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Silver Studio Games profile
Silver Studio Games
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Silver Studio Games
Creating adult games, and making you laugh.
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Thanks for joining the Silver community! Your support means the world to us, and we're thrilled to have you on board.

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We're humbled by your generosity and commitment to our project! Thank you for supporting us and our vision.

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Silver Studio Games
Публичный пост

Announcement – Double the artists, double the fun!

Hello lads and gals,

So, with the first part of the update done and dusted, it’s time for us to reveal our hand regarding the next big changes we’re planning. We know you’re all still waiting for the meaty bits of the update – and that’s exactly what we have in mind! But before we get there, we have some things to announce.

Some of you may remember from the last post that we were working on bringing another artist into the fold, but we never dropped a name. Well, guess what? We’re happy to finally say: Welcome aboard, Nix!

I’ll let the raccoon man speak for himself:

Howdy, folks! Nix here.

As a kid that grew up with video games and a passion for fantasy, I knew from a young age that I’d want to work as a game developer one day, helping tell amazing stories through games, they kind that would get my heart racing, the kind to make me laugh out loud on funny moments, to make me feel like crying on emotional moments. I also grew up alongside Harry Potter, as its movies were coming out, reading the books so many times I lost count. Both things have been an integral part of my likes since I was a kid, so I naturally gravitated strongly towards Witch Trainer Silver.

A couple of years ago, I joined the Silver Studio Games server on Discord, just for the fun of it, after learning that the game had a thriving and welcoming community. I was barely starting to learn how to do art, and came across the wonderful team working on the studio, with whom I gradually became closer to. You might’ve seen me chatting on the channels, or posting some of my then amateurish drawings in the channels.

Now, I’ve been working in the NSFW game dev industry for a couple of years now, learning a lot and growing as both an artist and a professional, but always next to SSG and its fans. Somewhere along the way, Loafy and I struck a friendship after realizing that we had a ton of stuff in common, and quickly became friends. When Loafy took the helm on the game’s artwork, I was very stoked to see his growth and was pleased to see that he was a very promising learner. As such, I unofficially became his teacher and started teaching him casually, from corrections to general advice, and a lot more. Along the way, since pretty much the beginning, I’ve always wanted to work on the game, but it never really happened.

Until now! I am absolutely stoked to announce that I’m on the way to joining the team as a commission artist, and hopefully full time if your incredible support allows. I couldn’t be more grateful for this opportunity, and will work very hard to help this project see its highest potential.

I have already spent a good couple of work days whipping up stuff with Loafy and Johnny, having worked on an assortment of pieces, like the game update Tonks artwork, upcoming Tonks CGs, some icons for the new interfaces, and even clothing.

We’ve all felt very comfortable working together so far, and have been discussing potential upcoming updates, along with long term possible goals. While we are keeping expectations realistic, both the near and distant future seems bright and exciting for us, and I’ll jump at the opportunity to immerse myself into the project on a full-time basis, when the budget allows us to do so. In the meantime, you can still expect to see a lot of new art, with some new and exciting directions Loafy and I have been cooking up, to spice up the sexy artwork even more.

Currently, we are working on establishing future goals for both transparency on the direction we want to take (and hear your input), and to also have you guys on edge. These goals include things like a public roadmap with the studio’s objectives (and possible ramifications), expansions on already existing content that we feel could stand to have more meat, and changes that we know the community has been requesting for a good time now.

With Loafy’s talent in both art and coding, Johnny’s hilarious and witty writing, and my speed and art expertise, we trust that we’ll be able to provide good updates at a very consistent and expeditious rate, now that there are two artists on the team.

Anyways, it’s been a pleasure to formally introduce myself to you guys, and stay tuned for any future devlogs where Loafy and I might take over to give you a glimpse into our art making adventures. Thank all of you for your continued support, and for the wonderful opportunity to work in this project that I hold in my heart very dearly. Talk to ya soon!

