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Kalyskah Team profile
Kalyskah Team
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Kalyskah Team
We are the Kalyskah Team and our goal is to combine the immersive elements of RPGs with adult content to create a fun Action-RPG with immersive erotic elements and amazing graphics!The free demo can be downloaded here: https://nobrelobo.itch.io/kalyskah
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You will leave your mark in our game and work together with us to create a humanoid NPC that uses the assets that we already have (With the possibility of small changes and adjustments on armours colour pallete).

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Kalyskah Team
Public post

[Public Release] Kalyskah Version 0.27.1

Hello everyone!
This patch marks one of the biggest gameplay updates we've ever done. Not only have we changed the UI, but we’ve also made major improvements to enemy AI and completely overhauled combat. We introduced a timed block mechanic that lets you bite enemies during combat and have started making major improvements to cutscenes across the starting dungeon.
To our patrons, we haven’t made many changes to the open world yet, and since the last update where we released a review on the toy system UI wasn’t polished enough, we reverted the interface to how it used to be so we can later bring you something more refined and classy.
The HUD is now completely different, with everything centred at the bottom of the screen, making it easier to see Kalyskah’s HP, stamina, and blood without needing to glance to the side.
Many cutscenes are set to be reviewed, but we didn’t have time to update all of them yet. For example, the one after you defeat Gremmnoch is currently missing a wall. Don’t worry, these will go through improvements in the next few days as I also set up quests in the open world.
After patching the game, I noticed that sometimes parrying an enemy’s attack might cause them to stop attacking until you either move too far away or hit them, which we’ll be polishing in the coming days along with adjusting combat for different difficulty settings.
I hope you enjoy this patch, I feel it’s a major improvement compared to what we had before in terms of gameplay!

Kalyskah Version 0.27.1

Fixes
  • Resolved null pointer errors and improved index validation in various functions, making the game more stable.
  • Fixed NPC skill usage and ensured abilities function as intended.
  • Addressed an issue where Kalyskah wasn’t sprinting correctly.
  • Corrected logic on the blood-drinking mechanic, ensuring damage starts only when Kalyskah’s teeth make contact.
  • Fixed UI elements, including interaction button hold functionality, preventing inventory from opening multiple times if you hold the interaction button.
  • Refined inventory controller detection for gamepads.
  • Fixed slot description tooltips that do not disappear after closing the menu.
  • Updated quest-tracking logic to ensure proper progression and eliminate quest-related errors.
  • Fixed tracked quest UI display issues.
  • Removed unused and corrupted assets to improve performance.
  • Fixed Hexblade armour morph targets, resolving issues causing the chest to pop out of the plate mail. Although sometimes it might still happen.
  • Fixed issues with projectiles, preventing friendly fire and ensuring correct collision behaviour.
  • Fixed a bug that caused NPCs to repeatedly equip their weapons.

Enhancements
  • Adjusted cutscenes to prevent clipping, improve transitions, and enhance animations. Not all of them are done yet, we'll release a new patch within the next few days to finish the updates.
  • Enhanced weapon trails, making them less emissive than before.
  • Improved HUD elements, including redesigned visuals and better interaction feedback.
  • Tweaked melee enemy AI:
    • NPCs now block more reliably.
    • Enemies will attempt to defend themselves when hit.
    • Adjusted enemy behaviour to follow Kalyskah more aggressively.
    • Reduced enemy magic projectile usage to balance melee combat.
  • Reworked combat animations:
    • Enemies now start their attacks 40% slower, giving players more time to react before the attack takes full speed. With this change, Kalyskah’s and NPC's attacks feel heavier.
    • Improved blocking animations, ensuring Kalyskah can move while using a one-handed sword and claws.
    • Tweaked enemy AI stamina management, affecting how often they attack, block, and reposition.
    • Updated troll combat: Troll attack speeds have been increased for a more intense challenge.
  • Updated archer AI:
    • Archers now telegraph their shots before firing.
    • They will no longer fire if they lack a line of sight.
    • They now walk instead of sprinting away when repositioning.
  • Reworked ranged combat mechanics:
    • Improved visuals on spider projectiles.
    • Reduced arrow speeds for better reaction time.
    • Fixed projectiles colliding with the world properly, preventing spells from stopping midair as well.
  • Added visual and sound cues for parrying: Attacks now have improved feedback, helping players identify when enemies are vulnerable.
  • Improved blood-drinking mechanics:
    • After a successful parry, the player can hold the interaction button to bite an enemy.
    • Kalyskah now turns into mist before teleporting behind enemies, then returns to where she was. This should prevent her from clipping through walls after sneaking behind enemies or biting them in combat.
    • Reduced slow-motion effects during feeding.
    • Adjusted combat biting balance, reducing blood recovered to compensate for its increased accessibility.
    • Stealth bites now deal increased damage and players can see Kalyskah's stats while doing it.
  • Cutscene improvements:
    • Adjusted Alvina’s cutscene for better narrative flow.
    • Improved Michael’s cutscene animations and dialogue.
    • Enhanced lighting and visual transitions in key scenes.
  • Enhanced environmental visuals (Open World):
    • Village castle interior and lighting updates.
    • Farm area expansion and main road connectivity.
    • Dock area refinements, including additional structures and landscape layers.

Features
  • Enabled biting during combat: Players can now parry an enemy attack and bite them in the recovery window.
  • Introduced new HUD rework (V1): The UI has been overhauled to improve clarity and functionality.
  • Updated NPC combat behaviour: NPCs will now react more dynamically based on their stamina.
  • Overhauled projectile system: Projectiles are now less likely to collide with each other, ensuring smoother-ranged combat.
  • The plate armour that the Seekers use is now available to be found at the goblin mine, and we split its slots a bit better to allow players to mix them with different clothing.
Known Issues
  • Some visual glitches persist in less optimised areas of the open world—additional HLOD passes are planned.
  • Certain NPC animations and interactions may require minor refinements in future updates.
  • The updated plate armour may cause incompatibilities with old saves, leading to missing items.
  • Animations such as the one that plays when Kalyskah defeats Greemnoch is under development, and they aren't looking as polished as the others (there's a wall missing).


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  • The free demo is available through our page here!
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