FAQ: Read Me First

Please read these if you plan to use my scenes. This will be helpful on solving problems that you may encounter together with additional tips.


What do I need to use your scenes?


How to adjust the characters in scenes?

  • For New Scenes
  • Adjust any folders with *ADJUST on its name.
  • If you can't find a folder, they might be parented inside the characters
  • or there just nothing. Adjust the character's IK bone instead
  • For Old Scenes
  • Adjust the folder/spheres corresponding to the body part.
  • The general rule is, as long as there's no keyframe on it should be fine to move it.
  • Adjust the innermost folder/spheres.
  • Folders/spheres with "Constraint" on their name should be fine to adjust.
  • It's recommended to adjust some parts at once, like shoulder, body, thigh, or your character might deformed.
  • It's recommended to use characters with height close to the one in the scene.


The hairs and other things are messed up and getting dragged

  • This is due to DynamicBoneCollider. See guide


The facial expression is gone when I replaced the character

  • This is due to the difference in head mod. You can fix it with 'Single Files' or ShalltyUtils. See guide


The limbs of the characters are not positioned correctly or the body parts don't move properly.

  • Select the character
  • Go to Animations > Basic > T-Pose

Note: You can choose any animation, but it's highly recommended to choose something close to the scene original animation. Specifically, choose an animation that won't make the spine looks stiff. See more


What shader do you use? Isn't it tedious to replace every character shaders everytime?

  • Mainly KKUTS and KKUSS. Replacing shaders is easy with "ShaderManagementTool". See guide


How to remove penis mosaic?

  • I sometimes use spheres, and you can just disable thos. But there are cases where they are not enough because of the animation.
  • Go to penis item > Material Editor > scroll at the bottom > Remove Material


How do you export your scenes with PostProcessingEffects?

  • Screen capture with OBS. Depending on the fps, I'll slow the timescale then speed it up in editing. Using Video Export. It now exports with PostProcessingEffects.


How do you export your videos as an "ugoira" for Pixiv?

  • I convert the video to jpeg with 15fps (66.66ms). Because of 150 image limit, 10s is the max length. That's why most of my animation has that length.


If you have other related questions, just comment below