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LustyDonkey profile
LustyDonkey
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LustyDonkey
I'm creating an adult Visual Novel/Game called The Last Challenge
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LustyDonkey
Public post

MARCH progress report


Renders

So far, I have 435 renders already in game. And I estimate around 600 renders total to be in this update. Yeah, I know quite a low number. Hey I did say this will be a short shitty update. Also, I have the philosophy of quality over quantity, not just visual quality but, poses and interactions as well to make everyone feel a bit more human and make the story flow naturally.

Animations

I have 20 new sex animations in total in this update, well 17 since I had to delete and adjust 3 of them. Those will be re rendered in the upcoming days.

After that I will edit them and add the sound effects to them. Again, I’m not fully satisfied with the animations, there’s no other way to make them better I need to learn Blender. Daz is too limited I could do 10x better and more detailed animations if the in-software animation playback was real time. This is why you see jumps or pussy not moving with the dick correctly cuz adding these details is impossible to do perfectly when the fucking program can’t play back animations in real time so I can see where clippings are and if moments are not in sync.

And soft body jiggle… Let’s not even talk about that… It is next to impossible to do it correctly in Daz. All I can say is that I tried…

Anyway, I tried my best. And for one of them I even edited an old pre-made animation that I bought when I started making the game, just to see if it was possible and it turned out nicely.

I just felt the need to say this, cuz I always say that I make my own animations and in this case that wasn’t entirely true. But in all honestly who the fuck cares? As long as they look good.

So, 20 sex animations, but I will have a few more that I will try animating in the upcoming days that are not sex animations, a new main menu animation and a cutscene.
I want to add more cutscenes, hopefully one day I can make fully animated walking, talking cinematic cutscenes, but that will be probably done in blender. For now, these don’t seem too complicated so I can do them in Daz, well at least I think I can, we shall see lol. 


Development time

I think I said this already before, I don’t like this update. The story is progressing a bit too slowly, mainly because I have the stupid tendency to make a render for almost every sentence a character says, this is something that I’m trying to dial back on, this is a bit difficult for me to do but I will find a balance between dialog and renders, probably next update lol. I say next update because I still have to figure out how to implement that, since it’s hard to show emotion with less renders during complex and emotional conversations.

I was hoping to release this update in April but that’s not going to happen for a couple of different reasons.

But before we get into the meat and potatoes, I just want to say that things will not always be this slow and the updates won’t be this short. There are a lot more things to work on other than coding and making renders. Especially in the early phase of the game. Custom props, environments, mechanics, characters, and a lot more I’m still in a process of making. Once all that is finished, and the foundation of the game with all its bells and whistles are fully functional, development time will get shorter and updates will be longer and more packed.

So why will this update be this short?

Testing and trying out new things.
Last time when I upgraded my GPU from a GTX 1070 to RTX 4060 ti, I didn’t do much render testing I just jumped into rendering and it ended up biting me in the ass. Of course, there were a few reasons for this too mainly me barely holding it together because of that whole house fire shit that happened, but now I’m not making the same mistake and I’m actually testing a lot of shit out, pushing the GPU and my knowledge to the limits. And this takes time, but it’s rewarding in the long run. I learned a lot, my environments are better, my renders are much better lit now etc. 


I’m adding tons of new characters this update. 15 so far. 6 female and 9 male characters so far.  I said this a few times, but I’m gonna say it again, this is a story driven game, and there’s a lot of branching, true branching, none of that bullshit I see in tons of other games, where they say they have branching story lines and then their “branched” story line is the same shit render but with a female love interest or some shit wearing different clothes lol. This chapter will possibly take you down a different path later in the game, I say possible cuz of course you make the decisions, but anyway this update is the introduction to characters that are in a different path in the game, the one that will take place in Meteor Valley.

A lot of time goes into making these characters, even though some I just buy from the Daz store and put them in the game without much alterations. Sometimes they look good as they are. But a lot of times I alter them and especially I spend a ton of time trying out different clothes, hairstyles etc. Even for characters that are not important at all and they are just in the background doing random things.


I also re-textured tons of props to fit the narrative. These are small things, but again these details are crucial to me. This whole game takes place in a fictional universe and I must have the proper names and all the small details for it. For now, dogtags, badges, and tags. Later on, even products, clothing etc.

