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ScriptorOmniscius24
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ScriptorOmniscius24
I make games and comics focused on women tied up in heavy rubber/latex bondage. :) See https://www.deviantart.com/scriptoromniscius24 and https://www.pixiv.net/en/users/65321649 for my public works!
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Displaying posts with tag Changelog.Reset Filter
ScriptorOmniscius24
Public post

Public changelog of No escape: Game edition! (V0.29.5)


Heya folks, down below is the public changelog of V0.29.5! ^^

V0.29.5

ADDITIONS:
- Added 234 new images to the game!
- Added a new trap to the desert VR-world: The rubber sarcophagus! You can find it on the pyramid’s second floor (the crypts where the yellow golems roam). Comes with an epilogue that has variants to take into account if Rose’s still around (or not).
- Extended the security drone fail-state with a (small) playable segment + extra scene! It sees a dronified Kat stomping around through the factory’s corridors and taking care of any would-be intruder; acting exactly as a well programmed security drone would do... >;3
- Added a new NPC to the cybercity VR-world: The loan shark Jules! He (and his arm candy called Jewel) can be found in the shortcut alleyway that connects the bridge and main street areas. Eager to provide a loan to Kathleen, he seems like a nice enough guy... Though I’d be careful around him!
- Added the cyber hooker fail-state! It can be obtained by getting a loan from Jules, then trying to “skip town” by leaving through cybercity’s portal. Seeing Kathleen as “defaulting” on her loan, Jules instead makes her pay it back in a different way... After giving her some upgrades!
- Added a new epilogue aboard the prisonship! It will fire in-game after Kathleen has triggered the Thornvine VR-world; showing the twins dealing with Kathleen in a more “sure-fire” way after pining all the trouble aboard the prisonship on her...
- added the following self-made sprite-work: Rubber sarcophagus sprites, Jules sprite, Jewel sprite.

BUGFIXES:
- Fished out a true metric shitton of typo’s; especially ones from Thornvine, the fantasy RPG world and trap epilogues. Another shoutout to DeviantRPGStuff for the very extensive (and thorough) reports! ^^
- Fixed a small bug in the Maid-in-training dorm’s utility closet: Kathleen can now no longer climb on the ironing table there. 
- Removed the “n-con” tag from the ending of the con’s version in Violet’s pony fail-state.
- Fixed a few non-properly working transfer point in the desert and cybercity VR-worlds.

QUALITY OF LIFE:
- Playable fail-states have now been added (in their entirety) to the recall rooms as well! Please note that entering them from the recall rooms won’t clear Kathleen inventory (since it would be a pain to get all the stuff back in there after clearing the event), though this is but a minor fluff issue. Furthermore, you will also need to run through the playable bad end in its ENTIRETY to get back in the recall rooms; please keep that in mind before hopping in! 
- Unusable items no longer show up during battle, making navigating the item menu in-battle easier! (Shout to T.Bot for adjusting the ItemRequirement plugin to do this.)
- The visibility of message/dialogue boxes during scenes can now be toggled with the SHIFT key! If pressed it will hide the message box, allowing you to view the full image without it being obstructed by text. Can be toggled simply by pressing SHIFT; as a fail-safe the text-box will also automatically pop back up if the action key is pressed. Choice boxes are still never hidden.
- Level cap has upped from 6 to 9! And there have also been two new skills added for Kat to learn; the “reckless attack” which is a guaranteed hit (at the cost of some HP), and triple attack (which does exactly what it advertises). 
- Added Fara’s meeting with Goddess to the recall rooms! (Also it turns out there were like 3 images of it I never implemented? Only a short bit towards the end; but implemented nonetheless!)
- Added Lysi’s trap and defeat scene (in which you defeat her that is) to the recall rooms!
- Added Rose’s trap and defeat scene (in which you defeat her that is) to the recall rooms!
- Gave some of the exterior maps @cybercity a slight touch-up.
- Grass parts of the castle town’s map transitions now transfer the player as well. 
- Replaced the (decrepit) separate-event spike code for the spike traps in the second level of the pyramid with parallel processing based code. Should make for cleaner debugging and slight performance improvement.

