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Marblecrowngames profile
Marblecrowngames
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Marblecrowngames
I'm a long time DAZ hobbyist and I'm creating The Last Goblin. A stealth RPG harem collecting game with a mischievous goblin main character. You can also see my artwork from the game on my Slushe page: https://slushe.com/MarbleCrown
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Marblecrowngames
Alright, promised here is the bugfix update v0.6.1. I appreciate everyone who took the time to report bugs, let me know if I bricked something.

Some people have pointed out a few things: First, Kretch being returned to his cave rather than the mansion after certain events is intentional for now. I don't want to mess with the logic of these events until I've finalized the sequencing of everything which won't be until we're nearing completion. Also, needing to sleep twice after talking to Emilia is still happening and I'm not sure why. I'll look into it more deeply in the future, but for now just remember to sleep twice if you want to talk to her again.

Changelog:

- Should no longer be possible to build the temple more than once.
- Once the temple is built, returning to Emilia in the Upper Wall District should not lock the game (she shouldn't be there at all now).
- Lindis' dialogue should now update to give tips during Emilia's second quest.
- Fixed a building in the market district which has an exit that teleports you to the wrong spot.
- Increased the trigger box size of the portal in the ruins.
- Fixed a picture (picture 17 I think) that wasn't displaying correctly and only showing the corner.
- Fixed the signs telling you how many sex cards there are total.
- Fixed the signs that give you tips on the safe password during the Xmas event (kind of a tough puzzle if the tips don't work).
- Isabella should have a "nevermind" option now in the recollection room.
- Fixed the "pictures only" option for the Xmas girls scenes in the recollection room.
- Fixed some line of sight issues.
- Fixed some grammar and dialogue issues.
- Other minor fixes

Downloads:

Windows
Mac
Linux

Displaying posts with tag Update.Reset Filter
Marblecrowngames
Public post
Alright, promised here is the bugfix update v0.6.1. I appreciate everyone who took the time to report bugs, let me know if I bricked something.

Some people have pointed out a few things: First, Kretch being returned to his cave rather than the mansion after certain events is intentional for now. I don't want to mess with the logic of these events until I've finalized the sequencing of everything which won't be until we're nearing completion. Also, needing to sleep twice after talking to Emilia is still happening and I'm not sure why. I'll look into it more deeply in the future, but for now just remember to sleep twice if you want to talk to her again.

Changelog:

- Should no longer be possible to build the temple more than once.
- Once the temple is built, returning to Emilia in the Upper Wall District should not lock the game (she shouldn't be there at all now).
- Lindis' dialogue should now update to give tips during Emilia's second quest.
- Fixed a building in the market district which has an exit that teleports you to the wrong spot.
- Increased the trigger box size of the portal in the ruins.
- Fixed a picture (picture 17 I think) that wasn't displaying correctly and only showing the corner.
- Fixed the signs telling you how many sex cards there are total.
- Fixed the signs that give you tips on the safe password during the Xmas event (kind of a tough puzzle if the tips don't work).
- Isabella should have a "nevermind" option now in the recollection room.
- Fixed the "pictures only" option for the Xmas girls scenes in the recollection room.
- Fixed some line of sight issues.
- Fixed some grammar and dialogue issues.
- Other minor fixes

Downloads:

Windows
Mac
Linux
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Marblecrowngames
Public post
Damn its been a while huh? I don't wanna go on a big rant for this one. Finally v0.6 is done with all of Emilia's content. It might be a bit buggy still, but I'll put out a bugfix update in a few weeks after people have had their hands on the game for a while if needed. Work will begin on v0.7 shortly after that and will feature Priscilla's (baron's daughter) content (along with some expanding of existing girl's content). Leave your feedback on Discord.

Anyway, I just wanted to mention that I appreciate the patience with delays and the break I had to take following the Xmas update.

Changelog is below:

- Emilia's complete content in about 88 new renders including one bonus custom render from a Subscriber.
- Three new quests telling Emilia's story, expanding on the history of the Goddess and developing Priscilla's character.
- First iteration of the room building system which will allow you to expand the mansion with extra rooms that add content with various girls. Right now only the Temple is available for Emilia's harem content as an intro to the system
- Tons of minor fixes and changes, too many to mention them all.

Downloads:

Windows
Mac
Linux

Enjoy!
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Marblecrowngames
Public post
Hello everyone, here today with the bugfix update for the Xmas Special version. It comes with some bonus renders, but mostly bugfixing. After this update, work continues of v0.6. I don't have a timeframe for the release of v0.6 just yet.

$10 Subscribers and above will be getting the full high quality render pack in a week or so.

