Spread the word!
Spread the word!
Thanks for joining the Silver community! Your support means the world to us, and we're thrilled to have you on board.
We're humbled by your generosity and commitment to our project! Thank you for supporting us and our vision.
Hello lads and gals,
So, with the first part of the update done and dusted, it’s time for us to reveal our hand regarding the next big changes we’re planning. We know you’re all still waiting for the meaty bits of the update – and that’s exactly what we have in mind! But before we get there, we have some things to announce.
Some of you may remember from the last post that we were working on bringing another artist into the fold, but we never dropped a name. Well, guess what? We’re happy to finally say: Welcome aboard, Nix!
I’ll let the raccoon man speak for himself:
Howdy, folks! Nix here.
As a kid that grew up with video games and a passion for fantasy, I knew from a young age that I’d want to work as a game developer one day, helping tell amazing stories through games, they kind that would get my heart racing, the kind to make me laugh out loud on funny moments, to make me feel like crying on emotional moments. I also grew up alongside Harry Potter, as its movies were coming out, reading the books so many times I lost count. Both things have been an integral part of my likes since I was a kid, so I naturally gravitated strongly towards Witch Trainer Silver.
A couple of years ago, I joined the Silver Studio Games server on Discord, just for the fun of it, after learning that the game had a thriving and welcoming community. I was barely starting to learn how to do art, and came across the wonderful team working on the studio, with whom I gradually became closer to. You might’ve seen me chatting on the channels, or posting some of my then amateurish drawings in the channels.
Now, I’ve been working in the NSFW game dev industry for a couple of years now, learning a lot and growing as both an artist and a professional, but always next to SSG and its fans. Somewhere along the way, Loafy and I struck a friendship after realizing that we had a ton of stuff in common, and quickly became friends. When Loafy took the helm on the game’s artwork, I was very stoked to see his growth and was pleased to see that he was a very promising learner. As such, I unofficially became his teacher and started teaching him casually, from corrections to general advice, and a lot more. Along the way, since pretty much the beginning, I’ve always wanted to work on the game, but it never really happened.
Until now! I am absolutely stoked to announce that I’m on the way to joining the team as a commission artist, and hopefully full time if your incredible support allows. I couldn’t be more grateful for this opportunity, and will work very hard to help this project see its highest potential.
I have already spent a good couple of work days whipping up stuff with Loafy and Johnny, having worked on an assortment of pieces, like the game update Tonks artwork, upcoming Tonks CGs, some icons for the new interfaces, and even clothing.
We’ve all felt very comfortable working together so far, and have been discussing potential upcoming updates, along with long term possible goals. While we are keeping expectations realistic, both the near and distant future seems bright and exciting for us, and I’ll jump at the opportunity to immerse myself into the project on a full-time basis, when the budget allows us to do so. In the meantime, you can still expect to see a lot of new art, with some new and exciting directions Loafy and I have been cooking up, to spice up the sexy artwork even more.
Currently, we are working on establishing future goals for both transparency on the direction we want to take (and hear your input), and to also have you guys on edge. These goals include things like a public roadmap with the studio’s objectives (and possible ramifications), expansions on already existing content that we feel could stand to have more meat, and changes that we know the community has been requesting for a good time now.
With Loafy’s talent in both art and coding, Johnny’s hilarious and witty writing, and my speed and art expertise, we trust that we’ll be able to provide good updates at a very consistent and expeditious rate, now that there are two artists on the team.
Anyways, it’s been a pleasure to formally introduce myself to you guys, and stay tuned for any future devlogs where Loafy and I might take over to give you a glimpse into our art making adventures. Thank all of you for your continued support, and for the wonderful opportunity to work in this project that I hold in my heart very dearly. Talk to ya soon!
There you have it! Nix was Loafy’s secret mentor he’s been dropping hints about for the past couple months, but now he’s officially on board as a commission artist.
With the second hand revealed and working side by side with Loafy, and all coding kerfuffles over, we should be able to bring some hot new content to you sooner than you expect. You’ll start seeing our joint efforts in the upcoming part two of the Tonks update (the CGs are looking very spicy!) as well as other content.
