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nightcityproductions profile
nightcityproductions
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nightcityproductions
My handle is Baal7734. I've been working on adult games for the last 3-4 years now. Most noteably would be Superpowered, an adult resource management game, with a humor/superhero flavor. My content is for a 18+ year old audience.
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Access to the newest full update of all games I'm working on. A weekly (sometimes bi-weekly during very busy weeks) progress report. Access to low tier votes. (these votes tend to be about character outfits, or what character I will develop next)

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nightcityproductions

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Change Log v0.11.00


What's New ?

  • New Jay Archtype: Mostly A Flirt
  • New Jay Archtype: Mostly A Babe
  • New Tilley Archtype: Queen Bee
  • New Diane Archtype Path: Cosmopolitan Mother(5 star) -> Resigned Mother(5 star)
  • New Gina Archtype Path: Girlfriend <-> B. Fucker(5 star)
  • New Gina Archtype Path: B. Fucker(5 star) <-> S. with Benefits(5 star)
  • New Gina Archtype Path: S. with Benefits(5 star) <-> Bartender(5 star)
  • New Location: Jays House
  • New Inventory Feature: Dedicated Clothing Slot
  • New Game System: Perks
  • Upgraded Player Skill Screen
  • Consolidated Menu Screen
  • New Feature: Advanced Starts
  • New Advanced Starts 1: Creep, Dealer, Photographer
  • New Advanced Starts 2: Slacker, Party Animal, Hacker
  • New Focused Starts 1: Good Brother, Good Son, Good Neighbor
  • Dynamic Party Screen
  • New Tag: Jealousy
  • New Party Mechanic: Jealousy
  • New Jay Outfit: Naughty
  • Online Profiles: Jay, Tilley
  • Crap Load of New Topics
  • Ghostbar Reintroduced
  • Tons of under the hood upgrades

What's it mean?

New Jay Archtype: Mostly A Flirt
New Jay Archtype: Mostly A Babe
New Tilley Archtype: Queen Bee
New Diane Archtype Path: Cosmopolitan Mother(5 star) -> Resigned Mother(5 star)
New Gina Archtype Path: Girlfriend <-> BrotherFucker(5 star)
New Gina Archtype Path: BrotherFucker(5 star) <-> SWBenefits(5 star)
New Gina Archtype Path: SWBenefits(5 star) <-> Bartender(5 star)
The new AT's for Jay and Tilley are mostly self explanitory.
You can now transform Diane from (5star)Cosmopolitan to (5star)Resigned, making her completely capable of transitioning Between her 3(5star) AT's now. I also updated those AT's with some new 5star specific content.You can also Transform Gina from (5star)Girlfriend all the way back to (5star)Bartender and back again. I've also added a bit of new content for all the 5 star versions of Bartender, SWBenefits, and B-Effer.

New Location: Jays House
You will be able to unlock Jay's house and visit her on some days. You can get there from the park.

New Inventory Feature: Dedicated Clothing Slot
There is now a dedicated clothing slot for Nathans various outfits, that clearly state all thier benefits upfront, and do not take up one of your precious inventory slots.

New Game System: Perks
I've condensed a lot of skill upgrades into Perks to make it more readable in the skill screen. I will over time be replacing most skill requirement text with perk requirement text.

Upgraded Player Skill Screen
As I kept expanding the game and adding new systems, the skill boxes became more and more crowded, and kept looking uglier and uglier in my opinion (see Below).
So, I created the perk system to allow me to condense some explinations into a tooltip. As seen below, every line item on your skill screen now has it's own Tooltip to explain what it does.

Consolidated Menu Screen
I've done away with all the random little menu's where one screen will let you save/load your game, while a different menu was used to modify scaling, audio, or exit to main menu. Now, if you press esc, you'll get a single menu that will show your current hotbars as well as give you access to the Inventory screen, Wardrobe screen, character screen, skill screen, save screen, load screen, exit to main menu, exit game, as well as volume, and scaling sliders.
Not all options will be visible all the time. This is intended. For example, I don't let you save the game when in a conversation with a character, so the save game option might not be visible if you open the menu.

New Feature: Advanced Starts
This is just the first step of this feature. There are now a few categories of game starts to choose from. Advanced Starts will focus Nathans early game toward specific skills, while Focused Starts will focus on specific people. These starts are recommended for veteran players, as the customary Primary trait (Physique, Smart, Charm) along with it's level 1 Passive skill are not granted, which makes it a touch more difficult in some ways. Stick to basic starts if you're new to the game.
New Advanced Starts 1
  1. Creep: A game start focused on stealth, Family, and technology...Very explotative.(Not recommended until I can get more spycams in the house to be honest.)
  2. Dealer: A game start focused on being an entrepeneur...of sorts.  
  3. Photographer: A game start that is focused on photography. This Start comes with it's own Permanant topic with the traits (Photography, Social Media, Trendy).

New Advanced Starts 2
  1. Slacker: A game start focused on being the laziest POS you can be. Grants a 10 hour sleep option, let's you rest for 3 hours one additional time, and comes with it's own Permanant Topic with the traits (Oblivious, Chores, Exercise).
  2. Party Animal: A game start focused on being the life of the party. Reds, Blues, and Pinks hit harder and last longer. You also always have access to Perscription drugs, even if you embraced the Healthy Lifestyle.
  3. Hacker: A game start that is focused on being a L33T Ph1 F33Q. It grants some serious xp boosts some of the harder XP's to level, and gives you a permanent topic with the traits (Hacking, Psychology).

