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ScriptorOmniscius24
I make games and comics focused on women tied up in heavy rubber/latex bondage. :) See https://www.deviantart.com/scriptoromniscius24 and https://www.pixiv.net/en/users/65321649 for my public works!
Public changelog of No escape: Game edition! (V0.31.1)
Heya folks, down below is the public changelog of V0.31.1! ^^
V0.31.1
ADDITIONS:
- Added 354 new images to the game!
- Added a small story scene aboard the prisonship! The twins arriving at the mainframe and trying to figure out just what the hell is going on in the ship’s systems...
- Added a new common enemy: The rubber driders! These spider ladies can be found prowling the woodlands beyond the barrier, and are eager to see new “egg sacks” wander into their territory...
*Added an escape sequence for the above common enemy: With Kathleen trying to swing to her freedom before the eight-legged ladies come back to drag her butt to the egg chamber...
*Added a new fail-state for the above common enemy: Which will see Kathleen becoming one of the driders new egg sacks... Oviposition and rubber webbing abound in this bad end!
- Added the second dungeon to the fantasy VR-World: The demon queen’s ruined dungeons! Since the entire place is basically levelled above ground, Kathleen will have to make her entrance through the subterrain path... which sees her traveling deep within cold, abandoned dungeon halls...
-Added three traps for the above dungeon: That said the place isn’t completely abandoned, since there are plenty of traps (and critters) that would love to get a piece of Kathleen! (All come with their own small epilogues as well; as introduced a few updates back.)
*Added the trap: Possesed armor! It can be found close to the dungeon’s library in one of the side rooms. As the name says this one wants nothing more than Kathleen to wear it, though not of her own free will!
*Added the trap: Rubber worms! Parasitic critters that can be found in the dungeon’s mess’ pantry, these things would love get a bite of Kathleen...literally! (Bit of soft vore in this one.)
*Added the trap: Mimic! One of the chests inside the dungeon is...well not really a chest, but actually a predator that would love to get a piece of Kathleen too! Can be found in the dungeons vault; this one focusses on transformation into a sex toy!
- Added a new mini-boss: The castle guardian duo! Two sleek drones that stalk Kathleen as she wanders through the new dungeon area, Kathleen’s best served to stay far out of their reach... Because if she doesn’t-
*Added a new fail-state for the above mini-boss: They’ll show her exactly what happens to interlopers that fall into their cluthes; transforming Kathleen into one of them as well! (Dronification standing front and central in this bad end). Also comes with a small playable segment after the scene itself; which sees the new drone doing what it does best...following orders! >;3
- Added the following spritework generously provided by Tonkatsu: Rubber drider sprites, castle guardian drone sprites.
- Added the following self-made spritework: Mimic, cursed armor and worm trap sprites and some misc. sprites.
BUGFIXES:
- Fixed a bug with the slave maid recall event: If entered before encountering (and passing) Thornvine it will bug out during the first task; making it impossible to complete the event and progress in the playable fail-state. Is fixed now!
- Using a plant-be-gone! on overgrown vines now also actually uses up the plant-be-gone bottle; meaning no more endlessly usable bottles of the stuff. :3
- Fixed a bug in the noliton radar lights of the farmhands; when leaving the map the enemies line of sight is now reset as they are supposed to.
SYSTEM CHANGES:
- Added the following plugins: DK_Big_Events (not yet activated)
Public changelog of No escape: Game edition! (V0.26.1)
Heya people, attached is the public changelog of V0.26.1! ^^
V0.26.1
ADDITIONS:
- Added 650+ images to the game (dear lord), bringing the total to about +/- 3500 now! ^^
- Added some more story progression: A short scene between Kathleen and Jack, together with a certain “problematic” event that leads Kathleen into the below VR-world!
Thornvine estate:
- Added the first in-between VR world: Thornvine Estate! Meant as a smaller more “one-shot” type of thing compared to the “big” VR-worlds (like cybercity and the Desert), it takes place in a certain Victorian-era estate from which a very haughty woman hails from… Rubber maids abound! >:3
- Added the intro sequence to the above VR-world: In comparison to the other VR-worlds, this one also plays much more linear, and also doesn’t have a “hub area” for the player to return to. Instead the VR-world will split into “combat” and “serving” paths, the combat path being the one implemented in this update (the serving path being implemented in V0.27.1).