CONTINUITY ERRORS:
- Fixed a continuity error in the desert VR-world: If Kathleen used the maid boots to cross the spikes in the pyramid, then finished Rose’s side quest and afterwards goes to serve Goddess for three days. Consequentially Rose can’t be at her tent anymore; which caused Kathleen to talk to a “phantom” Rose. Is fixed now.
- If Kathleen now revisits the desert VR-world after Thornvine, a small segment will play in which Kathleen notes that not a whole lot has changed; confirming that the events from the Thornvine VR-world haven’t affected the base desert simulation. 
- Fixed a small continuity error in the introduction of the slave maid fail-state: If Kathleen enters it from the serving route Violet will no longer make mention of knowing that it was Kathleen who was the “explorer” from the desert.

SYSTEM CHANGES:
- Replaced YEP_X_ItemRequirements.js with a new one coded by T.Bot; see quality of life point 2!
- Added a new plugin: MessageHide.js

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ScriptorOmniscius24
Public post

Public changelog of No escape: Game edition! (V0.29.1)


Heya peeps, down below is the public changelog of V0.29.1! ^^

V0.29.1

ADDITIONS:
- Added ~395 new images to the game! 
- Added the woodlands and deep woods, the first “dungeon” areas of the new fantasy RPG VR-world!
- Added the first “common” enemy to the new fantasy VR-world, the farmhands!  You can find these raven haired ladies patrolling the woodlands to the west of the castle town. 
- Added to farmhand escape sequence! Having been blinded by the farmhand through an tight fitting enclosure hood, Kathleen must touch (and smell) her way to freedom. (Also comes with a small variant scene if Kathleen gets caught 3 times in a row.)
- Added the hucow fail-state! You can find it by not escaping the above sequence; and it sees Kathleen being added to the herd of “cows” locked in the farmhand’s barns!
- Added a trap to the deep woods; the “cherry bulbs”! You can find these in the deep woods area; mindful of any weird dark spots lest you be snagged up by one!
 - Added the first mini-boss to the new fantasy VR-world; the rubber pixie! A mischievous (and malevolent) girl, she’ll force Kathleen to play one of two “games” with her...
*One of these “games” she’ll ask Kathleen to play is “tag” (her mini-boss fight): Which has a special intro the associated fail-state if Kathleen loses to her second super attack (amber spewer).
*The other of the “Pixie says”: Basically a kinky version of simon says. Also comes with a separate intro (scene) into the associated fail-state!
*Or Kathleen can just be a horny slut, and step into her doom willingly: If she enters the plant willingly a special path will open up that can unlock a soft-vore scene for Kathleen during the associated fail-state... It will only play if she REALLY asks for it though. >;3
- Added the rubber flower fail-state! Found by losing to the rubber pixie (one way or another), this fail-state sees Kathleen becoming a pretty flower... And source of “food” for the pixie! (Bit of soft-vore in this one; though not with Kathleen herself (unless specifically unlocked during the above branch)).
- Added the following sprite-work generously provided by Tonkatsu: Rubber flower pod sprites!
- Added the following sprite-work generously provided by Fimotro: Base rubber pixie sprites (slight adjustments made by Scriptor), farmhand sprites.
- Added self-made spritework: Ranging from the cherry trap, plant-vines, “magic fruit” plants and some more (misc.) stuff.

BUGFIXES:
-Typo correctionsssssss
- Fixed a bug in which Jack wouldn’t respond anymore to the “status of the escape plan?” prompt when progressing far enough into the game.
- Fixed a bug in which if Kathleen gets the master key on the serving route first, shows this to Eleanor and then afterwards finds (and shows) the bolt cutters to her as well, the dialogue would proceed as if Kathleen has just showed Eleanor the master key for the first time.

