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Shaso profile
Shaso
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Shaso
Hello everyone and welcome to my SubscribeStar page! My nickname is Shaso and I'm the developer behind the game Dilmur!
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NOTE: Android version comes out with delay. With the first bugfix update.

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NOTE: Android version comes out with delay. With the first bugfix update.

1.Opportunity to check out the sketches and other illustrations for the future projects.

2.Access to the game 13 days before the early acces release.

3.Opportunity to participate in ALL votings influencing various game aspects.

4.Access to my illustrations in PSD format!

5.Your *voting power increases by 2 points. *

6.Expanded animated scenes from the game. Example

7.**The poll about scene variations. **I will post 2-3-4 sketches of scenes, you pick the one you like the most and you’ll see it in the game. Once for each update.

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Welcome

  • My game is absolutely free, but if you support me, you'll have an early access to the game version and to my Discord server. Also, $5+ Pledges will give you an opportunity to participate in votings. And it's not just deciding next characters' hair color. In the votings, patrons decide what will be in the next version of the game. But in case if there is anything urgent needs to be added immediately, the voting for the current update will be skipped.

Displaying posts with tag News.Reset Filter
Shaso
Public post

The update is ready.


Hello everyone.


I'm sorry that again(again and again and again and again... ) I delayed the update. I didn't have anything to say anymore and just wanted to push it to the end and it took a bit longer. I understand, the last two updates, or rather their deadlines, spoil my reputation, but the game sucked all their strength. As I said earlier, from this update, I will not work alone, at all... That is, even if @MesaFer and I fail and we can't release the next update faster than 5-6 months, I will freeze the project until I can find a way to give you stable and short deadline updates. I don't want to torture you or myself with long updates or “milk” the project.


But that's if it doesn't work out.


I believe in the success of the next update, moreover, my brother decided to help me. He helped a bit since 0.2 version, he helped with plans, and some story moments, and also helped with tests, so he knows the project well. He will help me with the text and the plans. He will also make sure that I do a weekly news.


Again, sorry for such a long update, especially for the people who support me. Wait just a month and I think you will see the first results of the changes in the speed of development.


The update is ready and it’s on the discord test channel. If there are no critical bugs, the release will be the next day.


I've tried hard on this update. So I hope 0.19 will be able to surprise you and please your eyes:).

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Shaso
Public post

NEWS!!!


Hey, guys! Why can’t I upload an update to Patreon?

Sorry for being silent – was super focused on work, but something quite unexpected for me has just happened.

Sooo… Welp, my Patreon page was blocked. Support is silent and gives me no info whatsoever.

I’ll keep trying to get at least some form of an answer from them. If I am left with no choice but to cut the “shady” or suspicious content – I’ll cut it. But that’s an optimistic way of looking at it. Judging by the experience of other developers on the platform – the support will probably just ignore me, keeping all the money.

This radically changes everything – after all, Patreon is my main platform.

The update will be released this month, that’s for certain, but I will have to delay it because if there is even the slightest chance my page can be restored, I’d like to release it on Patreon as well.

Most likely, the next update will be released regardless of the outcome of the Patreon situation. So, the plans to work with @MesaFer have not been canceled. This will be a medium update and we’ll do our best to release it in 3 months or so. I have enough funds for it… After that, I’ll have to consider the finances once the 0.20 is released. If I manage to recover losses from the blocked page – great, nothing changes and we keep working. Otherwise, there is a chance I’ll have to shelve Dilmur and return to it later at some point. I’m not sure what happens in this scenario. A new project, perhaps? Or join someone else’s project? In any case, for now, I have the plan written out until the end of this year. We’ll see what happens when we get there.

Telling you everything as it is and as it will be. Perhaps I’m not very good at setting strict deadlines and fulfilling them, but at least I can come up with something like a strategy and make it work (I hope at least). Something like that anyway. I’ll keep writing about any updates and news here. Thanks for your attention!

Oh, right – here’s one of the animation variations. Perhaps it can cheer you up if slightly! :)

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Shaso
Public post

Not much left!


Hello everyone!

The base of all the artwork is ready! All that's left is to finish animations, make the build and the game is ready for release.

Release next month in the first half of the month.

And the last preview, the rest you will see in the update itself!

(Some moments (like Noemi's hand and shadow|lights) will be corrected when working on animations.)

Thanks for your attention and support!

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Shaso
Public post

It is time for news!


Hello, everyone! It’s been a while, but at least now, after the continued silence, I have quite a few topics to discuss with you.

Let me start with the unpleasant news: the alpha build of the next update is ready and the text will be sent for translation later this week but on top of that, I have still work to do on art and animations. So I will need at least another month to wrap this all up.

Hence you may rightfully ask - why is this taking so long? In reality, I feel a bit exhausted. All this time, apart from translation and receiving some help with plugins, proofreading, and advice from other people, I worked alone. I took on quite an ambitious project for my first time and it drained me if slightly – besides, my health also took a blow. In the course of developing the latest update I fell sick 3 times - this has never happened to me before. This significantly affects the project’s deadlines, especially when there is just one person working on it.

I understand this may be annoying and there are dissatisfied people, considering how long it took to release the previous update. This has become the main issue for me, so I tried to find someone to help me with the script and text. However, inviting someone to the project when it’s in the middle or by the end of its course is quite challenging and so far I wasn’t successful.

I was blind and obsessed with finding a script-writer for the project, but then, thanks to some people, I had an epiphany: turns out, there is a way to make my job easier in a different direction. Here we finally get to the good news.

Starting the next update, @MesaFer officially joins the project. He will manage the technical side of the game – RPG Maker MV Editor, and any other help he can offer. This will let me focus on writing the text and do what I love the most – working on the game’s visuals!

@MesaFer has helped me a lot previously with plugins and general tips and advice. The new markers displaying the available events are his doing.

Also, the new lighting that for now will be added for one level only. We need to check if this will affect the performance on other devices. Further on we have plans to implement this lighting system to the gameplay - e.g. for the arc of the second general.

Regarding 0.19 – all that remains is visuals, which is not very difficult, so I don’t expect it to affect the deadline.

Further on, together with @MesaFer, we will try to post information regarding the development more regularly. We will do this by simply posting news more frequently and adding the devlog channel in Discord. There we’ll share bits of news and what we’ve done so far.

In conclusion, here’s a little preview for you. I think you know where you can find the full version.

Dear subscribers – I love you all, I really do. This game has already occupied a big part of my life and the fact that it also found a place in yours means the WORLD to me. Thank you so much for supporting and cheering me up – this really inspires me. And thank you for the criticism – after all, how else can I improve?

All right, it is one thing to talk and another – to act, we’ll see the results of this. After all, this will be my first time working together with someone. I’m a bit nervous but excited at the same time. So if you are still dissatisfied, annoyed, or not feeling certain (especially if you’re a subscriber) – unsubscribe, and if you are still interested in this project, watch us work on 0.20. We will do our best to demonstrate the changes by actions.

Excuse me again for the long wait and continued silence, and I ask you to let me finish this update to get us closer to developing 0.20 which will start with big changes.

That’s it for now! Thank you for your attention, take care of yourself and your dear ones!

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