0.2.24s-2 is now live for Snorkelers+

Message me if you don't have access and should.
Hey all!
Three new H-CG sets and 4 H-scenes are now in although some might receive some alterations and polish prior to the RC patch. We've also got the new Boiled Crab maps and a couple new jobs.
I've also experimented with some visual dialogue changes like color changes and the like. I plan to fully implement them in a future patch. I think it'd be neat to have names match either hair color or eye color since those colors are all actually unique.
Now onto the RC proper!
And the finishing up the implementation of the main point of this patch, setting out to the Bandit Hideout! Plus 2 more H-CGs!
Stay tuned for the next MetaDEV(log) for more info and the planned release date!
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Changelog 0.2.24s-2 Snapshot
  • added THREE new H-CG sets
    • John 1
    • Hilda 2
    • Kazuma 2
  • added new variations to a H-CG set
    • Merchant 5
  • added 4 h-scenes
    • one is only available in the gallery for now (will be present in main content in the RC)
  • added Blacksmith week 2 job continuation with a small post-job follow up
  • added a consequence to drinking too much during the barmaid job
    • it just ends early for now.
  • added 3 replacement maps for the old Onsen maps
    • They'll be further polished up.
  • added new event to barmaid job.
    • triggers once when working during Week 2
  • made some alterations to some barmaid mini-events
  • updated corescript and plugins
  • fixed a bug when lily appears on the right side of the screen
  • fixed some calls to old NPC sprites
  • fixed a few bugs with Emma's pixel/bust system
  • fixed fps regression from s-1
  • fixed merchant 4 blackscreen
  • fixed more volume "nul" errors.
Save.zip contains saves for the starts of days 1-9.
REFER HERE for the s-1 changelog if you didn't play that or read it.
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And as always, snapshots are WIPs but still feel free to drop your feedback in the discord.