Devlog June 14 2024
Hi! Welcome back to the second devlog of the game.
The character
There it is! The reveal of the new character design! I've been struggling with how i made the last character, it was okay but i had issues with how it looked and how she behaved, i could teach her a lesson... but that's not what i mean. ;)
It's more like how parts of the body were moving when animated, how clothes were following, made and more... i had to redo a bunch of stuff but i though i'd remake the character from scratch, that would be give a cleaner and more attractive female character but of course that's only my humble opinion.
I decided to look around for base meshes of characters that i could use, well as a base! I stumbled upon nice characters made by the awesome arzvel.
The modelling itself was the only thing that interested me, the characters were too cartoonish for my taste and the skeleton was wayyy too complicated to have it in a game.
So i basically removed the skeleton and added, removed and changed the mesh of the character until i had something that i could be happy with.
And damn, i like this character, i can't wait to make her struggle on more restraints in different positions.
For the clothes, i've made bra, on panties, a camisole, skirt, leggings, a turtleneck sweater, a turtleneck sweater dress and high heels knee-high boots. The screenshots only shows the dress because, it was the best way to test how i could make restraints work with or without clothes.
Did i mentionned that the pressure effect / tight effect is here? If you look at the screenshots, you could see this effect on the legs but should be obvious for the skirt and vagina of the character with a crotch restraint.
Making the animations was nice. I like animation but oh boy, i'm not a professional. While i'm currently happy with the movements and the restrained animations. It needs more work for sure.
Shoes
I guess it is pretty obvious, i like heels, high heels, high heels boots.
I finally found a way to make it possible the have multiple heels height in the game, including flat shoes and bare feet, if that's your thing.
At first i thought it would be too much work but i'm happy to say that multiple heels height are here baby! It's not fully implemented, it's only a fixed height for now but it shouldn't be too hard to do the rest.
Gameplay
Not much has been done here since i was focused on the 3d stuff to have this character. What i can say however is what has been done in the past that i didn't share with you last time.
Characters in the game share the same behaviours, in a way that the player could possess any of them without an issue, just like GTA 5, if you ever played it with a mod that change your player model with a pedestrian, it works kind of the same way here.
The idea is that in this game, what you can do, the AI can do it as well, except for a few things of course. You wouldn't want an AI to pause the game, quit the game or even download a car!
Ahem. An alert system and vision system has been done to give the ability to see to AIs but also to give you some time to realize you're being seen with an indicator similar to Cyberpunk 2077.
The breast size and separation is implemented but not available in the game UI, keep in mind that breast and butt size and separation will cause some visual issues, i already limited the sizes so you can reduce or increase the sizes to a generous but not huge sizes, the maximum is still pretty big.
Now i'm improving how characters moves while free or restrained and i will try to implement the new stuggle system.
Speaking of the Struggle System, i think i've found a good way to make you and the character struggle any kind of restraints, introducing the head, arms and legs control! Crazy idea, i know!
You will be able to choose which restraint to struggle and it will start the head control, if you want to struggle a ballgag for example, also, the arms control could be used to take items that are out of reach for your character when the arms are tied, on a desk for example.
And yes, i would love to implement a way to interact with your nose and your mouth like trying to use your phone to call for help but man, there's already a lot to do. It can wait a bit before i'll try to implement it.
The hard part is to do it though, and for that, i need to improve my interaction system once again, damn it!
There's a lot of interactions, interactions on yourself, interactions on someone, interactions on something and interactions with something. I struggle to find a good way to make you interact with the character and the world without having a mess in the UI and controls.
I don't want to be a simulator, it's a an bondage video game damn it, i'm here to see sexy girls struggle in their sexy outfits in sexy bondage!
Plans for the release of the prototype
I feel confident that i could implement all of the basic stealth features and bondage gameplay features i wanted for the prototype at the end of June and mayyyybe, maybe release the prototype at the end of July. Only time will tell if i could pull this off.
My number one priority on this prototype is to provide you a clean prototype with a small section of the story with several features so you can see a little bit of what i've imagined. Of course, this will only be a prototype so, no fancy story stuff.
And i think that's it! For now at least. I hope you liked the devlog and keep in mind that i do everything by myself, things might change and some things might take more time than others.
I saw there's already subscribers and i haven't even finished the prototype yet, thank you so much guys, i really appreciate it.
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord server.
If you want a more in-depth version of this devlog, you can check, well, the in-depth version of it!
Happy week-end!