0.1.20 RC is now live for Snorkelers+!!
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We did it! We've finally reached the point where I feel OK calling the game 0.1!
0.1.20 has a bunch of new content over 0.0.19. Three new H-CG sets and a total of 5 new H-scenes. Days 7-9 are all playable now as well. Oh and Emma's sprite also updates based on what she is wearing!
There is actually a little more additional polish and QoL additions I wanted to add to this release but we ran out of time. So I think I'll actually do this while visiting with family over the holidays. That works out pretty well since I can't really be writing h-scenes... heh. This will release in the form of an "a" hotfix, 0.1.20a sometime by the end of the year.
Also, keep your eyes peeled tomorrow! We've got a special holiday treat for everyone!
Changelog0.1.20 RC (Includes notes from both snapshots)
- added three new H-CG sets
- added variants to two existing H-CG sets
- added a five new h-scenes
-The Bad Batch: work at the General Store on Day 8 or 9
-Emma Helping Sophie: talk to Sophie on Day 8 or 9
-To Catch A Groper: go to sleep on day 8.
-The Hermit: talk with the Hermit on day 7
-Fingering: Go to sleep on day 7.
- added playable days 7-9
- added playable job Quests for Days 8 and 9
-Potion and General Store
- added new outfit sprites for Emma
-barmaid, night, nude, casual, dress, towel
- added outfit relevant menu images for the above sprites.
- implemented the basics for the new standing art system for Emma
-barmaid and night outfit standing art are a part of this system.
- updated gallery map with the new content
- added support for changing outfits as demanded by the story
- added omnimancer class
- added magic-less class
- Emma now changes to magic-less and omnimancer when story relevant
- added the Demon Lord's standing image as a placeholder sv_battler
Fixes and Other Changes
- updated plugins
- entering and leaving the onsen should now update Emma's sprite every time
- fixed some visual inconsistencies on the Church Courtyard Map
- fixed being able to leave during the quest "Double or Nothing"
- fixed Cassandra h-cg not activating on player touch
- fixed timing of dialogue on Day 5 start.
- Fixed an issue with Lyra on Day 6
- fixed the reversion to the older and thicker UI
- updated credits
- updated some more tinting inconsistencies
Save . zip Included
Save 1 = Castle Approach
Save 2 = First Night at the Inn
Save 3 = During "Introductions" Quest
Save 4 = Start of Day 3
Save 5 = Night of Day 5