First, I want to thank everyone who decided to support my game. Without your financial support I won’t be able to keep developing this game. I also want to thank the people who talk about my game, share screenshots, recommend it to others.
Now why do I work on chapter 2x again instead of Chapter 3?
I’m not gonna bullshit you. I was very tempted on starting to work on chapter 3 and get the prologue over with, so you can finally see what kind of a game this is. But I didn’t want to risk it. Chapter 3 is a big chapter, where all your previous choices come back to bite you in the ass. lol
Even though the support has been pretty great so far, and I got a subscriber bump with the release of the new update, that can always change. If I start working on chapter 3 while I only bought a bit more than half of all the assets that I need, I run the risk of running out of money in the middle of development, if my subscriber count drops. And if my PC breaks and I can’t afford to fix it because I spent all the money I saved up on assets, voice actresses, music etc, it would cause such a huge delay in development that I have no idea how would I be able to recover from.
So, it’s best just to play it safe, and finish these two remaining smaller chapter branches before I start working on Chapter 3. Maybe this struggle is a blessing in disguise, since now because you are now pretty much forced to try different “paths” you can truly see how impactful your choices in this game are.
So, what is planned for this update?
Other than finishing chapter 2: C and D there’s some other things that needs to be worked on.
Progress tracking
If everything goes as planned, this update I will implement a new sub menu that will allow you to track your progress through the game. This is not gonna be some shitty effortless “gallery menu” with greyed out images that poorly serves as a sort of progress tracking. This is gonna be a fully functional sub menu that tracks your progress through the game with hints tips, replay menu, and so much more. Basically, everything there is in a chapter will be shown there, and tracked. And if you missed something, you will know. This menu will be persistent, which means if you start a new game your progress will remain. It will also have a replay function; you will be able to easily replay previously unlocked sex scenes. This is gonna be a big task, since aside from programming everything, I need to design everything too. How the menu looks, the buttons all that little shit has to be done from scratch as usual. So hopefully this will be fully implemented this update cycle, we shall see.
2. Redesigning Mc’s character profile
There are some stuff that needs to be added, adjusted and even removed. Not gonna go into too much details, but I think some sort of a journal or lore menu needs to be added since you as the player should know some things from the get go. For example, more about Meteor Valley. The story always gives you small hints and pieces as you progress through dialogue, but I think it might not be enough, since a lot of people somehow think that Meteor Valley is a small town, while it’s not, it’s a huge state that has many ecoregions and cities. There’s a desert region, a snowy mountain region, a coastal region etc. This is all hinted at and referenced in game, but I don’t think it’s enough. So lore, and maybe quest menu will be added. I don’t fucking know yet lol. I was busy with other things so I didn’t give too much thought to this.
3. Reworking the code in the entire dorm scenes
The coding in the beginning of the game is shit. The reason for this is that I was very unskilled when I was writing it, and most of the time I was also experimenting with different things and it’s just a shitshow. It doesn’t even properly work; you may have noticed that Rosaline’s bio is not unlocking properly. All that will be fixed this update. This time only the code will be fixed, I won’t touch the renders and animations, even though I probably should, I’m not gonna do that, since I don’t want to delay the development. That is a job for the future, once I have a second PC, that way I can work on new scenes and rework old ones simultaneously.
And now for the progress report part
The first month after release is always a bit hectic. There’s a lot of things that needs to be done after release, like backing everything up, shopping for new assets, advertising, building new environments, taking a shower, making new characters etc. So naturally I don’t have many renders to show for it. I have maybe 72 new renders, and that’s about it.
BUT I created a beautiful farm environment that will get your dick hard.