Yes, every military character has their own unique dogtags with their name and other info, yeah I'm crazy with details lol



And now for the character screen
You know that it looked like shit, there was no back button there were no character screens for male characters but all that is changing.


2 days ago, maybe 3 (depending when I post this) I started FINALLY designing the new character profiles screen… and tadaaa
This is it…


So about 10-14 months from now this will be fully functional… 





I’m just fucking with you… lol







Took me a few hours, but I actually finished designing all of it. 

 Also added an inactive character’s button, so the character screen won’t get cluttered with characters that are active in different paths, the game will sort this out automatically, adding and removing characters from the main page and moving them back and forth from inactive to active status depending on your choices and which paths you will end up on. And it gets even better! I fixed the code! Now the back button works properly so now you don’t need to go all the way out the menu and go back in it again.
And of course, now you will be able to read up on male characters, and see their personalities better, you need this in order to trick and manipulate them in order to steal away their wife, girlfriend if you chose to.


(The video of me showing it working is on the bottom of the post for some reason lol)



There’s a ton of work with this, now only Lexa’s profile is fully functional I had to rewrite a lot of code in order to make it work properly and now I need to do that for the rest of the characters, so it will take a minute lol. I also have to make new portrait buttons etc so. Lot of work. But I can do this while I’m rendering so it’s all good.

Also, I will have to re-render, almost all the character bio images, cuz those were rendered with my good old GTX 1070 and it shows.


And while I’m still talking about re renders, rest assured that I won’t do some stupid shit like re rendering the whole beginning part of the game or remaking or whatever the fuck they are calling it these days.

Grammar
I didn’t do any grammar correcting so far. A couple of people in my discord offered to help me out, I’m still waiting for the corrected script I will leave the grammar and misspelling corrections for last. But rest assured, mistakes will be somewhat corrected. I’m a bit dyslexic and I speak 3 languages so it’s a bit hard to spot mistakes on my own. I’m not trying to make excuses it is just what it is. I'm an illiterate bastard lol
The update is not far away from now, It's most likely not going to be April, that's all I will say.

Also, there are some other things that somewhat contribute to delays. I do have a job and sometimes I take a couple of days off from working on the game and just chill. This game developing thing can be stressful as hell, there are always obstacles ahead and sometimes I play games or I go outside to touch some grass, so I don’t get burned out from overworking. Most of the time my PC is still rendering while I’m away.

That's it, have a nice night!

Here are some previews







and the video showing my fancy ass new character screen and the back button working lol

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LustyDonkey
Public post

Changes to how I format and release updates.


When I first started writing The Last Challenge, I think I made a mistake how I named and formatted everything, and with it I think I made a lot of confusion around my game. 

The industry standard with AVNs somehow became that Episodes or Chapters are now called season for whatever fucking reason, I truly don’t understand this. Like are we making a fucking game or a TV show? you know whatever, maybe I’m the stupid one here, anyway I named mine chapters but I’m changing that.

 This is something I don’t often do. I will just do whatever the fuck everyone else does. Less headache for me, less headache for you. 

Originally, I named my game The Last Challenge which was followed by the Chapter number and then name and then the version of it.
So, it looked like this “The Last Challenge Chapter 1 – Homecoming. v1.0
And this was supposed to be the full first chapter / episode of the story. But this is creating a ton of confusion, since there are games out there with 20+ chapters and there is barely any sexual content in them, like there’s just a blowjob or the MC jacking off in the toilet lol. So naturally people see my chapter 1 and most of them don’t even bother to pirate it since they think that there’s no sex in this game. Lol

Anyway, today that all changes. I’m falling in line. I'm gonna be a good little developer, I’m just gonna do the same formatting other games do. 

Starting from today here’s how things will look.

The name of my game, followed by the season, which is followed by the chapter number, which is followed by a letter (A, B, C, D) indicating the branched alternate story line based on choices, then the name of the chapter and finally the version number.

Here’s how the new formatting now looks.

 

The Last Challenge: Season 1

  •   Chapter 1 -- Homecoming (v0.1.3)

  • Chapter 2a – Desert Rose (v0.2.0) – this is the currently available version that you can play.

  • Chapter 2b – Government Bidniss (v0.2.3) – this one is currently being worked on.

