also noticed misaligned social icons and several other minor presentation issues that had no place being on the first screen players see.
Once the new logo was finished, I decided to keep my designer hat on a little longer and finally redesign MindWare’s game-description pages on TFGames and itch.io.
Both pages now use the updated branding, current screenshots, and a more polished structure. My own website still needs the same treatment. Fortunately, with the new branding, layouts, and updated screenshot library already finished, that should be a piece of cake... but it can wait a few weeks while I get back to working on the game itself.
So, what do you think of the new logo?
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Subjunctive Games
Public post

Short Progress Report + Hotfix 4

Hey everyone!

I’m aiming to have the next supporter content update ready around Tuesday/Wednesday, June 30/July 1. The update will focus on:
  • Expanded money-earning options for the EroSphere glory booths.
  • The start of the second stage of Yuki’s relationship content.

I also have 0.3.7 Public Hotfix 4 ready. I’m not making a separate big post for it because it is only really relevant if you’ve been running into supporter-feature issues. If your game is working normally and you are not using Extra Options, Content Maps, extra saves, avatar sets, or supporter unlocks, this is not something you need to worry about.

The specific issues Hotfix 4 addresses include:
  • Extra Options should no longer get stuck locked after a reload.
  • Supporter content re-downloads automatically when needed.
  • Unlock and sign-in edge cases now show clearer messages instead of failing silently.
  • Upgrading tiers to unlock Content Maps should re-verify in place.
  • SubscribeStar supporters can unlock from the New Game screen too.

Download links:
If you already have the full 0.3.7 local release folder, you can use the HTML-only download: copy mindware-Version 0.3.7 (Public Hotfix 4).html into the same folder as imgs, audio, and vendor, then open the new HTML file.

If you are downloading the game fresh, use the complete package.
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Subjunctive Games
Public post

Devlog: Last 2025 Status Report

The year 2025 is nearly over, so I would like to share with you what you can expect until the end of the year and beyond as far as MindWare goes.

Plans for 2025
With only a month left in the year, there's enough time for only one major update. To make the time I have count as much as possible, I will most likely release just one or two beta updates so that I can spend time on content development rather than release preparation.
The public release of version 0.3.3 is coming soon. I wanted to release it this week, but I had to take some time off, so it's delayed by a few days.

What you can expect next year
In 2026, I would like to finish Chapter 2, which will be quite a challenge because I've introduced more characters and locations than I should have.
At least the relatively large number of characters gives me the option to pick and choose what I want to work on based on my mood.
The good news for those who can't wait for the player character to be more fuckable is that physical and mental feminization will continue to progress in Chapter 2, so you won't have to wait until Chapter 3 to make heads turn when you enter EroSphere.

Toward MindWare version 1.0
As some of you know, I've enrolled in a master's program earlier this year. My goal with it is to have a solid Plan B so I can focus on my creative pursuits without worrying about what happens if this or that goes wrong.

The program is about as difficult as I expected (not much), but it still took some getting used to because it involves a lot of traveling. Fortunately, the next semester should be completely online, so I hope it will require less time and energy than this one.

The master's program isn't the only thing I would like to finish in 2027 because that's roughly when I would also like to release version 1.0 of MindWare, which will mark the completion of the main story quests.
I will probably continue fixing bugs and making improvements here and there for many more years, but I think it helps to have at least some "official" finish line in mind so that you know what to expect and I know if I'm moving forward fast enough.
By the end of Chapter 3, you can expect the player character to be fully feminized by AVA if you choose to go that route. I expect that most players will, which is why the full feminization route will be the main one, complemented by several alternative endings.

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Subjunctive Games

Devlog: Bug Fixes and Yuki's Character Questline

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Follow-Up Life Update 

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Creator Stats

167 subscribers
198 posts

Goals

44.3%
collected
to reach
Reaching this goal would allow me to dedicate significantly more time to game development. That would lead to more frequent releases, the introduction of additional innovative interactive elements that enhance your engagement with the narrative, and, of course, extra eye-candy.

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