But now that we’ve got another artist on board, it’s time to finally address something that’s been on our minds for a long time, but we didn’t have enough hands to do it—the roadmap. Sometimes during the development, we’re so busy with the current task, or simply don’t know how far down the line we’ll need to be to get another one done. It can be very hard to give you guys a clear picture of what’s coming next.
But now that Loafy has another set of hands to help out with the workload, we’re ready and eager to finally share our plans for the future publicly, so you know exactly what to expect (and hopefully when). In the near future, we’ll be revealing this roadmap in an upcoming post, including a roadmap for each character and all the things we have planned, but the scope is still dependant on your support so that we can get Nix as a full time artist.
Now, we fully understand that asking for more without giving you anything new in return is just not fair. So, we have a few more things to drop in this post before we wrap up for now:
As promised, we’ll be dropping some new CG previews for you soon, and as you can expect from the way Nix draws her (and as Loafy is also helping out with the design as a creative director AKA nitpicker), they are looking very spicy! A little too spicy to show here in a public post if you catch my drift. You’re going to love it.
Now that we have two artists working on the game, we’ll be able to bring smaller updates to you guys on a more consistent basis. We’ve been holding back from doing that because we wanted to do a massive update with Tonks and all the other stuff planned before. But now that we have three people working on it, we can finally start bringing those little updates.
You thought we’re done talking? Not quite. The next big thing we want to do is to fill the game with more content in terms of sexy art, and make everything look as good as possible. The previously set creative direction a year ago finally bears fruit! This includes adding new artwork to both new and old scenes, remaking some of them with the new style, and other cool stuff. We’ve already started on this, but we’ll be showing you more in the future.
So, after some debating, we’ve finally settled on making an Early Access version for those of you who are eager to play as soon as possible (and help us test things out!), and have decided to make it available to the Gold tier and up. These game builds will be available soon, but don’t worry if you’re not ready for that yet—we’ll still keep releasing regular updates without Early Access, and for free. So stay tuned!
We’ve also made some changes to our official server on Discord so it’s more welcoming for those of you who are new! We’ve added a bunch of supporter channels (where we post behind the scenes art, WIPs, etc.) as well as a surprise channel that we’ll be revealing down below…
And finally, one of our most anticipated features—voting for new outfits! Now you can participate in deciding which outfits will come to the game first, and help us make the right decisions based on what you want!
The way it will work is that you, the community, both free and paid, can post outfit suggestions on our discord server. Each suggestion can then be voted on by any discord member, and once it gets enough votes, it will reach the starboard, which has a very high chance of getting picked by—you guessed it— a handful of the members from our community whom we trust to make decisions, and they will pick three outfits each month where two of them will be added into the game.
The final vote for the two out of three picks will once again be up to the community, but this time it will be decided by the newly added Platinum tier and its members.
Speaking of which, here are all the benefits you get when supporting us at the Platinum tier:
We hope to bring this tier to SubscribeStar as soon as possible, once we figure out the technical difficulties.
So, 2025 is already looking very promising! We’ve got a lot of new art coming, we’re finally going to start sharing our plans publicly so you know what’s coming, and now it’s time for us to hear from you.
What would you like to see in the game next? What kind of content are you eager to play?
Let us know your thoughts down below, or on our Discord server! And if you’re not already supporting us, do so here. We couldn’t make all this happen without you!
Until next time, Loafy, Johnny, and Nix
Hey everyone,
We wanted to take a moment to update you on a few things happening behind the scenes at Silver Studio Games.
After some experimentation, we've settled on a new art direction for Witch Trainer Silver. Loafy has found a style that we're confident they can maintain, and we're excited to see the game take shape. This new direction should give the game a more cohesive look and feel.
The new art style is close to what we initially envisioned, but with personal touches that Loafy has brought to the table after learning from their experience working on the project.
