Hello, everyone! :3
These last few months, I've been mostly working freelance on another game project. I'm almost finishing an important milestone on that project.
But I also worked a bit on NekoSuki, some days ago. :)
I updated the NekoSuki project to Unity 2023.1. This alone made the game's visuals much better, thanks to RealToon URP 15 shader.
I'm aware Unity 2023.2 was recently released.
But I can't upgrade to 2023.2 yet, because the MicroVerse terrain tool doesn't work correctly on 2023.2, for now. (; - ;)
I also updated Platformer Project (the main gameplay framework), so my game can have the awesome custom gravity features from its latest version. :D
I did a major cleanup on NekoSuki's Unity project, I removed many unused assets and packages. This cut down my domain reload times by half. :D
I also updated the Hot Reload plug-in for Unity, it's very reliable now.
It helps a lot with the code iteration times!
Now, I'm pretty much ready to resume working seriously on NekoSuki.
I just need to finish some stuff on my freelance project first.
These last few months, I've been mostly working freelance on another game project. I'm almost finishing an important milestone on that project.
But I also worked a bit on NekoSuki, some days ago. :)
I updated the NekoSuki project to Unity 2023.1. This alone made the game's visuals much better, thanks to RealToon URP 15 shader.
I'm aware Unity 2023.2 was recently released.
But I can't upgrade to 2023.2 yet, because the MicroVerse terrain tool doesn't work correctly on 2023.2, for now. (; - ;)
I also updated Platformer Project (the main gameplay framework), so my game can have the awesome custom gravity features from its latest version. :D
I did a major cleanup on NekoSuki's Unity project, I removed many unused assets and packages. This cut down my domain reload times by half. :D
I also updated the Hot Reload plug-in for Unity, it's very reliable now.
It helps a lot with the code iteration times!
Now, I'm pretty much ready to resume working seriously on NekoSuki.
I just need to finish some stuff on my freelance project first.