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Peach Punch Games
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Peach Punch Games
Public post

News & Update - Four Games


"Huh. You're already down? You suck."

"Jeeves, go get me another punching bag. This one only lasted like two kicks or something."

---
So, yeah, spoiler alert, I am currently working on a story mode for my short fighting game Getting Beaten Up During Princess Olivia's Private Ring Rental Time. I figured I wouldn't have enough time to deliver any other title this month, considering that most of my other commissions have either just started or will start soon, so continuing this fun little side project seemed like the safest bet.
So expect to see more of Olivia soon. You'll get some context into why you are fighting her in a ring, and you'll get to experience a little bit of her personality. Although, don't expect much : Olivia is a very bored member of the Royal family so she is rather...cold.

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In other news, I am going forward with the next scene for The Bodyguard Girl Remake being the ground pound CG scene. I submitted all of my reference material for the illustration to artist PengPengPeng (formerly known as Turbun) and I should get a delivery before the end of the month of May.
Similarly, I am about to commission Chayon for more Don't Flex On Me Yumi-Chan!!! goodness. Although it won't translate into a new episode just yet. You see, as we approach the final story arc of the game, I need to commission quite a lot of art for non H-scenes, such as each of the girl's ending, or even just a scene to finally explore the recurring dream the protagonist keeps having.
So it means that, if you guys wanted some new episode with a new H-scene from Yumi and friends, you might have to wait one month or more, unfortunately. Unless you guys are okay with a new build that only contains story-driven or romantic non-H scenes? Seriously, if you are down with that, I can certainly oblige. We'll see when I get my art.
And finally, I am about to receive my programming commission for this year's secret game, and it looks quite exciting, at least to me. You're probably going to go "wait, that's it?" when you finally get to play it, but to me, adding an entirely new type of interface in Ren'Py is sorcery, and I am easily impressed with the results I've seen so far. It'll just add some neat little interactivity that has never been seen before in a Peach Punch game. Can't wait to show you.

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And that's it. Things have been going smoothly on my end for the first time since the beginning of the year. No big issue to report, either personal or professional. Which is great, and I am grateful to be aware of it. You gotta stop and smell the flowers when life gives you the opportunity to do so, you know what I mean?
May is a month where sooo many people I know have their birthdays, so my weekend schedule is packed with bday parties left and right. What's up with May being the bday month? I don't know, but I'm sure there is a sociological explanation for it.
We'll see each other later this month when I have more news to share, alright? Until then, stay safe out there!
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Peach Punch Games
Public post

News & Update - A new kind of commission


“You havin’ a good time down there? Cause I sure am up here!”
—-
I got the lineart from artist Chayon for the next H-Scene that will appear in my slice-of-life game Don’t Flex On Me Yumi-Chan!!! and it looks very, very exciting so far.

Some of you already know what the scene depicts, since you voted for it. I should receive the completed artwork before the end of April. Then, it’s going to be a race to the finish line to see if I can release it before May comes around. It is my intention to do so.

—-

Work is also progressing on this year’s secret short game. I started discussing with an actual Ren’Py coder to commission them for the project. Don’t except mind-blowing gameplay ideas, but I want to do a little more with this project than just a simple visual novel.

Keep in mind I am TERRIBLE at coding, and my games are made through simple stubbornness on my part, so they usually are really simple affairs. But, if this collaboration works well, who knows? Maybe in the future, my games will gain in complexity.

I always think it’s weird to have very ‘gamey’ games mixed with adult content, like a strategy game where you can sleep with random characters between two long missions or levels. Would you like that? More complex games? Or are the stories I’m offering right now enough to satisfy your needs for muscle girl material?

—-

Aaand that’s it for now. Once again, I’m being quite busy at work this week, so much so that I am writing this update on my phone. I even tried to do some image editing on my phone as well for the picture attached to this post. I hope it comes out fine, and teases just enough of the upcoming art.

Today is such a beautiful day outside that I am tempted to declare that Spring is officially skipped, in favor of Summer. Hopefully the nice weather remains for days and days! I wish for nice weather for you guys too. I’ll be back with more news about Yumi, Junko and friends soon enough.

Until then, stay safe out there!
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