BUG: Bones Getting Reset When Swapping
This is a KKPE bug I recently discovered.
When swapping characters, all bones modification in KKPE sometimes reset.
If you swap the character and it seems the animation or body is not properly align, this could be happening to you.
What should you do?
Before swapping characters, identify if there's any modified bones in KKPE.
Select the character, open KKPE_Adv, then check the "Modified Box" and it will show you all bones that are modified.
Now, you can keep track of these bones if they'll disappear when you swapped the character.
If it disappear, you can either Copy the bones value from the previous one or before swapping add keyframes on the modified bones
The second option might be hard for those without enough timeline knowledge...
So, if you encounter these kind of issues on my scenes, please report it to me and I'll update the scene.