  • Chapter 2c – The Newtons (v0.2.8)

  • Chapter 2d – Payback (v0.3.0)

And then
(these are the story line paths after the MC arrives home)
  • Chapter 3a – Party 

  • Chapter 3b – Unforeseen Consequences

  • Chapter 3c – Crossroads

So on and so on. Note that chapter 3 names are not final except for the first one. I have no clue how many chapters the full season 1 will have because I just version numbered everything before, now I need to figure it out how to name them lol, but I estimate around 30-50 chapters each Season (because I'm counting the branched parallel chapters as well), we will see. Best answer to this is: as many as I need to tell the story I envisioned for each season. 
 
I also mentioned that I will be releasing shorter updates more frequently, this is something I don’t want to do, but again I have to. The main reason is that there is a lot AVN’s getting released and a lot of them end up being abandoned. So naturally when a new developer goes without updates for more than six months most people jump to the conclusion that it's automatically abandoned. So I can’t just go and release a huge update once a year and expect to grow, and be able to afford new assets when my game is fairly new. 

One other problem I’m having is that my game is extremely interactive and it branches like crazy, Chapter 2 has 3 more alternative story paths, on top of the one you just played in my last update. And all 4 of these paths run somewhat parallel with each other, and this means that the story is moving forward very slowly. 

The other 3 parallel chapters are much shorter but it still takes me some time to develop it, since I don’t just change the clothes on my characters and render out the same damn render, I actually set you down another path where different things end up happening in totally new environments that I mostly build from scratch and you meet different characters entirely and all that good shit. Cuz this is how true branching with consequences should look like.
Of course, the MC arrives home at the end of each of these alternate chapters, but how he gets there and which women he will have sex scenes with differ.

In order to move the story forward faster, I will focus on fully developing one path at the time in the future. So, Chapter 1a – 2a - 3a 4a- 5a and so on until I reach the end of season 1. And then go back to 2b, 3b, 4b etc then 2c, 3c, 4c. This might sound very fucked up and scary for you now, like “oh no this game will never be finished” etc. Trust me it will, some chapters and story lines are shorter, some are longer you haven’t seen my full script, and you have no idea how this game works and connects and bounces between story lines until you play at least 6-7 more updates. 

However, for now I’m forced to release the chapters parallelly. The next few updates will be Chapter 2B-C-D. The reason for this is that I can’t afford all the assets, that I need for chapter 3a, 4a and so on at this time. I talked about this before so I’m not gonna get into this again, you can read all about this in my previous post.

These chapters are not that long, mainly because I’m more focused on fully developing all menu items and background mechanics because my goal is to get this done and polished out as soon as possible, so the save files won’t break anymore with each update. And that’s my BIGGEST priority, your save files HAVE to be compatible with each update throughout the 5-7 seasons that I have planned for this game.  But naturally these first few updates will break saves. 

The first update that will come out quite soon, and it's called:
Chapter 2b – Government Bidniss.
And here are some new fancy screenshots from it. 
Let me know in the comments which screenshot you liked the most :P









As always the full resolution images are posted on my Subscriber only Discord server.


Hope I didn’t confuse you too much with my rambling, anyway thank you for playing my game. Thank you if you are subscribed, if you haven’t subscribed already and if you can, please do so lol. If you can’t no problem, suggest my game to your friends, mom, dad, sister, cat, dog, goat spread the word on social media so more people can find it and hopefully come and support it, because I cannot finish this game without your help.

That's all for now, have a nice day :*
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LustyDonkey
Public post
Just a heads up, in about a week (I think) more accurately once I put all the renders and animations into my game I will drop the changelog.

I already started writing it, and it will be a long post with all the changes I have done and added to my game since the first release (v0.1.3) The changelog will contain SPOILERS!!! So if you don't want anything spoiled don't look at it since I can't mark the spoilery stuff as spoilers here.

There's still a ton of work for me ahead, mainly coding and fixing renders etc but the update is still on schedule for a late November or very early December release. 

That's all I want to say for now, more details are always on my discord channel, since I don't want to spam here too much. 
And here's a pretty in game render of Jane and Yoona cuz I'm nice like that.

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LustyDonkey

from 30 Sep, 2024

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