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Kalyskah Team profile
Kalyskah Team
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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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A free tier if you just want to follow our game's updates!

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Vampire
  • Access to pictures and animations
  • Access to private chat in discord where we post progress on the NSFW side of the game.
  • See our development progress before everyone else by having access to read what we push on Github. This is shown on an special area on discord that the bot updates in real-time every-time we make a new commit
  • Access to the latest version of the game.
  • Participate on the polls that will decide what content will appear next in the game. Like new animations, clothes and so on.
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Royal Blood
  • All the above.
  • Download special game builds that only contain the latest animations. There will be no RPG part, but we will update it a lot more frequently.
  • Grab the hot PSD files of concept art. (When we have them) Vote for concept art. Characters & creatures. (When we have them)
  • Follow our development up close by having access to the test branch of our game, with new releases every time we have a new feature to test.
  • In months we don't have a test build, we give you access to scripts of quests and other documents from behind the scenes before they are even implemented in the game!
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Nightstalker

You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

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Welcome

  • Follow the progress of development by reading our News
  • Customise Kalyskah's appearance, including her breasts size.
  • Read scripts from quests that are still on our roadmap to be implemented!

Displaying posts with tag NEws.Reset Filter
Kalyskah Team
Public post

[News] Progress in Amara's clothes!

Hello everyone!
Our artist had made some massive progress in the new clothes Amara will wear during the prologue. This are just solid colours, the textures are still missing and we will still test different arrangements and combinations of colours before we call it final.
I hope you like it!


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Kalyskah Team
Public post
https://www.youtube.com/watch?v=vYDjThwntR0

28 Minutes of Unfiltered Voice Acting  – Live Directing Session

Hello everyone, Corintio here!
Amy recorded the last direction session we had for the Captive Rescue questline. I hope you enjoy it!
Find Amy in her social media:

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Kalyskah Team
Public post

[News] Major bug fixed, one more to go!

Hello everyone!
Yesterday we managed to fix the issue with the Game Settings not being properly loaded when you opened the game. This is great because now the game will not only consistently load your selected settings, but we also managed to implement it in the correct way, using an ini file to store your preferences.
This will be especially helpful for players experiencing crashes caused by Lumen loading when starting the game, as well as a few other cases where you can import or manually adjust this external file before launching the game. Now we are investigating what is causing the crash when you load a game from the Open World.
Before the end of the month, we will be releasing a new demo with this fix, along with the additional Pesky Pirates and By the Bushes quests. We also have recordings for most of the lines in the Captive Rescue quest, and we are adding those into the game as well.
Once again, we are back to a monthly release schedule for quests, so you can expect new content to arrive consistently. We know some of you liked Ilreth, so we are writing a quest where you can bring her along as a companion. We are also open to hearing your ideas so we can keep populating the world with things for you to explore!
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Kalyskah Team
Public post

[News] Amy recordings + News about the patch!


Hello everyone!
The next patch we release will include the reimplementation of two activities: Pesky Pirates and By The Bushes.
I call them activities because they are simple events you can encounter while exploring the world.
We will also wrap up fixes on quests, such as the issue some players reported where Nemesis does not show up at the end of the dungeon, along with other problems that might be hindering your progress. However, deeper improvements—like fixing the save and load system and the game settings—will take a little longer. Our programmer had to take this week off, and in the meantime, we will transfer the project files to a fresh Unreal project to ensure our game's ini files are clean and not the source of these issues.
So the plan is: we will release the next hotfix, then do the fresh cleanup, and finally address the remaining reported problems.
Check out this video where Amy Saville, while recording Kalyskah’s lines, spirals into reading every character to get into the scene’s context. It also gives a fun little hint of what is coming in the new quests 🤣

https://www.youtube.com/watch?v=vFKbmtHcWHo

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Kalyskah Team
Public post

Behind the Scenes of Kalyskah's main theme!

Hello everyone!
As we keep working on fixing issues in the last patch to bring you a more polished version 0.28, Archie Benton did a video breaking down his work on the new Theme he did for Kalyskah!


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Kalyskah Team
Public post

[News] New music + New armour for Amara!

Hello everyone, Corintio here!
As we move forward with the game's development, racing to push more new content for you, we've been tacking many areas. Two of them are the music—like the amazing track you can hear in this post, composed by the brilliant Archie Benton—and the ongoing work from our 3D team, who are making great progress on turning Amara into the unique NPC she’s meant to be
A few weeks ago I posted this concept art of her new attire:

And here is how it's coming along:

I can’t stress enough how glad and thankful I am to everyone who stuck with us through the past rough year, when we couldn’t offer much progress on the story. Now that we’re finally putting the long code refactoring phase behind, we’re determined to make it up to you and push forward at full speed, so we can get back on track and finally bring the game to its Early Access stage!



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245 subscribers
385 posts

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$470 of $8,000
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To hire freelancers to make AAA-quality assets and characters and start and also keep a stable team in the project to work either part-time (Animators/Writers/Level Designer) or full time (Main Programmers). This will increase the speed at which we work on the game.

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