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Shaso
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Shaso
Hello everyone and welcome to my SubscribeStar page! My nickname is Shaso and I'm the developer behind the game Dilmur!
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7.**The poll about scene variations. **I will post 2-3-4 sketches of scenes, you pick the one you like the most and you’ll see it in the game. Once for each update.

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Welcome

  • My game is absolutely free, but if you support me, you'll have an early access to the game version and to my Discord server. Also, $5+ Pledges will give you an opportunity to participate in votings. And it's not just deciding next characters' hair color. In the votings, patrons decide what will be in the next version of the game. But in case if there is anything urgent needs to be added immediately, the voting for the current update will be skipped.

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Shaso
Public post

Development News.


Hey everyone! It's time to share an update on the work that's been done, what's left to do, and the approximate release timeline.

All the pixel art work for maps, objects, and character models is complete. Usually this is one of the last things to be done, but since the main map plays a key role in this update, I started working on it earlier than usual - this already allows me to get feedback and identify what doesn't read well enough on the map. In the preview, you can see fragments of this map.

Everything has already been handed off for the second round of testing, which is actively underway. No critical bugs so far.

As for what's left to do:

1)Finish the art. The main hentai art pieces are already done, but I put the story-related and smaller ones on hold to focus on the map.

2)Scene animation. This update will include one complex animation.

3)Sound.

And finally, I can give an approximate release date - everything will be ready in the first half of April. That's all for now! Just a little bit left to go!

Thank you for your attention and support! Take care of yourselves and your loved ones!

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Shaso
Public post

Development News. Discord's New Age Verification System.


Hello everyone! Another work report!

Regarding the build: we're finishing the final act of the update, after which we'll conduct internal tests. We'll fix bugs and then release it for the general first test.

In parallel with this, work has been ongoing on the artwork. Three of the most complex scenes of the update are already ready, one of them is in the preview. Active work is being done on the visuals for the large map, where the main action of the update will take place. This map will have an important role, with tons of interactions and everything, so conveying its appearance is an important task.

This time the text took longer than usual, but now it's been sent for translation. 10-12k words. However, the number of artworks for this word count is more than usual.

Now about Discord. I think many have heard the news (for those out of the loop – they're introducing age verification systems for 18+ channels). BUT how this will work in practice is still unclear. I think few people will want to submit their data for this. At the moment, we don't know of a good alternative yet. M-a-a-aybe we'll be able to keep the server as non-18+, and only discuss bugs and technical matters. So we'd like to know your opinion about this whole situation... Maybe you've seen alternatives/solutions from other developers already😊

In any case, we'll keep you updated on our main pages, where you can stay in touch with us: Patreon

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Thanks for your attention and support! Take care of yourself and your loved ones!

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Shaso

Development news.

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Shaso
Public post

Development news.


Hey everyone!

The main phase of work is done, which means it’s time to share some development news.

The text for update 0.21 is ready. It came out to around 10k words. My part on it is finished for now. Next, my brother, @Silence, will take over — he’ll fix mistakes, polish small details, and generally bring the text into proper shape.

As for me, I’m starting work on building the alpha. That way we can see as early as possible what works, what doesn’t, and what can be added.

Version 0.21 will continue the main story and, most importantly, lead us into the arc of the second general - Blasius: the Arms Baron who supplies and supports the “Avenger's Son's”!

Very soon, there will also be polls on outfits, composition, and details of certain scenes.

And another piece of good news - this time New Year and Christmas won’t pass Dilmur by, so there’ll be a small New Year event made especially for you!

A bugfix update was recently released as well. Most importantly, a JoiPlay issue was fixed where the text was simply being skipped. I’ll admit, I hadn’t touched or checked JoiPlay for a long time… and I was pretty surprised by how convenient it is. I’ve even started thinking about stopping Android Studio builds and supporting the game through JoiPlay instead. But I’ll talk about that in a separate post, since I want to hear your opinion and know what’s more comfortable for you when playing on your phone.

That’s all for now! Thank you for your attention and support! Take care of yourselves and your loved ones.

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Shaso
Public post

Big post after release!


Hi everyone! The 0.20 update is finally out, and many of you have already had a chance to play it.