New Focused Starts 1
  1. Good Son: A game start focused on Nathan getting along well with his parents. He'll be able to modify Diane and Richards Preferences much faster, and have some skills that compliment these two characters early game AT's very well.
  2. Good Brother: A game start focused on Nathan getting along well with his sisters. He'll be able to modify Becky and Ginas Preferences much faster, and have some skills that compliment these two characters early game AT's very well.
  3. Good Neighbor: A game start focused on Nathan getting along well with his neighbors. He'll be able to modify Charlie and Jesses Preferences much faster, and have some skills that compliment these two characters early game AT's very well.

As I said previously, this is just the first step. I will eventually be adding in some start specific content. For example a Focused start for Jesse, where Nathan starts the game already dating her, or at least banging her. I also plan to add even more advanced starts called Expert Starts. One example: Paragon- A start where the player is permanently locked to the Tidy, Order, Healthy, and Moral Lifestyles, but get's some real big boosts elsewhere. I also plan to add smaller start content as well, such as the Dealer start possibly having encounters with Lisa when Nathan is drug dealing. But that's content for future me to deal with.

Dynamic Party Screen:
So this was a big one, that took a lot of work and still has a bit of work to go. Over the last few updates, I've been slowly moving the Friday Night Party scene away from being completely Becky centric. Previously almost every trigger, and scene was referencing what AT Becky was and I knew that was gonna cause problems in the future, if I kept doing it that way. So I completely rebuilt the party system from the ground up. The character Avatars at the party will now give a lot more information. For example, the image below shows Jay giving you some sort of look, cause you've been vibing with her all night.
Where as this party pic says Becky and Jay are on drugs, and are currently vibing with each other. Speaking of Vibe... I added a special Tooltip behavior to the party. If you hold shift when mousing over a character action, you'll see the normal experience overlay, but you'll also see that characters current Vibe rating with you. This is the rating I use to determine which character picks Nathan during the Afterparty.

New Tag Jealousy & New Party Mechanic Jealousy:
I've added the new tag Jealousy to Selfishness XP pool. And with the more dynamic Party screen, I decided to make it a more tangible Interest. Currently only Tilley can get an interest with the jealousy tag. If Tilley has the Jealousy Tag in one of her interests, she can become a bit disruptive. Should she ever take the lead in 'Vibe' with 3 or more, she will begin interferring with anybody else that might have vibed with you at the party. The example to left shows Tilley being Jealous of Jay and Nathan trying to start a conversation with Jay. The normal conversation screen doesn't appear, and instead Tilley kinda cockblocks you.

New Jay Outfit Naughty:
I've added Jay to the Boutique, and you can now buy her some new duds, though this is only available for the Mostly A Babe AT.

Online Profiles Jay & Tilley:
I've added Online Profiles to both Jay and Tilley. You can access them just like Becky's. Public Pictures are character specific(for the most part), however private pictures are shared between all posted parties, so if there's a conversation between two characters on a social media post, that post will show up in both characters private profiles.With two new Social Media Profiles, I've also added two new targets to hack.

Crap Load of New Topics:
With the new tag Jealosy, and a focus on characters that haven't yet recieved a lot of attention, there are quite a few new topics in the game focusing on new, or less prevalant tags. This ones my favorite from this release.

Ghostbar Reintroduced:
With the all the kinks of the new Inventory system more or less being ironed out, I can now start implimenting some of the features of the old inventory system that I felt were worth keeping. Ghostbar being one of them. When you use a topic, an ghost of the topic will remain on your hotbar, and upon entering Nathans room, your hotbar will attempt to replace all ghost topics, if you have them in inventory/storage. To remove that ghost, you just have to put another topic in it's hotbar slot.

Tons of under the hood upgrades:
I ended doing a lot more revamps than I had initially planned. I've been slowly removing more and more manual character updates from the scenes and creating automated systems for them. 
For example, If I wanted a charater transformation to include unlocking a new location, previously I had to add the unlocking of that location to the scene in which the character transformed, which isn't a big deal, until transforms are makeing massive changes to the game, because all those changes have to be proccessed by the scene controller, before the scene ends...which makes the engine drag. 
By moving some of these changes to the actual function of the transformation, then those changes can happen in the background, and the scene controller becomes less cluttered...i.e...less drag. I pretty much remade how player data is stored, with the introduction of the perk system. I also built a large framework for a future refactoring I will be doing to give character data the same treatment that player data got this update. This probably doesn't mean much to you unless you're one of those folks that edits your save files.

What was cut?
I had initially planned to have a Diane, Charlie and Gina AT in this update as well, but...time is a beast. And That was honesly way to ambitious of me. The additional content, and transformations scenes for Gina and Diane took almost a month which was 3 weeks longer than I had planned, and with the Party Controller annoying me to the point where I felt I had to remake it, There was absolutely no way I was gonna be able to do 6 AT's and a new location on top of the menu consolidation.

GIMME GIMME
Dropbox Download (Backup-Only use if if Mega is not available)
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nightcityproductions

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Gina's Next AT Focus

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Diane's Next AT Focus

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