QUALITY OF LIFE:
- Added interaction sparks above the statues in the adventures guild; to make it clear that those statues in the side room also have some fluff on them (mainly about what became of her party members).
- Added some new sfx and bgm for the new events: Ranging from cow moo’s to new music tracks for the new areas.
- Added a new item: Plant-be-gone! A “special” usable item like the disposable blade, rubber dissolver etc. it function is to get rid of plant-based obstacles and restraints. You can find it in Iris’ shop!

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ScriptorOmniscius24
Public post

Public changelog of No escape: Game edition! (V0.28.1)


Heya folks, attached is the public changelog of V0.28.1! :3

V0.28.1

ADDITIONS:
- Added 235 new images to the game!
- Added a new story scene aboard the prisonship! The twins finally arriving at the coms hub and answering the call from their boss… 
- Added (small) epilogues/extensions to the various “key drop” traps found in-game! Instead of hooking into another fail-state these traps now have their very own, (hopefully) making them more enjoyable and distinct. The traps to which epilogues/extensions have been added are: The Mannequin Maker, Toyball, Hypno goggles (shoutout to Lu for portraying Lysi again!) (factory traps), and the plant pod, Violet statue, rubber book traps (Thornvine traps).
- Added the first part of the third “big” VR-world: Flexilis Kingdom! 
- Added the hub area of the new VR-world with several new NPCs:
*A warlock called Iris Lalune, with her magic shop of curiosities! Quite a bit of new content to be found here in this update; see the sub-header below! 
*A very cheerful *cough* doctor who can be found in his little apothecary!
*The guild master Thomulim Thunderfist, a battle scarred dwarf who acts as this VR-world’s quest (and general direction) giver!
- Added the exterior of the Covenant of the Ebon Rose! It can be found to the east of the castle town and has some… Interesting nuns waiting outside, eager to see Kathleen join their sisterhood! (Mainly a tease of what’s to come; covenant itself will be implemented in V0.30.1!)

Iris Lalune’s magic shop:
- Added Iris Lalune and her magical shop into the new VR-world! Besides selling a few (dubious) support items for Kat to use, she also offers her an “easy” job with getting some supplies from her basement! Problem is that the place’s covered in warding runes though, best to avoid those or else…
- Added Iris Lalune’s capture scene and escape mini-game! You’ll get into this one by bumping into one of her magical ward runes down in the basement. Revolving around miniaturization and all perils around that, it’s up to Kathleen to either trust Iris or find a way out of this mess on her own…
*Added a trap along the above escape route; a vacbed mousetrap!
*Added a special variation on the capture scene if Kathleen gets caught three times in a row; featuring a chest filled with living rubber!
- Added a fail-state for the above capture scene! Revolving heavily around miniaturization and objectification, Kathleen will be giving an in-depth look as to how those weirdly shaped dildos inside Iris her store are made… >;3
- Added the following spritework (generously) made by Fimito: Fully dressed mannequin maker sprite, Iris (warlock) sprites, vacbed mouse-trap sprites, Sister of the Ebon Rose sprites.
- Added the following self-made spritework: Mini-Kat sprites, Kat jar sprites, Street thug toy-ball sprite, boxed fuck toy sprite, “coatrack” sprite and some minor misc. stuff like adjustments to Thomulim and the town guard sprites.

BUGFIXES:
- T y p o c o r r e c t i o n s (another metric shit-ton this time around; shoutout especially to DeviantRPGStuff for helping me find ‘em!) 

QUALITY OF LIFE:
- Replaced the Rose maid outfit in the desert and the Salon sweetie uniform (in the front) with new (way more fitting) spritework! Another big shoutout to Fimito for making these! ^^
- Restructured the traps in the recall rooms; making them feature the full experience instead of only the sprites/images: Got feedback from people that they would also like to see the text with these sprites, but I reckoned that going the extra mile and recreating the “full experience” there would be even more welcome. As such the entire experience can now also be found in the recall rooms; down the maps/locales used at the trap’s location.
- Since (most) traps are now their own little fail-states, they will be henceforth unlocked on individual basis like the big fail-states: Just like with the “big” fail-states you will need to see the scene once in-game before it’s unlocked in the recall rooms!
- Added new BGMs for Flexilis Kingdom, making the place sound like an medieval RPG adventure as well! ;3

