[Public Release] FeralIsland_v0.15.113a.PB

This are the patch-notes of the free November update for FeralIsland. Feel free to check out the release page for the download link, also feel free to check out my patreon page for more news around this project. This free version was brought to you by the supporters and its awesome community! If you want to support this project and test the new fluid simulation, you can download it instantly with the FERAL Tester reward tier.


Patchnotes:
Features
  • Added testicle and teat physics when walking and running in FeralIsland. 
  • Added excitement control to your selected creature. While exploring FeralIsland you can now excite your selected creature, by pressing the right mouse button. By releasing the right mouse button, the excitement degenerates rapidly. In later iterations this feature with not be so easily controllable, and instead increases in close approximation of other creatures or other triggers.
  • Added excitement control to the character selection menu of FeralIsland.
  • Added some tooltips to the character selection menu to explain the controls. These controls also work in the core game and can be seen as a little character control tutorial. This feature will probably be extended later.
  • Added a bunch of tooltips to the main menu to make it easier to distinguish between VR and non-VR scenes.
  • Added a little easter egg. You can now jiggle the testicles and the teats by clicking them in the in the FeralIsland character selection.
  • It is now possible again to use numeric shortcuts to navigate through the main menu.
  • Added the mod support framework. This allows adding models, animations, textures in a modular manner. There might be a dev-sandbox soon for the community to test this.
  • Added procedural, bouncy ears to the player controlled Felkin on FeralIsland.
  • Added and UI placeholder element to represent the current excitement levels of the creature you are playing on FeralIasland.
  • Added automated chain anchoring to the procedural animation system.
  • Upgraded precision of root motion of procedural tails.
  • Added better NavMesh support.
  • Added native Enviro post-processing.


Changes:
  • The day and night cycle of the FeralIsland is now 5x longer. However, nights are shorter than days.
  • Changed and improved the walking and sprinting animation slightly to better synergies with the new testicle and teat physics. 
  • Removed some minor unnecessary post effects to slightly improve the render time on on the FeralIsland.
  • Updated the weather and lighting system. This only ads some minor HDRP and SRP support tweaks and a different sky in the gallery.
  • Updated and optimized the spine animator script which now should now run 2 times faster.
  • Created new Animator controllers to excite future creatures.
  • Slightly increased the excitement rate in the character selection.


Bugfixes:
  • Fixed an issue with the camera tuning "black" in the gallery.
  • Fixed the infuriating "MAXIMUM NUMBER (256) OF SHADER KEYWORDS EXCEEDED" bug in Unity, by converting most shaders tags to local.
  • Fixed an issue with the clipping plane being to close, which resulted in the creature head blocking the view in the gallery.
  • Fixed an NullReference issue with the felkin spawners after selecting a Felkin.
  • Fixed a bug in which the "just a tip" scenario in the gallery had the wrong character animator attached.


》 FAQ - VR setup recommendation: Link
》 FAQ - Game controls: Link

NEXT PUBLIC RELEASE WILL COME FEBRUARY 2021