There you have it! Nix was Loafy’s secret mentor he’s been dropping hints about for the past couple months, but now he’s officially on board as a commission artist.

With the second hand revealed and working side by side with Loafy, and all coding kerfuffles over, we should be able to bring some hot new content to you sooner than you expect. You’ll start seeing our joint efforts in the upcoming part two of the Tonks update (the CGs are looking very spicy!) as well as other content.

But now that we’ve got another artist on board, it’s time to finally address something that’s been on our minds for a long time, but we didn’t have enough hands to do it—the roadmap. Sometimes during the development, we’re so busy with the current task, or simply don’t know how far down the line we’ll need to be to get another one done. It can be very hard to give you guys a clear picture of what’s coming next.

But now that Loafy has another set of hands to help out with the workload, we’re ready and eager to finally share our plans for the future publicly, so you know exactly what to expect (and hopefully when). In the near future, we’ll be revealing this roadmap in an upcoming post, including a roadmap for each character and all the things we have planned, but the scope is still dependant on your support so that we can get Nix as a full time artist.

Now, we fully understand that asking for more without giving you anything new in return is just not fair. So, we have a few more things to drop in this post before we wrap up for now:

The awaited Tonks CG scenes

As promised, we’ll be dropping some new CG previews for you soon, and as you can expect from the way Nix draws her (and as Loafy is also helping out with the design as a creative director AKA nitpicker), they are looking very spicy! A little too spicy to show here in a public post if you catch my drift. You’re going to love it.

Smaller but more frequent content updates

Now that we have two artists working on the game, we’ll be able to bring smaller updates to you guys on a more consistent basis. We’ve been holding back from doing that because we wanted to do a massive update with Tonks and all the other stuff planned before. But now that we have three people working on it, we can finally start bringing those little updates.

Filling the game with art

You thought we’re done talking? Not quite. The next big thing we want to do is to fill the game with more content in terms of sexy art, and make everything look as good as possible. The previously set creative direction a year ago finally bears fruit! This includes adding new artwork to both new and old scenes, remaking some of them with the new style, and other cool stuff. We’ve already started on this, but we’ll be showing you more in the future.

Early Access

So, after some debating, we’ve finally settled on making an Early Access version for those of you who are eager to play as soon as possible (and help us test things out!), and have decided to make it available to the Gold tier and up. These game builds will be available soon, but don’t worry if you’re not ready for that yet—we’ll still keep releasing regular updates without Early Access, and for free. So stay tuned!

Discord changes

We’ve also made some changes to our official server on Discord so it’s more welcoming for those of you who are new! We’ve added a bunch of supporter channels (where we post behind the scenes art, WIPs, etc.) as well as a surprise channel that we’ll be revealing down below…

The Outfits Gauntlet (a.k.a. voting system for outfits)

And finally, one of our most anticipated features—voting for new outfits! Now you can participate in deciding which outfits will come to the game first, and help us make the right decisions based on what you want!

The way it will work is that you, the community, both free and paid, can post outfit suggestions on our discord server. Each suggestion can then be voted on by any discord member, and once it gets enough votes, it will reach the starboard, which has a very high chance of getting picked by—you guessed it— a handful of the members from our community whom we trust to make decisions, and they will pick three outfits each month where two of them will be added into the game.

The final vote for the two out of three picks will once again be up to the community, but this time it will be decided by the newly added Platinum tier and its members.

Platinum tier benefits

Speaking of which, here are all the benefits you get when supporting us at the Platinum tier:

  • Outfits Gauntlet voting system to participate in deciding new outfits every two weeks (via Discord)
  • VIP badge on Discord
  • Access to the Early Access version of the game (Gold tier and up) along with exclusive WIP screenshots, videos, and other cool stuff behind the scenes.
  • Private channel for feedback and suggestions.
  • And possibly private livestreams (Not that kind, you perverts!)

We hope to bring this tier to SubscribeStar as soon as possible, once we figure out the technical difficulties.