SYSTEM CHANGES:
- Removed the following plugins: JKL_PeristentData.js
-Added the following plugins: DK_Globals.js
- Replaced the previous (faulty) persistent data plugin with a new one, which hopefully will do what it’s supposed to do: Which is saving the persistent data (like unlocked fail-states and scenes in the recall rooms) and unlocking options accordingly. The previous one did a good job at this for the most part, but for some inexplicable reason refused to save switch data from time to time. The new plugin doesn’t seem to have this issue, so going forward we’ll be using this one instead. Fingers crossed. 
!!! AS SUCH, OLD PERSISTENT DATA IS INCOMPATIBLE WITH VERSION V0.28.1 AND ABOVE. !!! (However a fully unlocked save is provided with this release to mitigate the annoyance caused by this; the file is called globals.rpgsave)
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ScriptorOmniscius24
Public post

Public changelog of No escape: Game edition! (V0.27.1)


Heya people, attached is the public changelog of V0.27.1! ^^

V0.27.1

ADDITIONS:
- Added ~255 new images to the game!
- Added the serving route to Thornvine Estate! Now all those who rather talk (and scheme) their way out of situation have their own path to follow as well. You can start it by choosing to hold your tongue about Rose during Thornvine’s intro portion, which sees violet turning Kathleen into a “maid-in-training” until she manages to escape! ^^
- Added the first serving task for the above route, which sees Kathleen washing “ponies”! A little mini-game which mostly revolves around Kathleen taking care of Violet’s prized fillies. Careful about handling the fierce ones though, they have a tendency to bolt!
- Added the second serving task to the route, which sees Kathleen giving Primrose a nice massage! Three body-spots to focus on with the goal of giving Primrose a “happy ending”, be sure not to get into her lien of fire though since that can have permanent consequences (read: a fail-state)!
- Added the third serving task to the route, which sees Kathleen being Violet’s personal attendant! Tasked with doing all sorts of menial tasks for her, Kathleen get a full day of doing “normal” maid stuff for once… Though it retains it’s shiny and kinky edge during these events (of course). >;3
- Added the escape event to the serving route! Once Kathleen has found all the things required to escape she can initiate the plan together with Eleanor, seeing the two sneak out of the Estate in the middle of the night. Careful about those roaming Slave maids though! ;0
- Added the cumtank fail-state! Not dodging Primrose’s cum shot will lead into this short bad end, with the main focus of it being exactly as advertised (sex mostly).
- Added the pony fail-state! You can get this one by maxxing Violet’s opinion of you as a maid-in-training, revolves around pony-play (duh) and mind control!
- Added the following self-made spritework: Maid-in-training sprites, pony sprites and some minor misc. stuff.

BUGFIXES:
- Typo corrections (obligatory mention)
- Fixed an issue introduced with the upscaling of the fonts in 0.26.1: Certain letters like “Y” got their bottom partly cut off in the choice/nametag windows. After looking around the answer laid in YEP_COREEngine;  adjusting the line height value allows the font to be displayed correctly again.
- Fixed a small bug in the entrance hall of Thornvine estate: If you saved the game and reloaded during the introduction scene several slave maids would spawn out of nowhere, which should have remained hidden until the cutscene later on that map. It’s fixed now. ^^
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ScriptorOmniscius24
Public post

Public changelog of No escape: Game edition! (V0.26.3)