- Added about ~70% of the combat path: It goes all the way to the first room of the Primrose “hide-and-seek” mini-game. There are some place holders here and there (mainly the traps), but these will be added shortly (together with the last bit of the combat path) in the coming 2-4 weeks. ^^
- Added a mini-boss to Thornvine Estate: One of Rose’s sisters called Primrose! A bubbly and worry-free girl, she could actually be described as a pleasant person to deal with, were it not for her insane libido and “extra thing” she’s carrying underneath her skirt. Be sure to try and avoid her if you don’t want to end up as her new “Fuckpillow Princess”!
- Added a fail-state for the above mini-boss: It revolves around bimbofication, futa and amputee; with Kathleen being turned into a literal fuck-pillow for Primrose to use! (Although the amputee stuff is without any gore, and the lack of limbs is being explained in-game by portal rings.) An option to skip this fail-state is provided before it plays (for those who really dislike such content). Comes in both Con and not-so-Con flavors!
- Added the Slave maid regular enemy to Thornvine Estate! Prowling the hallways of the Estate, these rubber clad dolls would love nothing more than to capture Kathleen for their Mistress… Which leads into the playable fail-state described below!
- Added the following custom spritework, graciously provided by Tonkatsu!: The Slave maid sprites; both Violet and Primrose’s versions.
- Added the following self-made custom spritework: The Violet Blackmond sprites and some minor miscellaneous sprites.
Slave maid playable fail-state:
- Added the Slave maid playable fail-state! It features Kathleen being transformed into another faceless Slave maid; you can wind up in this one by losing to the Slave maid regular enemy inside the estate. (As always be sure to make separate saves during this bad end; since these can’t be used to continue the normal game!)
- Added the intro scene to the playable-state! Featuring a haughty Violet gleefully putting Kathleen into the Slave maid suit, together with some extra things. Comes in both standard (Con and not-so-con) flavors! ^^
- Added the first task during the playable fail-state: Cleaning duty! No maid can truly call itself one without having to duster some room décor from time-to-time after all. Be sure to provide any guests you meet during this with some “room service” as well! >;3
- Added the second task during the playable fail-state: Ballroom service duty! Taking place during one of Thornvine’s (many) wine parties, maid Kathleen will expected to serve guest drinks and anything else they desire…
- Added the third task during the playable fail-state: Personal attendant duty! This task sees maid Kat serving her new Mistress directly, doing all sorts of tasks throughout the day to please her new reason for existing. :3
- Added the mirror room end-day event! At the end of each day Violet will evaluate Kathleen’s performance as a new Slave maid, with either a reward or punishment depending on her performance! (There’s also a “special prize” if a resistant Kathleen manages to stay above 75 personality during all the three tasks. >;p)
- Added a progression mechanic to the above events: Personality! It works largely the same as the meter during the Salon Sweetie playable fail-state: The more Kathleen acts according the suit’s expectations, the less she’ll be able to resist and the more her mindset adjust to its new reality… Better keep that meter high! (Or don’t, I’m not the boss of you. Mistress Blackmond is. 😊)
- Added a body expension mechanic to the above events: It’s directly tied to the Personality meter; the lower the meter gets the more Kathleen’s body starts to conform to “standard” Slave maid size…
- Added the end scene to the playable fail-state: It takes place many years after the playable portion of the fail-state, and sees the Kat maid being “retired” after many years of faithful service… Revolves around inflatable sack bondage, large insertions, rubber sinkholes and entombment! (Also comes in both Con and not-so-Con flavors.)
BUGFIXES:
- Corrected some typos (the ride never ends).
SYSTEM CHANGES:
- Decreased the .webm quality conversion rate from 95% to 92%, to further cut down on image size and prevent excessive file bloating. Did this to all previous in-game images as well. (Visible difference between the different ratios is almost invisible; while conversion rate is 7-to-1 on the biggest image files (going down from 7mbs to 1mbs).)