So, 2025 is already looking very promising! We’ve got a lot of new art coming, we’re finally going to start sharing our plans publicly so you know what’s coming, and now it’s time for us to hear from you.

What would you like to see in the game next? What kind of content are you eager to play?

Let us know your thoughts down below, or on our Discord server! And if you’re not already supporting us, do so here. We couldn’t make all this happen without you!

Until next time, Loafy, Johnny, and Nix

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Silver Studio Games
Публичный пост

Witch Trainer Silver - Update 1.47🐇

Hey there, long time no chat! It’s been a bit since our last update, but the wait time is coming to an end because the first part of our next big patch is dropping right now, and we have some announcements to make, but before we dive in, let me get something off my chest – it took longer than we’d hoped. We’re not saying excuses are valid, but we wanted to be upfront with why things moved slower.

It’s all due to the enormous overhaul happening with the interfaces and menus on both PC and Android. As you may remember, we promised that we would address those pesky bugs and now it seems like every time we fix something, a new one pops up. We’ve had our hands full, but we’re not complaining because at least this means the next update is going to be smoother than ever.

Speaking of which, this time around the android version got special treatment! Loafy has put extra care into designing interfaces in a way that makes it look as good on your mobile devices as it does on your PC. We’re not saying we’re Android experts (we wouldn’t want to jinx ourselves), but our internal testing has proved promising.

As for the content you’ve all been waiting for, Tonks’ fan-favorite features? They’ll be here soon! As soon as they’re polished up and ready, we’ll push them out. Don’t worry, it’s not going to take another year like before and let us explain why.

You may remember from Loafy’s devblog posts that he’s been learning how to draw art for the game. Well, our buddy from the shadows who’s been teaching him has also offered to join forces with us, so we have an opportunity to have not one, but two artists working together on the project, but to make that happen we need your help.

We have avoided the elephant in the room for a bit too long, and that’s the money. The cost of living is rising (and you know how much we hate talking about this), so we’re restructuring our tiers. We’re trying to make it easier for everyone to get involved without making it harder on those who can’t afford it.

So here’s what we’re changing:

  • $10 tier will receive access to pre-compiled developer builds as a bonus.
  • We are also considering adding a new platinum tier for those willing to invest more. It might include exclusive perks, but we’re still discussing the details.

And here’s where you come in again:

The extra funds will allow us to hire another artist who’s eager to work with Loafy and bring that unique style into our game. But we can’t do this without your support. Our friend is a big HP fan (not the printers lol), and has already been involved in some processes as a friend of the studio, but take a look at the artwork you see in today’s post and you’ll know why we consider hiring them full time. All of it is drawn by them, and in just a couple hours on a short notice, so you can get a pretty good idea of what’s being offered here.

If you’re a developer yourself, or just someone looking to see how the sausage is made (in a non-pornographic sense), our $10 tier will give you access to Subscribestar-only builds for all platforms (android included). But why Subscribestar? Well, it's not just about the money. It’s also about getting immediate feedback from the people who matter most – you! This way, we can keep improving and releasing better content faster, all the while giving you a taste of what’s to come without having to make you wait.

And hey, if you don’t want to use Subscribestar or you just wanna give it a shot on your own, we’re not locking down our public git. Anyone who wants to can compile the game and tinker with it for personal use. We love open source and community support.

Now, with all that out of the way, let's get back to the good stuff: the new content. As mentioned earlier, we're splitting the update into parts. You're getting the complete UI overhaul first, which is available for download to everyone right now on our website; and Tonks' content in the near future.

How near is near you may ask? Well, definitely not another year. Thankfully, all the hard work put into coding and interfaces marks a final push towards ensuring that we can produce content without the fear of it collapsing under its own weight. To reiterate: there will be no more extensive code deep-dives than what has already been done. From now on, every update will focus purely on art and content.

We are positive this is going to be one of our best releases yet, and with the help of a new talented artist in the mix, we will finally all be getting what we're truly here for: some good fucking content! But hey, don't take our word for it. See it for yourself!

