0.1.21s-1 is now live for Snorkelers+

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Can't keep us down!
The 0.1.21 snapshot has finally docked. Thanks all for being patient!
Most notably with this snapshot we finally have the basics for Emma's first playable job. The jist of it is Emma is tasked with taking orders from the seven lower tables in the Golden Barrel and then deliver their drinks. Of course as Emma passes by the patrons there is a chance they may want to interact with Emma. For now, these interactions will be limited to 8 different variations of being touched. Drinks ordered, what tables are filled, whose at the bar, dialogue rendered and how Emma is touched are all randomized. Future patches will contain even more "interactions", an expanded dialogue pool, balancing and even the fabled EIGHTH table!
For now there are two "rounds" with each round having four tables filled. The job is playable most evenings past Day 3 and is a great way to earn some silver! (Especially since you can cheese it currently.) Feel free to leave feedback in the discord server!
There is now a simple Day/Time UI alongside our planned Time of Day system. This is not and will not be a real time clock. Instead it plays more like the Persona series in that time progresses as you do various events and activities.
We've also got new sprites from Garland, Demon Lord and Uzul. And the General Store, Magic Shop, Blacksmith and Potion Shop maps were all remade.
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Up next we've got the full patch which is planned to launch next week. This will bring in a new repeatable afternoon event, expanded feature-set for the Barmaid Job, some more QoL additions, file size reduction and more!
Estimated Upcoming Release Schedule:
0.1.21 RC | Snorkeler+ | ~2/16/24   
0.1.21 RC | Toe Dipper | ~2/23/24 
0.1.21 RC | Public Release | ~2/29/24  
0.1.22s-1 | Snorkeler+ | ~3/3/24
Changelog 0.1.21s-1 Snapshot
  • Added a new H-CG set
  • Added Barmaid Job 
       -can be done Day 4+ in the evenings
  • Added Garland Sprite
  • Added Demon Lord Sprite
  • Added Uzul Sprite
  • Added new Potion Shop map
  • Added new General Store map
  • Added new Blacksmith map
  • Added new Magic Shop map
  • Added Time of Day 
        -ToD will progress based on user input rather than being real time.
  • Added basic Day/Time UI element
  • Added ability to pass the time from afternoon to evening. 
        -located on the right side of the bar in the Golden Barrel 
        -can only be done on days where there is no afternoon event
  • Improved sleeping mechanic 
        -can be done either in the evening or night.
  • Improved indoor/outdoor transitions
  • Improved Save slot information 
        -it will now state the save's current Day and the patch the save was originally started on. 
         note: this is not retroactive.
  • Various other small improvements/optimizations
Save . zip Included 
Save 1= Day 1 Morning 
Save 2= Day 2 Evening  
Save 3= Day 4 Morning  
Save 4= Day 6 Morning