Anyway, download links and changelog can be found below. Enjoy the game and thank you for the continued support.

Changelog:
- Added 3 new bonus renders featuring the characters from the Xmas update. All of the new bonus renders can be found in Xmas special area.
- Changed some minor map details to make traversal simpler.
- Minor updates to a few object sprites.
- Increased the volume on sex sounds for scenes in the Xmas special content. Hopefully this is loud enough for most players now.
- Fixed some renders that were in the wrong picture resolution.
- Fixed in an issue with a recreation room scene.
- Fixed a few doors that had the wrong lockpick level floating above it.
- Other misc bug fixes.

Downloads

Windows
Mac
Linux
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Marblecrowngames
Public post
Alright, v0.5.3 is here. As previously mentioned, this is a smaller content update to follow up on v0.5.2. Sex sounds have been added to all harem scenes, 9 new renders can be found as pics in game, most of the concepts for these renders came from the community and a few from me. Thank you to everyone who submitted an idea. Finally there a ton of minor bugfixes and dialogue fixes. Unless there are major bugs or I somehow broke something, there won't be another bugfix update until v0.6, but still let me know if you run into issues. Also, as usual, I'll be taking a short 2 week break from development to avoid burnout.

I appreciate the support as always, changelog and download links can be found below.

DOWNLOADS

WIN
MAC
LINUX

Changelog:

- Added 9 new custom renders to find scattered throughout the world. Some exploration will be necessary to find them all.
- Added sex sounds/voices to all of the game's harem scenes.
- Fixed various doors that were either mislabeled or didn't open when you had the right lockpick
- Fixed a few collision and line of sight issues
- Fixed a few warping issues (doors not taking you to the right place)
- Fixed Tons of other minor bugs
- Fixed tons of dialogue mistakes
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Marblecrowngames
Public post
Alright, after losing several hours of work due to file corruption, v0.3.1 is done!

As mentioned before, this update is a small one. One new scene with Lindis after talking to her once you get the third harem girl. Her shop remains unchanged for now, it will be updated in v0.3.2. This update comes alongside a number of bugfixes, some minor and others a bit more pressing. Now it's onward to v0.3.2. I'm not sure about timeframes for this upcoming update so I don't want to set anything in stone just yet, but it shouldn't take as long as a normal major update.

As always I appreciate those helped test and gave feedback for this major update. Next week at some point I will release this major update's full render pack in their original high resolution format for $10 Subscribers and above.

Full changelog and downloads can be found below.

Downloads:

Windows
Mac
Linux

Changelog (Again, saves should be compatible and no level 3 or 4 lockpicks available yet):
- Added Lindis' first progression scene in 11 new renders.
- Fixed the sign infront of Kretch's cave that tells you how many sex cards are available in the current version.
- Fixed (I hope) a guard in the Lower Wall District not spawning and despawning correctly according to alert level.
- Fixed mini labels disappearing after Melanie's day time scene.
- Fixed a potential soft lock that was possible in the recollection room.
- Fixed an issue with the Calling Bell if used in certain situations.Ā 
- Fixed a few instances of music turning off when it shouldn't.
- Fixed a few grammatical and spelling errors.
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Marblecrowngames
Public post
Version 0.2.1 is here!

This is more of a bugfix/polish update than a content update, but it does feature Alina's intro scene as well as access to the Seaside district (East of the Docks). It also includes the first custom collectible render to find in game as part of the $20 Subscriber reward. I've also added some additional busts and portraits for characters who didn't have them before. Download links and the full changelog can be found below.

With this update done, I will be moving onto development of v0.3 which is the next major content update and will feature Cindy's full progression content and harem content. Thank you everyone for your support and I hope you all enjoy v0.2.1!

Downloads:

Windows
Mac
Linux

Changelog (Previous saves should be compatible)

- Added Alina's Intro scene in the Seaside District (bring some rope), 10 renders
- Added the Seaside District complete with guards and gold spawns.
- Added the first custom collectible render to be found in game as part of the $20 subscriber reward.
- Added busts/portraits for the following characters: Lady Galdenhoff, Priscilla Galdenhoff, Baron Galdenhoff and Lindis.
- The thugs from Melanie's arc who can be paid to remove guards for one night will no longer sometimes wander around randomly.
- Fixed more grammar and typos.
- Fixed various location issues.
- Tweaked guard sight lines in certain areas so that they're less likely to see you through impassable blocks.
- The text above doors that indicate the lockpicking level necessary to open them will now turn green if you possess the necessary lockpicking level or key.
- Fixed a few issues with gold spawns.
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