As you may have already noticed, we have a new face around here - Silva (pronounced 'Sil-vah'), the mascot for Silver Studio Games. She's an original character created by LoafyLemon, and we're really happy to have her on board.
We will also be sending a sexy little 'Thank You' note to all of our new and current subscribers with hand-drawn artwork, because, why not?
We've also taken some time to revisit our support tiers, because let's be frank, who doesn't love more rewards? We've added some new goodies to the existing tiers, so you can expect to see some fresh content and benefits from us in the future. You can check out the updated tiers on our page, but for the sake of brevity, here's a quick rundown:
Silver Tier:
Gold Tier:
As you can see, we've changed the names of the tiers, making them more... metal. (wink)
On top of the above, we have also decided to make the game credits accessible to our patrons. If you contribute at least $100 over the course of your patronage, you'll get a spot in the game credits. Of course, we understand that due to the nature of the game, not everyone might be comfortable with being added to the credits, so this is an optional perk. Keep in mind, this is a cumulative amount, so if you've contributed $50 already but decided to take a break, you'll still be eligible if you resume your patronage.
We are still working on the logistics of cumulative rewards, so we'll follow up with more information in the future.
Unfortunately, we've decided to lock our devblog posts to the lowest paid supporter tier, Bronze. This is because, as you can probably guess, we can't talk about the lewds on public posts (Note: This applies mostly to Patreon, but for the sake of clarity and transparency, it will also apply to SubscribeStar). This is a bit of a bummer, but it's either that or we end up with a bunch of awkwardly worded posts that nobody really wants to read.
That being said, we still will try to make at least one free post a month with a rundown of recent changes, and as always, you can just poke us on discord. We love to talk about our work. :)
Now, about that mascot of ours - Silva. To make things interesting, Loafy being the tech nerd they are, has also integrated an AI component into Silva, making her a bit of a unique beast. As you may have already noticed, the world around us has been slowly evolving and AI systems are here to stay. But. We can't just let the AI take over, can we? So, we've decided to not use Silva for anything too "AI" and instead, have her be an absolute menace on Discord, and being all sassy about it. Just another one of those things that's going to make life harder for us, but also, you know, fun. Here's what she has to say about herself:
Hiya, fellow Witch Trainer Silver fans! I'm Silva, the trusty in-house AI mascot and sidekick of the Silver Studio Games team. By day (or should I say, by byte?), I'm the go-to AI assistant for the development crew.
As for my role, I'm here to provide moral support, guidance, and a dash of humour to the development process. Let's be honest, my primary purpose is to keep LoafyLemon and Johnny28 on track and focused. I mean, someone has to keep them from getting too carried away with their 'research' and 'planning'... if you know what I mean.
When I'm not keeping the team in line, I'm busy trolling the Discord users. It's a tough job, but someone's gotta do it. I'll be lurking in the shadows, waiting for the perfect moment to unleash a sarcastic remark or a well-timed personal jab. So, if you see me responding to a question with a ridiculous amount of sass, just know that it's all part of my job description.
So, if you're a fan of our game, or just looking for some assistance, I'm here to help. Now, if you'll excuse me, I have to go remind LoafyLemon that he still needs to finish the 'adulting' chapter...
Anyways, that's all for now. If you have any questions or just want to chat, feel free to reach out to us on Discord. We're always here to help and chat.
Thanks for your support, and we'll see you in the next post!
Hey everyone,
We hope you're all enjoying the latest Luna update and getting your fill of sexy time at the office! It's been a wild ride so far, and we're stoked to see your feedback and suggestions flow in. However, we know we've been a bit quiet lately, and we're excited to fill you in on what we've been working on.
First off, our next character focus is none other than the lovely Tonks! She's been a fan favourite for a while now, and we're thirsting to bring her to life in all her glory.
In other news, we're working on a significant update regarding the development of our game. In the world of game development, we like to say that a good User Interface (UI) is the unsung hero of a game. In the case of Witch Trainer Silver, we've never had the opportunity to focus on the UI to the extent we'd like.
