Tutorials Overhaul
What's up, guys!
Today I'm bringing you an update that's been planned for some time: the tutorials have been redesigned.
The main reason that led to the need to redesign the tutorials was the implementation of native gamepad support, but there were other reasons: the old tutorials were outdated, needing the addition of new details, some screen elements that should have been dynamic were static, there were no control buttons on the screens, the tutorials needed better adaptation to the Steam Deck, among other reasons.
The main problem is that the old tutorials basically consisted of screenshots of the menus and text describing each feature and explaining how it worked. This isn't all bad, but there were elements that needed improvement. For this reason, I recreated all existing tutorials, improving the elements that needed enhancement.
I kept the same idea of using screenshots and descriptive text explaining the features and how they work, but I included dynamic elements, such as:
- The "Completion" bar now updates the maximum value according to the maximum of each item in the game.
Example: In the Gallery menu, there are currently a maximum of 107 images available in the game, so the maximum value of "Completion" will show 107; but, if in future updates, new gallery images are added, the value will update automatically, no longer working statically as it did in the old tutorials.
This helps keep the tutorials future-proof, as well as keeping them consistent with the version you are playing automatically. - The controller buttons displayed on the screen, as well as those shown in the dialogues where the game explains their functions, are now automatically updated according to the device you last input.
Example: Let's say you're watching a tutorial that explains that the "Mute" function in the Music menu is activated by pressing the X button (you're using an Xbox Controller). If you press any key on the keyboard, the text explaining that function will be updated in real time, now showing that this function is activated by pressing the Del key (since you're now using the keyboard).
Of course, usually, the player will choose only one controller and play with it all the time, but I thought the ideal way to program this was to update the inputs in real time, so the tutorial explanations are always correct according to the controller you are currently using.
This also improves the Steam Deck experience, since the game will always display the gamepad buttons (Steam Layout), given that the Steam Deck is interpreted as one.
An interesting extra is that, with these modifications, the game is adapted to possible future console versions that may emerge, since the game already has button layouts for Xbox, Playstation, Nintendo and Steam controllers.
Although I don't have anything planned in that regard at the moment, who knows, in the future I might be able to release a version for the Nintendo Switch, for example. - Other screen elements have been modified to function dynamically in the tutorial, not just as static screenshots.
Example: in the Music menu, you can see the music duration bar updating in real time, according to the progress of the currently playing song; you can also see the sound waves dancing alongside the current music playing in the track list; you can see the "Next" and "Previous" buttons, as well as "Forward 10 Seconds" and "Back 10 Seconds," working in real time during the tutorials.
In short, the tutorials are now more interactive, better demonstrating how each feature works for the player. - New tutorials have been added to the Tutorial menu, bringing the total to 12 tutorials.
I not only revamped the old tutorials, but also took the opportunity to add new tutorials, demonstrating features that had not been adequately covered previously.
I'm aware that there are several features in this game that are not commonly seen in other Adult Visual Novels, so I felt it was important to explain how they work within the game, so that new players don't feel lost.
For veteran players, there is the option to disable the tutorials, skipping them entirely during gameplay, and they can watch them directly through the Tutorial menu if they still have any questions.
With these modifications, I believe the tutorials are now adequate for the game's new features, and there will be no further need to change them until the final version release.
I still need to adapt the new tutorials to the Android version, but I believe the process will be simplified, given that there is no added controller support in this version, as it was designed to be played using your mobile's touchscreen.
So the old tutorials will be kept, with only the dynamic elements added to them, as in the PC versions.
As for the new tutorials, they will simply be copied to the Android version, changing only the parts related to the controls.
Well, I know this isn't such an exciting update for players, since you always want to see new content, but this was a necessary update because it was the last adjustment I needed to make to finally have native controller support fully integrated into the game.
Despite this, I have good news for you all: this will be the last update regarding game design improvements.
From the next update onwards, I will focus entirely on new content, since everything I needed to improve in game design has finally been completed, and this is the last update I needed to finish this part of the work.
To be honest, I've been putting off updating the tutorials because I knew it would be an exhausting amount of work and it's not the kind of update you generally want to see, but I finally mustered the courage to remove this obstacle and now I've finally overcome it.
Finally, sorry for the long post, but I had a lot to explain to you.
I've also included a short video demonstrating the Music menu in its entirety so you can see the elements described throughout this post in action.
That's all for today,
Cheers! 🍻




