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Shaso profile
Shaso
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Shaso
Hello everyone and welcome to my SubscribeStar page! My nickname is Shaso and I'm the developer behind the game Dilmur!
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7.**The poll about scene variations. **I will post 2-3-4 sketches of scenes, you pick the one you like the most and you’ll see it in the game. Once for each update.

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Welcome

  • My game is absolutely free, but if you support me, you'll have an early access to the game version and to my Discord server. Also, $5+ Pledges will give you an opportunity to participate in votings. And it's not just deciding next characters' hair color. In the votings, patrons decide what will be in the next version of the game. But in case if there is anything urgent needs to be added immediately, the voting for the current update will be skipped.

Displaying posts with tag News.Reset Filter
Shaso
Public post

Development News


Hey everyone! Just a quick post with a little preview. The artwork is coming along nicely: most of it is already done, and I’m planning to finish the rest this month.

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Shaso
Public post

Development News


Hi everyone! It's time for a development update.

The alpha build is out and currently in active testing. What's in it? All the logic, a detailed storyboard, and all the text are already in place.

Gameplay.


The alpha was supposed to come out earlier, but around the 30th I tested the first iteration of the gameplay… and realized it sucked. Video attached. Here's how it worked: you're given a map, which you first view through a camera to prepare. (Don't be alarmed by Noemi's prosthetics, they're empty inside. In future updates she'll be passing them off as real.) Preparation came down to picking the right combination of prosthetics for puzzle maps using simple arithmetic. The puzzle maps were tangled paths with stat thresholds: say, one door requires Tech7, another requires 8, and behind them is a mercenary who needs Seduction 4. You had to calculate all of that and put together the right build.

The problems started as early as the camera stage. All the gameplay happened there, while heading out to the puzzle was just walking from point A to point B. That's not bad in itself, but here it felt boring and disconnected. The hentai part existed separately, and I had to come up with extra mechanics and cram them in just for it. There are supposed to be several maps, so ramping up the difficulty required some serious contortions, and on top of that… Sounds like a slog? That's exactly what I thought while finishing the 4th map. So over the last few days I scrapped it all, took some of the groundwork, and moved it over to a simpler type of gameplay.

Noemi has a path of varying length, roughly 6 tiles, and 3 stats: SEDUCTION, DURABILITY, TECH. She needs to reach the final tile without losing them. And she will be losing them, because every tile is an encounter that requires Noemi to make a decision. Encounters can be dangerous, funny… and, of course, lewd. Each time they're drawn at random from a large pool of events. About 20–25 are planned for this update.

The hentai part fits this format much more easily, there's room to explore the lore, and overall it plays much better. The closest reference point is Darkest Dungeon. This is the gameplay being tested right now, though only the RU version for now; there's no English text yet. Nobody's spat on it so far, so we'll see :)

Art.


Active work on the art has begun, which means updates will no longer be walls of text and will come with juicy pictures from now on. As you've probably guessed, in this update and the next one Noemi will have to throw on a red robe and pose as a Hollow: a will-less person who just follows orders. Attached is the finished art of her outfit and a sprite of… her enemy? Her friend? Who knows.

No specific release dates yet.

That's all for now. Thank you for reading and for your support.

Take care of yourselves and your loved ones.

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Shaso
Public post

Development News


Hello, everyone! I’m wrapping up the recent devlogs and sharing some development news.

Work on the plan was completed fairly quickly because, unlike with update 0.21, I had a clear idea of how everything should look and how it should end. I even managed to prepare some content for version 0.23.

Updates 0.22 and 0.23, just like the prison arc, will be divided into several updates so that development does not drag on again.

The first variant of the text is finished. It came to around 14,000 words in total. The update is looking quite intriguing, both in terms of Noemi’s new “friends” and the H-scenes. There will be more animations than in the previous update, but they will be slightly simpler from a technical standpoint.

The main mechanics and gameplay for the update have already been designed and tested. The details still need some additional work.

The 3D sketches are also finished, along with detailed storyboards for several H-scenes and story scenes.

So, what comes next? I’ll now be proofreading and editing the script, fixing smaller details, and preparing an alpha build for the first round of testing and feedback collection at the same time.

Option #5 won the poll!

Thank you for your attention and support!

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Shaso
Public post

This is definitely the last post before the release!


Hi everyone! Thanks again so much for waiting and for your patience. I apologize for not notifying you about the delay sooner.

I’m almost done, just a tiny bit left - finishing up 2 events in the editor and an animation for one of them. The final test is scheduled for next week.

In the meantime, here’s a little preview to boost morale! As I mentioned before, the main focus of this update is a large map for Noemi to explore. To make the exploration fun and engaging, I've included some new poses and scenes.

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Shaso
Public post

Development News.


Hey everyone! It's time to share an update on the work that's been done, what's left to do, and the approximate release timeline.

All the pixel art work for maps, objects, and character models is complete. Usually this is one of the last things to be done, but since the main map plays a key role in this update, I started working on it earlier than usual - this already allows me to get feedback and identify what doesn't read well enough on the map. In the preview, you can see fragments of this map.

Everything has already been handed off for the second round of testing, which is actively underway. No critical bugs so far.

As for what's left to do:

1)Finish the art. The main hentai art pieces are already done, but I put the story-related and smaller ones on hold to focus on the map.

2)Scene animation. This update will include one complex animation.

3)Sound.

And finally, I can give an approximate release date - everything will be ready in the first half of April. That's all for now! Just a little bit left to go!

Thank you for your attention and support! Take care of yourselves and your loved ones!

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Shaso
Public post

Development News. Discord's New Age Verification System.


Hello everyone! Another work report!

Regarding the build: we're finishing the final act of the update, after which we'll conduct internal tests. We'll fix bugs and then release it for the general first test.

In parallel with this, work has been ongoing on the artwork. Three of the most complex scenes of the update are already ready, one of them is in the preview. Active work is being done on the visuals for the large map, where the main action of the update will take place. This map will have an important role, with tons of interactions and everything, so conveying its appearance is an important task.

This time the text took longer than usual, but now it's been sent for translation. 10-12k words. However, the number of artworks for this word count is more than usual.

Now about Discord. I think many have heard the news (for those out of the loop – they're introducing age verification systems for 18+ channels). BUT how this will work in practice is still unclear. I think few people will want to submit their data for this. At the moment, we don't know of a good alternative yet. M-a-a-aybe we'll be able to keep the server as non-18+, and only discuss bugs and technical matters. So we'd like to know your opinion about this whole situation... Maybe you've seen alternatives/solutions from other developers already😊

In any case, we'll keep you updated on our main pages, where you can stay in touch with us: Patreon

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Thanks for your attention and support! Take care of yourself and your loved ones!

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