So, chapter 2c is called “The Newtons” the only way you will get onto this chapter is if you manage to get a note from Rosaline. There are many different ways you can get a note from her and depending on what events happened before she handed you a note will affect the scenes in this chapter. I’m too lazy to check my script right now, but if memory serves, the chapter can play out in 4 different ways. Not quite sure, I wrote this chapter a long time ago and I didn’t yet have time to fully read my script lol. Yeah, I fucking forgot my own damn script, I’m currently writing Season 4 chapter 3, I’m far ahead I can’t remember every little detail that I wrote two years ago, shut up. xD
Anyway, without the note, you won’t be able to play this update, so if she didn’t give you one because you blew her off, or blackmailed her then you’re shit out of luck. This update will have a couple of different sex scenes, not only with Rosaline that’s the only thing I will say for now.
So, about that farm environment.
It is no secret that if I want to make this game “Immersive” I need to hand build a lot of environments from scratch, mixing and matching a lot of different assets instead of just buying one game ready environment from the Daz store. Sure, that way it would be easier and cheaper, but it would lack personality and soul. A lot of work, time, money and effort goes into most of my scenes, so I’ve decided to show off a bit how I create my environments. I like to make large scale environments mainly because this way I can move around my characters and the camera in whichever way I like, instead of just making them stand in the middle of the fucking screen doing nothing lol
This is how it all started, I took a random road asset to start with and I built upon that.
After that I started building the barn part of the farm. Which also has a cornfield.
After I’ve added some ground, grass, tree’s and of course some other farm props, it ended up looking like this.
I know it doesn’t look like much above, but once I worked a bit on the lighting and fire it up in Iray, here are the results (of course a bit grainy, since these are just Iray previews and not fully rendered images.)
The next stage was to work on the part where small farm animals are kept.
This is where my OCD fully kicked in and a lot of details got added. It started out by adding the ground, then the fence, chicken coop, the feeders, various other probs, the pigsty and so on. It’s a farm and it needs all these small details, for everything to make sense.
And these are the results.
The next thing I needed was a proper farmhouse. First, I wanted to build it from scratch since I couldn’t find a proper one in the Daz store that I liked, but I ultimately decided against it since it would have taken me a lot of time, so instead I decided to look at other 3d stores for something similar that I had in mind. And I found a pretty good one.
Anyway of course this was a bit more expensive, and since it’s not a Daz asset, it came with some drawbacks, like textures not importing properly so I had to add textures to it manually, but this was not a big deal, after a few hours I added mostly my own textures to instead of the ones it came with, and the result are amazing.
Now since this house came with its own rooms and even furniture props lol, I’ve decided to yeet my pevious kitchen and living room environment build, that you might have saw in one of my previous posts, and just build upon this one instead. I added custom textures, lighting and I deleted most of the props, since they looked wayyy too modern, like flat screen tv’s, computers, etc. You have to keep in mind that Meteor Valley is pretty much still stuck in 2013 technologically because of the whole import export ban. And it’s a farmhouse for fuck’s sake, where an older couple live. It doesn’t make sense to have a triple monitor set up live streaming station lmfao.
Anyway, now it’s not too old, and not to new either. I think it’s perfectly fitting their age and lifestyle.
Here’ are some before and after pictures. (note that the before pictures are texture shaded previews, since it's just white texture anyway and without lights the whole room is just pitch black)
Kitchen and dining room Living room Rosaline's’ and Randy’s bedroom
Guestroom
And the bathroom
There’s also an attic a basement a couple of other rooms which I didn’t work on this time to save time, but this house plays a bigger role in this game so those will be added later too. But now there’s no need for them so I wasn’t working on it.
Now the house needed to be added to the rest of the outside environment. And the garden had to be built that I’ve envisioned. So, I started working on that. Again, it starts with the ground, and the basic layout, positioning everything and the different props being added a lot of plants, lighting
And here are the end results
Now that this part was finished there was still work to be done, outside. The yard needed completion so I just did that. I added another barn, some fences, farm equipment, lots and lots of trees I fenced in everything and the farm was pretty much finished. Here are the results.
