FeralIsland FAQ - VR setup recommendation

Hello friends, :>
In this public post I will give setup recommendation for VR mode and I will also cover some frequently asked questions.


Does the game run without a VR headset?
Yes it does! The game detects if a VR headset is connected and running. If you do not own a VR headset simply run the game to enable normal mode. It should wort automatically, so there is nothing you need to do. Users with a VR headset should make sure, that their headset is unplugged in order to run the game in normal mode.
 
Is the Oculus, Vive and WMR supported?
Full Vive support to all core scenes of FeralIsland was added in v0.15.062. And the Oculus (CV1 and S) is fully supported on v0.15.72. The VR interaction system should also run on WMR, which was also confirmed by a WMR tester. If the WMR thumpstick controls are not working, you should follow this guide and enable WMR for steamVR:  https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality 


Can I run the game with a Valve Index? 
A user called Henlo tinkered a little workaround for the Index. You should overwrite the bindings_knuckles.json in the main folder of FeralIsland with the file in this link. The file removes the grip references to fix movement issue. 

If the key bindings of Henlo do not work you can try adding this version by Noxy: https://github.com/noxypaws/furry-stuff/blob/master/etc/vr_ferals/bindings_knuckles.json
Thank you Henlo and Noxy for figuring this out! :>

 
What are the system requirements for FeralIsland in Normal and VR mode? 
The game runs fine on medium range rigs (my PC is from 2014) with around 50-60 FPS in normal mode and 40-50 FPS in VR mode. You should at least have these specs:
Normal Mode:
- W7 or W10 64bit.
- 4GB DDR3 Ram
- Graphics card with Direct X 11 support
- i5 or similar AMD processor.


VR Mode:
- W7 or W10 64bit.
- 8GB DDR3 Ram
- Graphics card with Direct X 11 support
- i7 or similar AMD  processor .


Is it possible to change the key bindings on my Vive controllers to play the game?
Yes. If you are running steam VR you should follow this guide: https://www.windowscentral.com/how-create-custom-keybindings-steamvr 


I am stuck in the disclaimer. Is there a way to skip it? 
Yes. You should only be stuck there if you are using an unsupported HMDs that is not recognized on loading the game. I implemented a skip function to automatically direct you to the gallery by pressing F1. 


Are the developer sandboxes available in VR mode?
No - or lets say only partial. The game currently forwards you to the gallery when its started in VR mode, because this is the only part that is working well enough in VR mode right now. You can still leave the gallery by pressing escape and try accessing the sandboxes from there. But its highly recommend to wait until their features are added to the core game. I am not wasting time on adding VR support to the current developer sandboxes, because they will be removed from the public releases anyways. However, there might be specific VR mode sandboxes in the future.


Should I stand or sit while running FeralIsland in VR mode?
It is highly recommended to play FeralIsland while sitting. Especially on the Oculus Rift, because some of the features require a keyboard. You probably need a free paw anyways. ;)


Can I scale and move the UI in the gallery?
You can scale an move around the UI by pressing +/- ,Arrow keys and Page Up & Page Down. This however only works in worldspace instances of the game, which means this feature is only available in VR mode.
 
I cannot grab things in VR. Is this a bug?
You can "grab" things by slightly swinging the controllers against the corresponding jiggle spots of the creature.  There is currently no haptic feedback for this, but I am working on that. :)


( More frequently asked question might be added)