Public changelog of No escape: Game edition! (V0.25.1)
Heya people, attached is the public changelog of V0.25.1! ^^
V0.25.1
ADDITIONS:
- Added 300+ new images to the game!
- Added the boss fight of the cybercity VR-world! Help SOPHIA test out her new shell in a three-stage battle, be sure to stock up on items and levels, since this can be a though battle! >;D
- Added the boss fight fail-state! If Kathleen doesn’t manage to defeat SOPHIA in the boss-fight she’ll instead be used for different purposes… Which entail seeing Kathleen turned into a special type of sex doll during a multi-stage “conveyor belt” transformation sequence! (Plus also a nice “epilogue” scene showcasing the usage of such doll) >;3
- Added an option to revisit SOPHIA after either submitting to or fighting her. Careful about asking to battle her a second time though; since she’ll NOT hold back in that one!
- Added the end of Cybercity’s “side-quest”, in which Kathleen delivers the metal briefcase to Lysi! This in turn will cause Lysi to lure Kathleen to the sex shop’s basement… where an interesting event is waiting for her! (Shoutout to mistress Lu for once again doing such a great job on her dialogue! ^^)
- Added the Lysi mini-boss fight! Opting not to play along with Lysi in the above event will trigger her mini-boss battle, which sees Kathleen squaring off against the chromed up redhead!
- Added the Lysi fail-state! Submitting or losing to Lysi after delivering her briefcase sees Kathleen whisked away to become her new “punching doll”… Kinky fighting abound! This also comes with two small faux-battles, which will be from either Kathleen’s or Lysi’s perspective (depending if the players on the con or non-con route). Be sure to try and survive for all ten round to win a “special prize”! >;D
- Added a new special item which will allow Kathleen to pass the gas trap inside the factory, bypassing SOPHIA entirely! It can be found at Lysi’s after coming into contact with said trap, though the fierce redhead doesn’t sell it cheap…
- Added a small event showcasing the bitch choker 2! You can find it in the sex shop, can’t miss it! ;3
- Added a new epilogue aboard the prison ship! A short scene in which the sisters are confronted with a prisoner who managed to get into two simulations before getting into her fail-state… You can get this epilogue now by netting a fail-state after entering cybercity for the first time!
- Added new self-made spritework: Mannequin wearing the bitch choker 2 in Lysi’s shop.
BUGFIXES:
- Fished out another metric shit-ton of typo’s and grammar issues, this time mostly from content inside cybercity. Shout-out to DeviantRPGStuff for once again being so through! ^^ 💯
- Fixed a bug in the desert VR-world boss fight; the JAMMER item wasn’t yet added to her code, causing it to do nothing and just float around in the code. Now it still does nothing but actually gives a message about this (plus deactivating the “floating code” in the background). :3
- Fixed a niche/hard-to-get bug in both cybercity alleyway “dungeon” maps: If the player came into contact with the sparkling tiles leading toward the police station/docks, they could be potentially soft-locked by a chasing enemy, since the sparkling event would try to make them walk in the direction of the blocking enemy, and not end the event before completion of this.
- Fixed the beach tiles of the oasis at the desert VR-world; Kathleen can longer walk over water (thus disabling her discount Jesus powers from now on… Sad face ;_; ).
COMBAT CHANGES:
- Kathleen can no longer use drugs when she’s inside a capture stage/sequence. This would cause Kathleen to suddenly escape the capture stage, inject herself with the fun stuff and then immediately teleport back into the capture stage. Funny but not intended. :’)
CONTINUITY ERRORS:
- Changed the playable fail-state inside Salon Sweeties, to take into account the outcome of winning Lysi’s mini-boss battle. As such if you’ve beaten Lysi you won’t be seeing her in there trying to blackmail Anne!
QUALITY OF LIFE:
- Replaced the old gas image overlays used during the maid-suit and police drone battles with new volumetric based ones.
- Added new rubber SFX to the game; some of which used in the newly implemented events! Also really need to implement these in older events for more rubber sfx variance…
- Added a new custom battle BGM for Lysi’s mini boss battle; done by the great mistress Lu! ^^
- Added a sparkly overlay on the metal briefcase to make it stand out more.
