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nightcityproductions
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nightcityproductions
My handle is Baal7734. I've been working on adult games for the last 3-4 years now. Most noteably would be Superpowered, an adult resource management game, with a humor/superhero flavor. My content is for a 18+ year old audience.
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Recent posts

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nightcityproductions

Changelog for 0.33.00

What's New

Chelsea's basic poses

Chelsea's basic interactions

Chelsea's power interactions

Chelsea's Invite-Over scene

Maggie/Stephanie Jealousy continuation (additional content)

What it means?

it's all pretty self explanitory

That it?

Yep. I've rendered all of her contact interactions, but that's a headstart for the next month that I work on her. Plus outside the jealousy scene, I'm still rendering a large number of other additional scenes. Though I may have a small update in a few weeks to add a new fetish update for Samantha. My new writer is working on it now.

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nightcityproductions

New Project - Loser

As I stated earlier this week, I wanted to give everyone a quick little overview of the game I'm working on. Here's a list of things I wanted to make sure were in the game.

  1. Animations
  2. Cleaner UI
  3. Simple gameplay with the option for advanced strategy
  4. Modular characters
  5. No wasted clicks

So what do those all mean?

Modular characters: I have a system I refer to as Archtypes. Archtypes represent a collection of intrests and bans. So for example, Diane(see above) is the MCs mother. She has the Mother Archetype. The Mother Archetype dislikes overly sexual, lazy, or crude behavior, while also liking tidy, responsible, and good mannered behavior. Archetypes however are not permanant. Each character has some additional space to learn new intrests, and if the right collection of intrests are unlocked on a character, you have the potential to change a characters archetype. Which can happen multiple times.

Here are some examples of Archetypes I'm playing around with Diane (not a confirmation of anything)

Mother (standard) Cool Mom Party Mom Trophy Wife (requires working on Mom and Dad) Lonely Housewife (requires working on Mom and Dad) Desperate Housewife (requires working on Mom and Dad) Lush Addict Dictator Dominatrix (requires working on Mom and Dad) Complete Degenerate Now my initial goal would be to make enough archetypes for each of the initial planned characters to make the game intresting in all the Mature only ways. Which as it stands is probably something like 4 archetypes for a single path. And the initial plan is to have 5 characters. Once I have that in place, I'llexpand the cast as needed, but so long as I can come up with new Archetypes, I can keep adding to current characters.

Simple gameplay with the option for advanced strategy: I want there to be a pretty straight forward way to get each character into an AdultOnly state, but to also have more advanced Archetypes that may be more difficult to reach, that are more rewarding in other ways (such as unlocking new skills, additional scenes, introducing new characters). I also don't want any given Archetype, to lock out other archetypes. So for example, if you pushed Diane into being a Lush, I would make sure there was a way for you to also convert her into a Trophy Wife though that may be a lot of work to get to.

No wasted clicks: I plan for every action you take, to give you something. Clean your room...get some xp and Diane favor. Peep on the neighbor, get some xp. Watch a video, get some xp and pick up a conversation topic. Everything you do will advance you in some way, and I plan to use RNG very sparingly. So that you're never just cyceling to try and trigger any specific event.

Cleaner UI: This is specifically in comparison to SP. SP has such complex systems that the Tooltips, tend to be painful to read, and a lot of systems are just not explained in the game, because there's no good place to put those explinations. Not so with this game. I want every tooltip to be pretty easy to understand. It also helps that I'm redering in 16:9 Ratio, so there's a lot more room to explain things if needed.

Animations: I don't plan on animating every scene. But every Archetype will have at least one or two animations. I know that's a big sticking point for some people.

Finally I added a video for you to watch if intrested. It's a very tiny glimpse of what I've got so far. Keep in mind that this is the third time I've built this, and I'm only demoing about 6 hours of work. I say demoing, but this isn't even a tech demo yet. Only the foundation of a game has been made. So try to keep your expectations low :P

Video: https://www.dropbox.com/s/qb80ix2xhyg49tu/2019-02-08_17-06-04.mp4?dl=0

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nightcityproductions

alt text Hey! It's about that time again. Generally I write these things every 6ish months, and it's been about 6 months since my last. First off, I just wanna say, 2018 has been a bit rough. While there have been some decent strides made in the game, especially with the combat rework, Story being intorduced, and the school almost being complete. But there has also been a bit of hardship. Patreon has made some questionable moves, that have cost me patrons through no wrong doing on my part. I won't go into specifics, because there's no point in it, but needless to say. It sucks working hard on something, just to watch someone else, drive away your audience. I by no means blame the people that left. Also, working on a project for this long has been wearing on me, most specifically in regards to character creation.

