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Thank you for your support! This way you demonstrate that I work for a good cause.
Access to the latest game version!
All the previously mentioned rewards.
NOTE: Android version comes out with delay. With the first bugfix update.
All the previously mentioned rewards.
NOTE: Android version comes out with delay. With the first bugfix update.
1.Opportunity to check out the sketches and other illustrations for the future projects.
2.Access to the game 13 days before the early acces release.
3.Opportunity to participate in ALL votings influencing various game aspects.
4.Access to my illustrations in PSD format!
5.Your *voting power increases by 2 points. *
6.Expanded animated scenes from the game. Example
7.**The poll about scene variations. **I will post 2-3-4 sketches of scenes, you pick the one you like the most and you’ll see it in the game. Once for each update.
All the previously mentioned rewards.
NEWS!!!
Hey, guys! Why can’t I upload an update to Patreon?
Sorry for being silent – was super focused on work, but something quite unexpected for me has just happened.
Sooo… Welp, my Patreon page was blocked. Support is silent and gives me no info whatsoever.
I’ll keep trying to get at least some form of an answer from them. If I am left with no choice but to cut the “shady” or suspicious content – I’ll cut it. But that’s an optimistic way of looking at it. Judging by the experience of other developers on the platform – the support will probably just ignore me, keeping all the money.
This radically changes everything – after all, Patreon is my main platform.
The update will be released this month, that’s for certain, but I will have to delay it because if there is even the slightest chance my page can be restored, I’d like to release it on Patreon as well.
Most likely, the next update will be released regardless of the outcome of the Patreon situation. So, the plans to work with @MesaFer have not been canceled. This will be a medium update and we’ll do our best to release it in 3 months or so. I have enough funds for it… After that, I’ll have to consider the finances once the 0.20 is released. If I manage to recover losses from the blocked page – great, nothing changes and we keep working. Otherwise, there is a chance I’ll have to shelve Dilmur and return to it later at some point. I’m not sure what happens in this scenario. A new project, perhaps? Or join someone else’s project? In any case, for now, I have the plan written out until the end of this year. We’ll see what happens when we get there.
Telling you everything as it is and as it will be. Perhaps I’m not very good at setting strict deadlines and fulfilling them, but at least I can come up with something like a strategy and make it work (I hope at least). Something like that anyway. I’ll keep writing about any updates and news here. Thanks for your attention!
Oh, right – here’s one of the animation variations. Perhaps it can cheer you up if slightly! :)
Not much left!
Hello everyone!
The base of all the artwork is ready! All that's left is to finish animations, make the build and the game is ready for release.
Release next month in the first half of the month.
And the last preview, the rest you will see in the update itself!
(Some moments (like Noemi's hand and shadow|lights) will be corrected when working on animations.)
Thanks for your attention and support!
It is time for news!
Hello, everyone! It’s been a while, but at least now, after the continued silence, I have quite a few topics to discuss with you.
Let me start with the unpleasant news: the alpha build of the next update is ready and the text will be sent for translation later this week but on top of that, I have still work to do on art and animations. So I will need at least another month to wrap this all up.
Hence you may rightfully ask - why is this taking so long? In reality, I feel a bit exhausted. All this time, apart from translation and receiving some help with plugins, proofreading, and advice from other people, I worked alone. I took on quite an ambitious project for my first time and it drained me if slightly – besides, my health also took a blow. In the course of developing the latest update I fell sick 3 times - this has never happened to me before. This significantly affects the project’s deadlines, especially when there is just one person working on it.
I understand this may be annoying and there are dissatisfied people, considering how long it took to release the previous update. This has become the main issue for me, so I tried to find someone to help me with the script and text. However, inviting someone to the project when it’s in the middle or by the end of its course is quite challenging and so far I wasn’t successful.
I was blind and obsessed with finding a script-writer for the project, but then, thanks to some people, I had an epiphany: turns out, there is a way to make my job easier in a different direction. Here we finally get to the good news.
Starting the next update, @MesaFer officially joins the project. He will manage the technical side of the game – RPG Maker MV Editor, and any other help he can offer. This will let me focus on writing the text and do what I love the most – working on the game’s visuals!
@MesaFer has helped me a lot previously with plugins and general tips and advice. The new markers displaying the available events are his doing.
Also, the new lighting that for now will be added for one level only. We need to check if this will affect the performance on other devices. Further on we have plans to implement this lighting system to the gameplay - e.g. for the arc of the second general.
Regarding 0.19 – all that remains is visuals, which is not very difficult, so I don’t expect it to affect the deadline.
Further on, together with @MesaFer, we will try to post information regarding the development more regularly. We will do this by simply posting news more frequently and adding the devlog channel in Discord. There we’ll share bits of news and what we’ve done so far.
In conclusion, here’s a little preview for you. I think you know where you can find the full version.
Dear subscribers – I love you all, I really do. This game has already occupied a big part of my life and the fact that it also found a place in yours means the WORLD to me. Thank you so much for supporting and cheering me up – this really inspires me. And thank you for the criticism – after all, how else can I improve?
All right, it is one thing to talk and another – to act, we’ll see the results of this. After all, this will be my first time working together with someone. I’m a bit nervous but excited at the same time. So if you are still dissatisfied, annoyed, or not feeling certain (especially if you’re a subscriber) – unsubscribe, and if you are still interested in this project, watch us work on 0.20. We will do our best to demonstrate the changes by actions.
Excuse me again for the long wait and continued silence, and I ask you to let me finish this update to get us closer to developing 0.20 which will start with big changes.
That’s it for now! Thank you for your attention, take care of yourself and your dear ones!
Time for feedback!
Hello everyone, a quick post with some development news.
Most of the work with text is done. I'm still working on the text on my own for the most part for now, so it's going slow, but it's going.
Along with that, the work on art is also being worked on. And starting with that post, I'll start teasering them.
Also in 0.19, there will be a new way of navigating complex events and large locations, like Arcade and Lower City. The event icon (again, not for all events, I'm afraid of overload the screen) will now appear on the sides of the screen to help you navigate. If you have suggestions where this feature would help you in your past walkthrough, write - I'll add it.
That's all for now.
Thank you for your and support. Take care of yourself and your loved ones.
Time for feedback!
Hello, everyone! It’s about time to share some news with you about the development!
I have finished working on the update plan as well as sketches for most of the events. In 0.19, I am going to finish the route with the guys in the “Arcade”, wrap up the fighting club task and conclude the route with the third VIP client in the brothel. Besides, I will go over all the bugs you have reported in Discord, including typos in the English version. Again, thanks a lot for reporting all this! Among other things, I will slightly change the start of the game. Most changes will affect the grinding for H-games (it will be toned down), as well as AP spending (it will also decrease).
Unfortunately, Midea (her events in the brothel), outfits for the “Arcade” and sex events with the mobster-stranger in the “Arcade” go beyond the scope of this update, so it is more likely that I will gradually add them into the game along with the story missions, instead of dedicating a separate update for them.
As for the approximate release date, I will let you know about it when I’m finished with the text – for it is easier to estimate the remaining work after it’s done.
Thank you all for your attention and support!