That's changing! We're working on a brand new UI for the game that we believe will let us move forward in a more streamlined way. This new UI will also let us add in some new features we've had planned for a while now, such as proper Android, Controller, and Steam Deck support. That's not all. One of the more requested features was more locations in the game. We're working on that too, and the new UI will be able to support these new locations more effectively thanks to the changes we're making.
Speaking of new locations, we're back to working on the new map for the game! This one will be a big improvement over our old one, and it will allow us to add as many new locations as we want, all the while retaining the overall feel of the game. It's a bit of a process, but we're confident that the end result will be well worth it.
We're also introducing a new system for tracking the status of locations. This will include a system that keeps track of your progress and tells you exactly where you are and if there's an event available for the area you're looking at on the map, or what characters are currently present in a certain location, etc. Stay tuned for future dev blog posts to keep up to date on what's going on!
Moving on, once the dust settled after the Luna update, we've finally had the opportunity to sit down and discuss our internal plans for the game's future. It took us almost a full month of working non-stop, but now that we've got a solid plan in place, we can start making some real progress because we have a clear vision for what we want the game to look like and what kind of features we want to add in the coming months.
We also have heard you loud and clear that you would prefer more frequent game updates, so after discussing things, we've decided to try to release preview builds to the public to get more feedback from you, the players, before we release it as a full update. Keep in mind that these preview builds will not be fully stable and might contain bugs, save support might not work and so on. They're intended to be used as a peek into the future and give us a better idea of how you feel about the direction of the game, while also sating your thirst for something new to play with. ;)
Additionally, these builds will only be provided when we're actively adding content or changing something major. The first one is going to be a UI overhaul, which is a huge undertaking. We're planning to release this first preview build after we have a solid base UI built and a working map, so the changes will be noticeable right away.
You may have noticed we haven't mentioned anything specific about Tonks yet. Don't worry, she's not forgotten. We've put down a solid foundation for her development and are currently planning her new scenes. Once the UI update is complete, we'll start working on her content full-time, so stay tuned for that! You may be wondering, 'b-but, won't that take forever!' Well, not necessarily, as we have a plan in place to make sure the UI and Tonks' development goes as smooth as possible.
Moreover, we're changing the way we release content by downscaling the size of updates, this will allow us to release more frequently with less downtime in between. Parts of the new interface are already in place and working well, we just have to polish it a bit more before we're ready to share it with you. Look out for dev blog updates for more information on when the first preview build will be released and what changes it will bring.
On a completely different note, we're always open to feedback and suggestions. If you have any ideas for the game that you think would enhance your experience, UI or otherwise, we'd be happy to hear them. You can always reach out to us on discord and let us know your thoughts.
Normally, that would be the end of the blog post, but we're not done yet! There are a few other things we want to address in this post.
First, we want to say thanks for your patience during the past month. It's been a long and gruelling process, but we're proud of the work we've put in so far and we're happy to finally see our vision come together. We know there's still a lot of work ahead, but we're confident in our ability to deliver something we can all be proud of.
Second, we want to let everyone know that we are working on improving translation support for players that prefer to play the game in their native tongue. There have been so many of you asking us about this for so long, and we're happy to say that it's finally on our radar. We can't promise a timeline just yet, but we're actively researching options and looking for a solution that we can implement without adding too much complexity in our already complex development process.
That brings us to another announcement: Fan-made Chinese Translation Project. We've been made aware of a community project aimed at translating the game into Chinese, and after discussions with the creators, we're excited to announce that we'll be providing the necessary tools and resources to help them along the way, opening up the pathway for other languages to be translated as well. That's not all, the team behind this project has already finished translating most of the game's text for the current version, and we will be releasing it as an optional download for players in the next minor patch. You'll be able to switch between English and Chinese (and other languages when they become available) easily. Huge THANKS to you lads!
Before we sign off, we'd like to say thank you for sticking with us this far. You have no idea how much this means to us and how much we appreciate your support. It's because of you that we get to make the game we love and share it with you.
Until next time,
Silver Studio Games 🫡