Subscriber Demo Coming August 1st!

I've been hard at work getting the first level for the DOOM-like kinky FPS, Corruption Crucible, up and running in Godot 4. Despite this being the first time working in the game engine, I am proud of how quickly the game is coming together.

This is a bit of awkward month for this schedule, since the 1st is a Friday and there are five Fridays in August instead of four, I've decided to release the demo for subscribers on August 1st instead of the expected July 25th.

This will give me some extra time to polish up the environment and tweak the code for things like the Alien Hunter pathfinding to be a little less "slippery." With the building blocks coming together, it will give me time for more flourish in the textures and sound effects as well as fix up anything I might have missed.