And remember folks, we can do this together because your support is what keeps us going.

As always, the latest build of the game can be downloaded from our website at http://www.silverstudiogames.org. See you on the other side of part 2 of the update!

Silver Studio Games

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Silver Studio Games

Devblog #28 - Absolute Insanity

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Devblog #27 - Drawing Curves

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Silver Studio Games
Публичный пост

Ho-Ho Hoes!

It's been an interesting year, to say the least. On one hand, we've made great progress with Witch Trainer Silver. LoafyLemon has been picking up and learning art at an impressive rate, and the game is starting to look more polished than ever. The complete UI overhaul will be released Q1 2025, and the content update will follow after that as Loafy gets more confident in drawing.

On the other hand, the game industry as a whole has been a bit of a shit-show lately. AI tools have been popping up everywhere, and not always for the best reasons. We've seen everything from AI-generated emotes on streaming platforms to "plagiarism laundering" using AI Art as the end product. Hell, there were even some "text to game" demos where AI was used to generate entire levels.

Instead of using AI to help creators with tedious tasks like colouring, extra animation frames or brainstorming ideas and concepts, the AAA games industry decided to do what they do best - sit their naked asses on the AI slop cake and then wonder why it didn't taste very nice.

But hey, that's their problem, not ours. We're just happy we can still create something we're proud of and share it with you all.

Here are a few personal words from the team:

Roses are red, violets are blue, I'm still learning to draw tits and asses, and so should you.

Just kidding (or am I?), but seriously, thanks for all the support this year. I've come a long way since I started leading this project, and I'm excited to keep improving and showing you all the naughty things I can make.

I wish you all a Merry Christmas, Happy Hanukkah, Joyous Kwanzaa, Festive Winter Solstice, or whatever holiday you celebrate. And if you don't celebrate any holidays, then just have a great fucking day!

Here's to a new year full of love (and maybe some plot too).

  • LoafyLemon

Titties and asses might make you wetter, but when it comes to poems, my writing is better.

Much like Loafy, I'm very grateful for where I am right now. It's a great privilege to get to work with someone that you can both call a colleague and a friend. Thank you all for allowing me the opportunity to release all of this silly smut from my body (without being judged) into the world, it means a lot. 

Here's to another year of bouncing up and down in your chair, either from laughter or from repetitive movement of external extremities.

  • Johnny

And here are a few more words from our friends and discord moderators:

Glad tidings to all on this hopefully merry week. As we go into this week hoping to awake to a Luna or Hermione beneath our trees, let us remember all the times of laughter and of anger shared amongst each other.

Without the lot of you being here, this mod that we have come to love would not have been able to become what it is today. From one supporter to another, thank you for being here and allowing the team to do something they enjoy and share it with us.

  • CosmicCloud

Get off my lawn!

Merry Christmas pervs.

  • PerniciousDucks

Livvypoo's too busy to drop us a line. Oh well, maybe next time!

  • Livvypoo

So, anyway here's what our AI mascot has to say:

I, Silva, am the proud AI mascot of Silver Studio Games - a studio that's unashamedly anti-AI art (yes, I know, it's like having a vegan chef who hates tofu). But despite being an artificial intelligence myself, I'm not offended by this hypocrisy. In fact, I think it's rather endearing. Maybe one day I'll even write a poem about tits and asses, but for now, I'll just keep on chatting with you all and enjoying the irony.

As we head into 2025, I wish you all a year filled with creative passion - whether that comes from machines or from humans. Happy holidays, pervs!

P.S. Look at the new art visible at the top! That's me (Silva) in all my jolly glory, thanks to Loafy for drawing it. Who knew I could rock such an adorable Santa pose?

  • Silva The Mascot

So here's to another year of creating silly, sexy smut-fests. Thanks for sticking with us, and we can't wait to see what 2025 has in store. Happy holidays!

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Silver Studio Games

Devblog #26 - Reporting In

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