0.0.19s-2 is now live for Snorkelers+

DOWNLOAD ON ITCH HERE
Let me know if you have trouble getting access!
The first s-2! If you are confused by this release then check out the most recent public announcement here.
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The focus for this snapshot was combat, new mini-cgs and various polish improvements such as a much less annoying footstep noise and updated UI. The mini-CGs are spread around at various points in the game. The changelog will contain their exact locations.
For combat there are also some basic tutorials and a mandatory fight on the "Fight Cross" map. 
Also a quick reminder of our approach to combat: No grind, no random encounters, and combat itself should be fun not a chore to unlock more content or CGs.
Now on to the final 0.0.19 release. We'll have a decent amount of new content there alongside some more combat depth with the playable Demon Lord fight!
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You can read up on 0.0.19s-1's changes here as well.
Changelog 0.0.19s-2 Snapshot
Content
  • added three new mini-CGs 
        -one is shown at various points when Emma changes herself such as on day 1. 
        -another happens during the throne room DL confrontation. 
        -the final one is shown if Emma chooses to drink
  • added a slime enemy to the Find Cross map alongside two new basic combat tutorials
        -one quickly explains the BP system 
        -the other explains the basics of barriers 
        -we'll improve these later with visuals and better text.
  • added a new bath scene that can be triggered on day 4
  • added a day 4 bathing scene -reminder that these are the same CGs as the day 1 just with different text
  • added a new interaction in the innroom - changing into night clothes 
        -sprite doesn't update in the snapshot but it will in the RC build 
        -it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
Bugfixes and Other
  • updated the UI 
        -Thinned the entire UI but kept the top a bit thicker 
        -mini-CG UI is also a bit thinner and no longer white 
        -widened the message box which fixed text getting cut off
  • updated combat draft -stats have all been modified 
        -new barrier system 
        -while a barrier is up a percentage of damage is absorbed by MP 
        -"brave" and "guard" works the same as before. 
        -enemies now instantly trigger combat when they touch the player 
        -combat test map has also been updated
  • updated gallery map to include the new CGs
  • updated the footstep sound
  • lowered the volume of some effects
  • fixed Uzul saying "Friday" when it should be "another day"
  • fixed a crash that triggered with the skirt flip mini-event
Save . zip Included 
Save 1= Boiled Crab 1st Visit 
Save 2= First Night at the Inn 
Save 3= During "Introductions" Quest 
Save 4= During Golden Barrel Quest 
Save 5= Start of Day 3