In 0.20, I wrapped up the brothel arc. This was a major milestone since it required the highest SPL LST check outside of Mnazon’s missions.

Speaking of SPL LST, the corruption system has been redesigned. The regular LST stat was removed because having both LST and SPL LST often caused confusion. The most tedious part, the 16 H-games, has been reduced to 4, but none of the scenes were removed, only combined. I hope this makes the early game feel more dynamic. Also, before Noemi’s kidnapping, in the early game there are now 2 additional SPL LST points available. Previously, missing even a single point could snowball into being locked out of content. There should now be more room for mistakes without punishing the player so severely.

I also wanted to overhaul Midea’s progression from a technical standpoint — to make her arc independent and impossible to skip. However, after implementing this, testing revealed too many technical and logical issues, so I reverted the change.

0.20 also introduced the combat system — the core feature of this update. It took a lot of time and effort, but I hope you’re enjoying it. Please tell me what you think! I’m planning to use this system moving forward, but your feedback is much appreciated!

Some plugins were rewritten, and there’s now an improved hint feature to help with progression. During action selection, options related to new events are marked in green. For now, this applies only to 0.20 content.

During the 0.20 development I was actively searching for someone to help me with development, because it’s getting harder to lead the project all by myself. And it seems I was successful in that matter. Right now, my brother and my friend help me with it. My friend will work on the technical part: anything related to build assembly, initial location building and other details – besides, he already helped a lot with the 0.20 update. We also slightly changed the approach to how we work with the engine, the logic behind location building, events and all other small things so that it was easier for us to work on it together. My code and build before the 0.20 update for someone else was something to behold… Anyway, let’s not get into this.

During development, I was actively looking for help, as it’s becoming harder to handle the whole project alone. Fortunately, I managed to find support. My brother and a friend have joined the development. My friend will focus on the technical side — build assembly, initial location creation, and other details. He already contributed a lot to the 0.20 update. We also adjusted our workflow with the engine, as well as how we structure locations, events, and other details, so it’s easier for us to collaborate. Let’s just say the code and build I had pre-0.20 was… something special. Anyway, let’s not dive into that.

My brother will help with something I’m not great at — consistent posts and progress updates. He’ll also take part in the script and text writing. I will still be responsible for the main storyline, but I’d like him to handle thematic events like the New Year’s event, and others. With him on board, I hope to focus more on what I do best.

Since we now have a proper team, I’ll be compensating them for their work — not just thanking them. I want to take a more stable approach to development. Right now, while I’m confident in my finances and capabilities, we will focus on the main plot until the epilogue. After the story is complete, we’ll see how things look and then fill in the remaining side content: more Midea events? The Arcade? Luka? Rufina? We’ll consider each case individually, and your feedback will play a major role.

We’re also done with huge updates. From now on, a single update should not exceed around 10,000 words. 0.20 got so big because I personally struggle to stop — but now I have two “supervisors” by my side. Nine-month updates make you wait too long, they are not good for the game, or for my health — so no more of that.

We are already planning the 0.21 update, which will begin the second general’s arc — the Arms Baron, the most greedy and violent of the two generals. His arc will be similar in structure to the first general’s storyline, but less humorous and with more helpless/dark/dangerous scenarios. Noemi is going to have a very rough time getting out of them.

That’s all for now. Thank you again for your attention, support, and for sticking with this project. Take care of yourselves and your loved ones!

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Shaso
Public post

Test uploaded!


Hi everyone! The test build has been uploaded. Everything is ready except for the sounds for the animations. For the last couple of days, I've been sidetracked by bugs, so I had to shift my focus from the sounds to fixing errors and making final changes. I'll finish them in the next day or two and will either add the files for testing or include them directly in the release. The final part of the brothel has been added. We've changed the LST system, removing the regular LST and reducing the number of empty H-scenes. Midea's storyline is also being slightly reworked, but only on a technical level to make it unmissable. I'm currently digging into the old variables and events connected to it. It has deep roots, so it's easy to break everything, meaning A LOT of things could stop working. That's why I'm not going to rush this. If I don't finish it in time, I'll move this change to version 0.20a. If all goes well, the release should be around Tuesday or Wednesday. Big post with all details also will be soon. Thank you for your patience, and I hope you enjoy the update!z

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