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Displaying posts with tag Phinxworth.Reset Filter
Rycharde's Realm
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Devlog (21 Jul 24)
IRL is rough


First, Pangaia Hinxworth is ongoing, but life has been rough the past few months. Here is a brief rundown of how IRL has been.
First draft. Have some genitalia work to do, you know. ๐Ÿ˜‰

A couple of months ago, I was told I had to vacate my apartment since it had been sold to a new owner. They are doing massive refurbishing, sooo... They finally gave the entire complex 2 1/2 months to move at the end of next month. I live on $1,500 a month in SoCal, so it's a teeny-bit-tight finding a place to move to. I have the new owners, the local govt, and more looking. So far, nothing!

I had the worst seizure in my life a few months ago, the day after having 3 vaccines on the same day. I have had two strokes at the ages of 8 and 13, neurosurgery after the second stroke, and many seizures. This was after not being told by my doctor that vaccines heighten the possibility of having one, just that it would not be good. I thought that he was referring to my immune system. I have a very robust immune system so I had him go ahead. If I knew, I'd have taken just one! It took me an entire week to recover, a solid day to get any semblance of talking back.

I had my second-worst seizure last Monday. Normally, I have a seizure, wake up, feel like shit, get up, and go about the day living life. In years past, I would go to the hospital, where the docs would examine me, telling me that yes I had a seizure and there was nothing they could do. That day, I was having great difficulty talking. At times, I would speak fine immediately followed by periods where I could not say anything. It took me a couple of days to recuperate. The docs think I MAY have had a stroke. I had an MRI and such, but no results as yet.

This morning I woke up feeling like shit at 07:00. I could not focus, read, write, etc. I'm not talking about having a bad day, I'm talking about having a SHIT-HOUSE BAD DAY! It was approaching 12:30 when I dropped a version of this post on FB I was still out of it but was beginning to get back to MY normality.ย 

I am not saying these episodes have anything to do with one another, especially the last one seeing it has maintained a constant appearance throughout my life, but... I'm having a WEE bit of stress these days.ย 

So, the time devoted to rendering and writing has dropped off quite a bit. The pic was done just a few minutes ago. Of course, after completing it I noticed I had forgotten to do the dick thang. D'oh! Now I'm off to add the male reproductive system. ๐Ÿคฃ
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Rycharde's Realm
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I remastered it because I was not too fond of the face of one of the protagonists, Boadicea Barrach.

The 10-year-old needed the same.

Enjoy.
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Rycharde's Realm
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Devlog (25 Jun 24)
Still working on the ending of the prologue to Pangaia Hinxworth

IRL has been kicking my ass well these past few weeks, so I will not be releasing it as quickly as I had thought. I won't specify what has been kicking up a storm, know it has been quite potent.

As a way of saying forgive me, Keket is in the three transition forms: human, partial, and full transformation.

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Rycharde's Realm
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Devlog (16 Jun 24)
Pre-battle rendering completed


The 8th scene of nine of the prologue to Pangaia Hinxworth is broken into pre-battle and battle sections. I've completed the first part with 129 renders. I have no idea what the render count will be for the completed scene, though my money is on the number more than doubling.

The ninth scene is to be short, though I am thinking of doing body morphs and adding blood, of course.ย 

Back to rendering, now. Enjoy.
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Devlog (30 May 24)
Working on the prebattle of the main scene (1st half)

First, a test pic I made for a full render that has been completed. This is Temer Kralrui, the leader of the party of plunderers in the prologue, holding the surviving chunk of the Absinthe Faerie, the meteor that struck in northern Afallon.

I working on the ending of the first part of the 8th scene of the prologue of Pangaia Hinxworth. There are nine scenes in total in the prologue. The two sections of the scene I've labeled prebattle and battle. The 1st through 7th scenes have been released as v0.0.1.

The second portion of the scene will have longer renders due to the addition of several models of Cthunhoniasma (bad guys), both beasts and intelligent characters. I'm unsure how many renders will be, though the minimum will be equivalent to what I've done so far (80 renders).

My progress on the prologue:

Planning Scenes: (9/9) 100%
Built Scenes: (9/9) 100%
Characters: (24) 100%
Codex: (50/xx) xx%
Rendered Scenes: (7/9) 78%
Writing Dialogue: (7/9) 78%
Coding: (7/9) 78%
Completed Scenes: (7/9) 78%
Rendering: (412/xx) xx%
Choices: (1/1) 100%
Codex Entries: 80 (some have placeholders)

Enjoy all.
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Rycharde's Realm
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Devlog (18 May 24)

I am not taking a break, dudes & dudettes.

As the title suggests, I have not taken any time off since making the initial release.

I've worked on ten renders that needed postwork to cover poke-throughs. I have found a way around by doing pre-rendering by turning off the underlying body part that caused said poke-throughs. It doesn't work every time, though, like when the clothes do not cover all the body parts.

I re-did the pre-splash and it looks better. I may do so again, being a perfectionist and fresh ideas abounding in my skull.

For some unknown reason, I swapped the names between an orc and an elf during the crater repel section during the initial discovery of Khig Kalduhr, the abandoned Durinn city. So the fix is in.

I cleared up some petty grammar issues. You know the type, something only I would notice, not most of the players would take any heed of? ๐Ÿ˜‰

I rendered a few more screenshots, adding to the earlier work I had done on scene eight to smooth out the transition and give a more concise look at the entry to Khig Kalduhr. (For those who do not know, the initial release contained scenes one through seven.)

The dialogue for the renders of scene eight has the first draft. No more rendering forever, and hoping I will remember what the story was I had in mind when doing the actual renders. A smart idea that, eh?

I have filled in the missing Codex entries that some have received errors on and added a few more as well... Uh? Make that as "I created more entries, not errors, to the Codex." ๐Ÿ˜‹ Hopefully, they are errorless, though there are a few placeholders. Sometimes, there is too much information flow, and too many other responsibilities to cover.

By the way, the Codex is there STRICKLY as a place for those intrigued with the world of Pangaia. Nothing dealing with the game itself. A source of information for the truly geeky among you.

As far as the Codex work goes, here is a small glimpse of the format I am working with:

So, as some may realize, tracking down missing entries CAN be annoying, and lead to balding... The balding part was already there, but you know where I'm going with that. ๐Ÿ˜‰

Well, that about covers it for now. Enjoy.
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