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Morrigan Rae profile
Morrigan Rae
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Morrigan Rae
Eruption Imminent - Adult visual novel (Lesbian/Futanari)
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Morrigan Rae
Hi there!

I'm currently developing an adult visual novel called Eruption Imminent. The game is presented as an interactive narrative where you play the role of Ashe, a 20-year old futanari. The focus of the project is set on lesbian and futanari content.

Ashe is struggling to find her bearings in life.
She works a boring job, she never had a relationship and she's constantly battling with her own insecurities. And then there's the upcoming return of someone she once was very close with...
Dealing with long kept secrets, past trauma and forbidden desires, things start to slowly spiral out of control.

My goals for this project:
  • Telling a memorable and at times emotional story with believable and interesting characters.
  • Giving the player the option to steer the protagonist's journey and to choose how she will grow as a character.
  • Presenting a variety of erotic scenes covering an assortment of different kinks and fetishes.
  • Delivering the narrative with beautiful, high-quality 3D renders and a complementary audio experience.

Some things to note:
  • The story is set in a world populated by women only. Some of those women have female genitalia and some of them have male genitalia. And some rare cases (like our protagonist) have both. There are no male characters present.
  • Planned fetishes include: futa/female, female/female, futa/futa, exhibitionism, femdom, futadom, voyeurism, MILFs, impregnation, harem, group sex
  • There's also an optional cuckquean (NTR) route available.
  • The project is still in early development. Some things might change or not be available until later on.

Eruption Imminent is available for Windows, Linux and Mac. It is not available for Android.

You can find the latest public release here: Release v0.5.1

You can find a detailed overview of the supporter benefits here: Benefits

Join the Discord community: https://discord.gg/aaAN6VrjnR

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  • Participate in polls
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Morrigan Rae

Episode 6 - Preview #8

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Morrigan Rae
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Episode 6 - Progress Report #24

Hey everyone
I've spent this week working on more renders and some background characters as well 😊. Part 1 is finally finished and I'm currently working on a scene with a lot of background characters. I had to change some things in my workflow again, with how I deal with these background characters. It's been quite a technical challenge to figure out how to make crowded scenes like that. I've made some progress in this regard, but I'm still improving here.
Anyways, here are the progress stats:
  • Writing: 100%
  • Coding: 90%
  • Environments: 75%
  • New Characters: 7/7
  • Background Characters: 24/40
  • Renders: 26%
    • Part 1 (9:00pm): 852/852
    • Part 2 (10:00pm): 75/360
    • Part 3 (11:00pm): 0/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%
📆 Release date estimate: July/August 2025
If you're interested in how the whole background character workflow looks like: Basically, I first create characters normally (although with much less time spent on them compared to the main characters). I have created reusable skin textures in 12 different skin tones, and then created 2 sets per tone in different resolutions. So when I work on a scene I place a group of background characters and pose them accordingly. After that I go through each character and use a (very buggy 😅) tool to lower their mesh resolution, with the final resolution depending on how far away they are from the camera. I apply the low-res skin textures and export the figure as an object. The export lowers file size but means I can no longer pose the figure. I import it again as an object, adjust some textures and save it as a reusable, finalized prop. Et voilà, I have a low-res prop of a background character that I can use in scenes. There's a little more things in there that I left out, but that's the gist of it.
Now, as you can see there's still quite some time spent on each background character, but the good thing is, once I have the prop I can reuse them in later scenes again. I just have to make sure the pose and resolution fits for what I'm using it for.
I'm also still trying to finesse how low I have to go with the resolution for optimal performance and whatnot. Also, some hair and clothes don't work well when lowering resolution, so there's a lot of trial and error involved still. But I'm confident that it's getting easier and faster the more I progress with the renders.

❤️ Enjoy your weekend! And thank you for your support! ❤️
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Morrigan Rae

Episode 6 - Preview #7

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Episode 6 - Progress Report #23

Hey everyone
I've made decent progress with renders this week. Here are the stats:
  • Writing: 100%
  • Coding: 90%
  • Environments: 75%
  • New Characters: 7/7
  • Background Characters: 18/40
  • Renders: 21%
    • Part 1 (9:00pm): 750/840
    • Part 2 (10:00pm): 0/360
    • Part 3 (11:00pm): 0/550
    • Part 4 (12:30am): 0/750
    • Part 5 (2:00am): 0/500
    • Part 6 (3:00am): 0/600
  • Music/Sound: 0%
  • Testing/Polish: 0%

📆 Release date estimate: July/August 2025
The last scene of Part 1 needs a few more renders than I initially estimated. That scene is the biggest one in the game so far (400+ renders). Mostly because of the many variations on how it can play out. There's around 5 big ways how to go through it, with many smaller variations within. Or... you can just skip it pretty much entirely 🙂. It's definitely the most complex scene in the game up to this point (in terms of variables/conditions).
I'm hoping to finish Part 1 very soon. Part 2 will have some smaller, but very fun scenes within, and also some of the more "experimental" sections that I've hinted at a while ago. I'm excited to get to it 😊.

❤️ Enjoy your weekend! ❤️
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Morrigan Rae

Episode 6 - Preview #6

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