Devlog #7 - Basic Core Loop implemented


Hey folks! I hope you're all having a good day or evening.

In case you missed it, V0.0.4 has been publicly released, and V0.0.5 is available for backers. You can get the builds here:

Public Build
Backer's Build
With the new mechanics in V0.0.5, we now have functional versions of all the core gameplay mechanics described in Devlog #1! This milestone will be marked by the next update, V0.1.0. If you want to read about what comes after the implementation of the core loop, check out Devlog #3 - What Comes After the Core Mechanics.

For the next update, I plan to polish and integrate all the systems we have, creating a solid game loop that will serve as a foundation for all the other features we want to add to the game.
Two features that I consider essential for V0.1.0 are an improved movement system and a player character model with a creation window at the start of the game.
I'll give more details about the next update in future devlogs and polls.
I'm working on adding body morphing to the character models. It's a challenging task and almost certainly won't be ready for the next update, but once it's done, it will be the best solution for adding body shape variety to the game.

Heartfelt thanks for all your support, and I hope you enjoy this update!
Orane