- Players can now talk with Jack in the nexus as usual (next version pop-up was blocking this). :’)
Public changelog of No escape: Game edition! (V0.24.1)
Heya people, attached is the public changelog of V0.24.1! :3
V0.24.1
ADDITIONS:
- Added 350+ new images to the game!
- Added the boss of the cybercity VR-world! You can find her inside the depths of the factory… And as with the boss in tomb VR-world there will be 3 ways to get past her, with the first one being implemented in this update (see the header “test subject side-quest” down below)!
- Added two new fail-states into the game! Both connected to the side-quest mentioned in header below; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
- Added the first two “full 3D” animations to the game! A short struggle animation seeing either an angry or happy Kathleen struggling away in her test subject outfit! Plan is to add more of these small animations into the game going forward; although they’ll stay rare/infrequent. ;3
Test subject side-quest:
- Added the entire boss’s side-quest! In this side-quest Kathleen will be “serving” the cybercity VR-world’s boss a test subject for 3 days, in the hopes of garnering enough goodwill to let Kathleen be on her way! Being the first of three (planned) ways to get past the cybercity boss, this one revolves around submitting one-self to the whims of the malevolent “Divine mistress”!
- Added two new fail-states into the game! Both connected to the side-quest mentioned in the previous point; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
- Added the second part of the factory; the R&D wing! It’s the place were the test subject events will play out. It’s an hub-area much like the inner sanctum inside the pyramid, so a place to mingle with your fellow test subjects in between all that testing! ^^
- Added kinky night events for the nights spend as a test subject! As with the boss’s side-quest inside the pyramid; Kathleen will be spending the nights inside the R&D wing in some quite interesting places/positions…
- Added the first day’s task of the test subject side-quest; navigating a kinky rubbery maze whilst under the influence of “experimental chemicals”! Just be sure to avoid any kinky traps and keep that lust meter under control, you’ll be fine… Probably. >;3
- Added the second day’s task of the test subject side-quest; arena combat against two other test subjects! Be sure to talk to them beforehand; as not all battles have to be won with force… (or don’’ and beat their asses, I’m not the boss of you. Divine mistress is. 😉 )
- Added the third day’s task of the test subject side-quest; finding the hacker amidst the test subjects! There have been some signs of a test subject trying to escape, and the boss wants Kathleen to investigate who it is…
- Added new self-made spritework for the above locations and events: Rubber outfits for the test subjects, rubber padded tiles, S.O.P.H.I.A. sprite(s), gooped test subjects and some other minor things (gooped flooring, wall decals etc.)
BUGFIXES:
- Corrected a metric shit-ton of typo’s and grammar issues. Shout-out to DeviantRPGStuff for being so thorough! ^^
- Fixed a bug at the bridge area inside the cybercity factory; when giving the wrong answer the text inside the answer box didn’t reset; causing a soft-lock for some.
- Fixed a bug in the nexus hub; removed an (unintended) invisible blocker on a walkable tile.
QUALITY OF LIFE:
- Added some subtle environmental lightning to the interiors of the desert world’s camp tents.
- Added new back ground music for the RND section of the factory; made by of Mistress Lu! ^^
SYSTEM CHANGES:
- Fixed the linux build of No escape, making it work natively for Linux machines again, instead of users having to resort to Windows emulators like Wine for making it work. It turned out that waaaay back (during ~V0.17.1) I accidentally replaced the nw.js of Linux with the Windows one during the update of the nw.js; causing the Linux builds to have windows runtime packages, and not the native Linux ones. How this has been flying under the radar for so long I’ve got no idea, but going forward the Linux versions of No escape will once again be usable for Linux machines without having to use Windows emulators (like Wine). Important to note with this is that you’ll still have to manually flag all executables within the folder as executables!
- Changed the persistent save system a bit and made it “force” a save of the persistent data every time a persistent switch is set. There have been reports of persistent switches not triggering properly and thus stuff not unlocking in the recall rooms when it’s supposed to, so hopefully this will fix those issues...
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