Heya people, attached is the public changelog of V0.26.3! ^^

V0.26.3

ADDITIONS:
- Added ~50 new images to the game!
- Added the library trap to Thornvine’s library, together with a puzzle and some more fluff! It’s a simple puzzle revolving around color-coded books and a certain shiny purple one that seems pretty out of place… Interact with it for a “special prize”! >;D (Also added some more fluff in the form of Violet’s voice recordings, for the immersion factor.)
- Added the trophy room trap to Thornvine’s trophy room! It comes with it’s own little mini-game/puzzle; those of you who’ve played “red light green light” will undoubtably recognize the similarity. ;p
- Added the greenhouse trap to Thornvine! You can find it the lower west wing of the estate. The place is littered with strange rubbery pods, some carrying vague humanoid faces on top of them as well… Better steer clear of those (or don’t, in which case you’ll see just how “captivating” they are)! >;3
- Implemented the rest of the Primrose hide-and-seek mini-game! Two more rooms in which Kathleen needs to hide, together with some more fluff to the entire place (and teasing of one of the planned  fail-states for the serving route). ^^
- Implemented the final few Estate maps for the combat route, together with its ending! This one also comes with a (very small) faux fight against the Estate’s boss, so be sure to try that one out for a one-way ticket to become one of the permanent maids. >;3
- Added the following self-made spritework: Library trap sprites, Greenhouse trap sprites, Trophy room trap sprites and some minor misc. stuff.
- Added the new traps to Thornvine’s recall rooms.


BUGFIXES:
- a few typo corrections (will do another big shift-through in V0.27.1).
- Fixed a bug in the cyberon sprite recall room; if the player exited the sequence at the 3rd sprite it would not make the player sprite visible again, leaving you stuck with a “phantom” Kathleen. 
- Fixed a bug at Thornvine’s outside entrance; if you’d save there and reload it at a later date, a doppelganger Kat would be standing in front of the door, blocking your progress. She’s now banished to the shadow-realm (so the bug’s fixed). ;p 


Greetz,
Scriptor
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ScriptorOmniscius24
Public post

Public changelog V0.20.1 of No escape: Game edition!


Heya all, attached here is the public changelog of V0.20.1 of No escape: Game edition! ^^

V0.20.1

ADDITIONS:
- Added a whopping 355 new images! (Bringing the total amount of images to 1277)
- Added the first part the second VR-world; Cyberon city! You can find the gateway in the same room as the one for the desert VR-world inside the nexus. Talk with Jack after activating the breach in the first VR-world to unlock it.
- Added the hub area of the second VR-world with new NPC’s:
*A doctor that sells medical items, combat drugs (new mechanic; see combat changes) and provides a place to heal.
*A pawnshop clerk that sells all sorts of general items (give her my regards)!
*A sex shop owner that acts as this worlds “quest” giver and will provide a place to work in the future (V0.21.1). (Shoutout/thank you to Lu for playing the role of Lysi! ^^)
- Added the first “dungeon” area of the second VR-world; the alleyways!
- Added a new common enemy: the street thugs! You can find them skulking around in the alleyways.
- Added both the capture sequence and fail-state of said street thugs!
- Added custom sprit work for the Sweetie Dolls; done by the amazing Tonkatsu! ^^
- Added (rudimentary) self-made custom sprite work for the NPC’s/general area in the cybercity VR-world (the blue laser grid, street thugs/NPCs and the Salon Sweetie’s sign being examples of this).
- Added custom sprite work for Anne; thank you T.bot for making them! ^^
- Added 14 new items: New food stuffs, combat items, item to escape an enemies grab, medical items, combat drugs etc. you can find it all spread over the shopkeepers in the cybercity hub area (and hidden in suitcases spread around the place).
- Added 4 new upgrades: You can buy them at the pawnshop, more upgrades will be added in the next version (V0.21.1)!

