Public changelog of No escape: Game edition! (V0.33.1)
Heya folks, down below is the public changelog of V0.33.1! ^^
ADDITIONS:
- Added 416 new images to the game!
Aislinne’s playground:
-Added Aislinne's playground into the game! This serving as the “serving” route of her boss encounter as Aislinne has little need for servants, or at least ones that retain (most of) their mental faculties! Instead she drops Kathleen into her “playground” to amuse herself, asking from Kathleen that she “only” plays three small games with her in return... And with “asking”; I mean kind of asking one can’t say NO to. >;3
*Added the maze area for the above playground! This first game Aislinne will play with Kathleen is “maze running”, which requires Kathleen to run through a multi-map maze...while dodging several perils along the way!
**Added the hanging pod trap for the maze area! Danger from above; careful about any dark spots on the floor!
**Added the floating orbs trap for the maze area! Patrolling the place on a preset path; best not to bump into one!
**Added the rubber swap trap for the maze area! Big basins filled with liquid rubber, Kathleen best traverse these quickly...before she sinks away too far and becomes stuck!
**Added the slamming wall trap for the maze area! Slamming together like clockwork, Kathleen best run through them quickly. Lest she ends up as a rubber pancake!
**Added the doppel-suit trap for the maze area! With the exit of the room on the other side and this suit following Kathleen’s moves to the beat, it’s up to her to find out a way to get rid of it... Without coming too close, that is!
**Added a “corruption” event inside the maze area! Found right at the end of the area, Kathleen can opt to have some fun with another (un)fortunate contestant of Aislinne’s gauntlet. Might cost her (some) morality point(s) though!
*Added the worm den area for the above playground! The second game Aislinne plays with Kathleen is good old fashioned hide-and-seek, though she’ll leave the “seeking” up to her OMEGA WORMS roaming the second area in her playground!
**Added the ranger intro events to the above area! Looks like Kathleen’s not the only one who’s running through the place, as she meets a friendly face along the way. Unfortunately though, it seems that friendly face isn’t a very silent one though...causing the both of them quite the heap of trouble!
**Added a mini-failstate to the worm den area! Somewhere in between a very large trap and small bad end, it’s a peril that shows what happens to Kathleen if the omega worms get their grubby tentacles on her... revolves all around broodmothers, transformation, body modification and being stuck in squeaky pods. Plus a SMIDGEN of (soft!) vore! (Comes in both con and not-so-con flavors; the former obtainable by WILLINGLY stepping into an OPEN pod; which also counts as the place its “corruption” event!)
*Added the “tagging” area for the above playground! Consisting mostly of long corridors filled with grabby tentacles, it’s through here where Kathleen will play a game of tag with none other than the tentacled boss herself... Aislinne! Best stay out of her clutches; else it will be a quick (and squeaky) end for Kathleen as she’s turned into one of Aislinne’s “suck mooks”!
**Added a corruption (moral dilemma) event for the “tagging” area! Your classic “switch the tracks of the train” kind of dilemma, Kathleen will have to chose between helping another contestant in a tight situation... Though this will place herself into one!
- Added the Torment toy fail-state for the playground area! You can get this one by “angering” Aislinne; which happens once you lose all of your lives inside her playground! Revolves all around inflatable bondage sacks, entombment (in space/the void) and a giant Aislinne to smugly help Kathleen get into it! (The not-so-con bad end of this boss.)
- Added the kitty Kat fail-state for the playground area! You can get this one by getting all “corruption” events (or at least one and then accepting Aislinne’s offer at the end of the playground). Revolves all around bitchsuits, dronfication (into a drone kitty), petplay and body modification/transformation! (The con bad end of this boss.)
- Added the following spritework provided by the every wonderful Tonkatsu: Omega worm sprites!
- Added the following self-made spritework: Worm pod sprites, doppel-suit sprites, floating statue sprites, fuck puppet sprites, wall-slam vacbed sprites, hovering orb sprites, drop-down pod sprites, “contestant suit” sprites and probably a few more I’ve currently forgotten about (plus some misc. stuff).
BUGFIXES:
- Typo corrections (as always lmao).
- The skill “reckless attack” apparently could be used on the 2D map; to no effect (other than draining attack point). Has been locked to in-battle only (like all other attack skills).
- Fixed a bug @thornvine: Kathleen could still spider crawl onto the transport pipes strewn about the place; leading out of bounds. Should be fixed now!
- Fixed a bug @Salon sweeties: During the 3rd task and with breast size at max, there was one npc that caused an infinite if serviced last (the dark-skinned patron). Was due to a mis set variable; is fixed now!
- Fixed a bug @Thornvine: If the player has input the safe combination of the first safe, it also showed up at the second one; is fixed.
- Removed the not-so-con tag from the “got any milk” fail-state (milk cow bad end @fantasy rpg VR-world).
QUALITY OF LIFE:
- Kathleen can now revisit Aislinne after either her boss battle or playground visit! Mainly a chance to chat a bit more with the tentacled lady, and fumble into one of her bad ends after the fact...
- Added a new piece of “merchandise” to admire at the brothel of the fantasy VR-world! Displayed in a fancy display cabinet in the entry hall, it’s available for Kathleen’s (and half the town’s) viewing pleasure; after her encounter with the Countess @castle.
- (Slightly) updated the yellow golem sprites @desert VR-world; gave the suckers just a tad bit more shine.
SYSTEM CHANGES:
- Add the following plugin(s) to the game: YEP_MoveRouteCore.js, Arisu_SynchEventMove.js, PathfindingFix.js