It takes a lot of effort to sit here every week, and keep rendering the same types of scenes over and over again, which is what is needed to create different characters in my game. Early in the projects planning phase, I offered up a vote to my higher paying patrons asking how should I go about implimenting locations, characters, and mechanics, and it was a very decisive "complete the school" vote. The people wanted me to focus on the school (which I clearly denoted, had the highest concentration of character in the game). So, that's what I've been doing. Now to save myself from going crazy, I've had to break things up a bit, which has slowed down overall progression of the game in some areas, but has accelerated progression in other places. For example, combat. I hadn't planned on adding in combat until after the school originally, but, we now have a fairly large portion of the "super-powered" code block complete now (more is to come of course). Story as well. I hadn't planned on adding story until all of the "basic" locations were developed with thier respective characters.

Recently I've held another vote, regarding a second project I'm intrested in. This second project is honestly a hobby project, that has hit a point where I need more time if I want to progress with it at all. I started working on it originally as a way to combat the burn-out I had started feeling. I love making things. I love creating systems. That's the thing that gets me going. That has driven Super-powered to where it is today. It's also why I've been feeling a lot of burn-out this year. Rendering characters is exhasuting, and doesn't tickle the creative side of me at all. But, that being said, I also love the IP I've made with Super-Powered. I don't feign to be a great writer, or storyteller. But after working on/with Billy & co. for so long, I have tons of stuff I want to get to in SP.

The vote was very strongly in support of me working on the second game every third month. And that was between not working on it all, and working half and half new project and SP. So I just want to assure anybody concerned. Progress in SP will continue...I'm almost done with the school characters, which will be a godsend for me. Because then I can take a few months off creating new characters, to really focus on getting more story, functions, enemies, and powers into SP, and ultimately end the School storyarch. That's my goal for this year. End the School storyarch, so that I can move on to the next phase of Billy's progression into being the best/worst hero/villain ever.

Regarding the second project. I've taken a lot of things from what I've learned with SP, and am applying that knowledge in a somewhat more traditional dating sim. I say somewhat, because there will still be mechanics to the game. There will still be resource management in the game. It'll just be of a different nature. I'll post more about it at a later date. (Soon!)

Gimme Gimme Gimme!

0.32.00 - will release in about 2 weeks.

Terri's unstable states

0.33.00

Chelsea content block 1

****

0.34.00

Chelsea content block 2

0.35.00

Terri's fetish content Kenesis superpower Mercurial Speed superpower More work on neighborhood watch (if time permits)

****

0.36.00

Chelsea content block 3

0.37.00

Finish anything left on Chelsea Do a happy dance that the school characters are finished 2 new Rank 3 school jobs

**

0.38.00

Major School storyarch pt1 New Enemies (like the drug dealer or the bully)

0.39.00

Major School storyarch pt2 Fame mechanic

Things to be added when time permits:

  1. Skill: Finance
  2. Skill: Boxing
  3. New Location: Night City Community College
  4. New Character: SuLynn

Now as always, Please keep in mind that this outline above is an estimation. It also doesn't account for all of the wonderful $30 Patron submissions. So as long as it's still of intrest to the people that pay for it, you will also be getting the smaller interpersonal storylines, such as the Maggie/Stephanie Jealousy chain, and other mischief actions, and what not that everybody seems to be enjoying.

As I stated above, I will be doing a deeper dive into the new game soon (later this week). I'll have screenshots and possibly even a video explaining how the game will work. As always I appreciate all of you who support me and will continue to do my best to put out funny, intresting, and sometimes even sexy content.

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nightcityproductions

Hi everyone!

I'm rooting for subscribestar to successfully deal with the silencing tactics of PayPal. I know that payment is currently locked, but I have high hopes that this platform will succeed in avoiding the idealogical muzzle that seems to be spreading throughout the internet.

On a different note...I was messing around with Stephanies model early this week and wanted to show just how much character can be dictated with just clothes. This is Stephanies model, just with different hair and clothes. Crazy huh?

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