Salon Sweeties:
- Added Salon Sweeties; a totally unsuspicious ice cream parlor owned by Anne. You can find it in the hub area of cybercity. Besides selling delicious ice cream you can also work there for an extra buck… Careful about getting too close with the bubbly owner though! >;3
- Added a work event to the front of Salon Sweeties. It’s very similar to working in the bar tent of the desert VR-world; only this time ice-cream themed! :3
- Added the game’s first “playable” fail-state; it’s obtainable by working a few times at Salon Sweeties and picking up Anne’s offer for one of her special coups. Be sure to save during the save-prompt because there’s no way out of that fail-state afterwards!
- Added B.E.S.T.I.E: Kathleen’s best-es friend during her time in the Salon Sweeties fail-state!
- Added a new mechanic tied specifically to the Salon Sweeties fail-state: PROGRAMMING! It’s the measure of brainwashing Kathleen has experienced during the Salon Sweeties fail-state; with each “willing” action slowly increasing the meter. The higher it is the more Kathleen will act conform Anne and BESTIE’s expectations, going as far as locking off choices Kathleen can make during the fail-state! There’s no way to lower it either, but if you manage to keep it under 25 eventually BESTIE will notice this, opting to go for a more… Direct approach during one of the “rest-periods”. >;3
- Added “rest-periods” in the sweetie dorms: Fun sequences with the main course being POV brainwashing sessions with BESTIE!
- Added three different repeatable shifts during the Salon Sweeties fail-state. They are mini-games ranging from serving ice cream to patrons, “fighting” spills and providing lewd services for the patrons! 😉
- Added a small faux battle for “fighting” spills during one of the above shifts. Be sure to get that floor nice and clean! ;3
- Added a lengthy outro/end for the Salon Sweeties fail-state; it unlocks once you’ve worked 3 shifts during the Salon Sweeties fail-state, henceforth available after each “rest period” in the sweetie dorms. Viewing it will send you back to the main menu so be prepared for that!

COMBAT CHANGES:
- Introduced a new damage type: electrical damage! Very effective against robotic based enemies, which will be abundant in cybercity!
- Introduced new battle mechanic: Overdosing! Kathleen can now buy drugs from shopkeepers that give strong buffs during the battle. But beware: they have the nasty side-effect of raising Kathleen’s lust, so using too much at once can send her into an uncontrollable frenzy, making her fap all the way down to 1 HP!
- Being in a capture sequence of an enemy now disables inventory access, it’s given back once you’ve escaped the enemies capture! 

BUGFIXES:
- Fixed a visual bug in the hallway close to the inner sanctum; the doors refused to open when the handmaiden first comes from the inner sanctum.
- It’s no longer possible to pick up the necklace/amulet on during the third day of being goddesses slave.

QUALITY OF LIFE:
- Added a new suit utility upgrade that allows you to see the enemies line of sight. Granted it’s not exactly 100% waterproof; but staying outside of it or hiding behind walls should prevent enemies from spotting you. This makes sneaking past enemies easier and less intuitive.
- QTE events now have a warning just before they’re about to start. It’s to prevent players from accidentally hitting the wrong button because they weren’t expecting said QTE event. No worries about skipping through the warning either because the animation is hard-coded to be un-skippable even when holding down the skip button! (default skip-button = Z)
- Re-organized the recall rooms: The nexus recall has been placed in front of the desert VR-worlds one so it’s more clear it can be entered as well. Furthermore all unlocked/open recall rooms will have an open door sprite to make it clear what can be accessed and what not. If you’re using a save that has you currently standing on one of the recall room maps you’ll need to exit and enter the room again for the maps to be updated!
- Revamped the shop windows (thanks to T.bot for pointing me towards the plugin! ^^)
- Re-cut the original gag moans; they should be a tad bit crisper now. ;3
- Added some new SFX for the new VR-worlds events; including new gag-moans (sorely needed), zipper sounds, air compressors and metal clicks!
- Added some new BGM for the new VR-worlds locations!
- Added some new fonts for the Salon Sweetie fail-state.
- Removed the clapping SFX from picking up Rose’s amulet (found it just a tad too silly).
- Changed and adjusted the volume of the win and defeat battle sounds; they were way too loud and not really fitting to the game.

SYSTEM CHANGES:
- Added new plugins: HIME_ConditionalChoiceText.js, YEP_RegionRestrictions.js, TDDP_NoFastForward.js, YEP_ShopMenuCore.js., Verdelite_RemoveBattleCommands.js
- Recompiled the QTE code into a singular common event; makes it much more easy to adjust the difficulty of said events across the board.




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