Of course, none of these “end results” are fully rendered these are just pretty much iray previews, I don’t want to waste time rendering random crap. lol
And for the overall end result. It went from a simple road prop, to a full farm environment. haha
Of course it’s not fully finished yet, the ground and roads need to be adjusted to look a bit better, but I don’t have time for it now, since I’m running out of renders, and I need to make more. My pc can’t just sit around idle wasting precious time, without rendering. lol
Also, I haven’t shown everything on the farm Randy will show you the rest, and this is not the only environment that will be in the game. With this choice Marcus will spend the whole weekend in Meteor Valley and not everything will happen on this farm, that would be just lazy writing.
This whole environment took me a little bit more than 10 days to create. With a full-time job and other responsibilities, I could only work on it a few hours a day, except for the weekend, that’s when I went apeshit and done the most, pretty much working on it all Saturday and Sunday lol.
There’s a lot of work to be done still, new characters need to be created, Randy, a couple of Rosaline’s milf friends… giggity… Not as many characters as last update but still a lot of work, since milfs need to look like milfs and not women that look like they are younger than the MC haha.
And now for the million-dollar question… or questions…
When will the next update be released?
I have no idea. I can’t predict this no matter how much I want to. I tried predicting it last time, I hinted at April 15th and yet it was released in June 6th or 7th. It will take as long as it needs to take in order to properly finish the update without rushing, watering down, or cutting content. Regardless I pretty much dedicate all my free time towards this game, but again I don’t always have much of it.
How many renders/ animations?
Again, no fucking clue. As many as I need to make conversations and everything else flow naturally.
Will there be chapter 2e-f-g-h-i-j-k-l-m branches?
No, I don’t write the story from one update to another. This game has 3 fully written seasons so far with all the branches and everything, that are polished out and set in stone. I won’t add or remove any storylines from what I’ve written so far. Ch2c and Ch2d are the last two Ch2 paths left. Why so many characters, branches? You can make different games etc.
Freedom of choice, and consequences. Almost everything is optional even the main plot, the Challenge. In order to make the game function properly if you let’s say: decide to give up the challenge at some point, other things need to happen. Other vise it would be just game over like with the “secret hidden bullshit” path lol. But I don’t want to do that, since I think it would be a huge waste of the universe I created. So when you give up the main plot, another plot based on your previous choices becomes the main plot lol. I think I gave a big ass hint, that there are lot of bigger things happening behind the scenes with the pandemic, than shitty immature challenges. Love interests are optional too, and again if you close one door, another one needs to open.
I have a lot of characters because you can’t tell a story with three people in it only. I mean you can but not one this magnitude. Not all characters are love interests, some are there because if they weren’t things won’t make sense and the game would look ridiculous. Imagine the bus ride, if the only characters on the bus would be Donnie, MC, and Lexa. And if the rest wouldn’t be even there, or they would be just greyed out mannequins like I saw in few other AVN’s lol. It would be soulless. Yes, I can make different games, and I will hopefully at some point after I finish this one, but I’m just gonna make one with another story. I don’t need to milk this one for three more games, because writing is my thing. I’m not a writer by profession I’m far from it, but I can write and I can come up with stories and characters easily, why shouldn’t I take advantage of my natural talent and put some effort into this game?
Will my Save files break again?
Making the save files compatible with each new update is my highest priority, but unfortunately the save files will break for 3-4 more updates. So don’t try to use old save files, since even though it might seem like everything works correctly with old save files, it doesn’t. This is not your typical linear AVN, where the code follows a strict straight path, it jumps around from one scene to another using different variables and because of this it won't always result in an error just the wrong events playing out, or some events not triggering at all. The reason why old save files are not compatible is because most of my code is outdated and shit. I coded it when I had very little knowledge of how renpy works, so each update I’m slowly rewriting and fixing old crappy code, with a newer crappy code lol. Each new version I’m implementing new mechanics, variables but it’s a slow process. The save files need to work from the first through the final season of my game. This can’t be rushed. Why are the updates taking forever to be released?
Because I’m not fucking Dr. Pinkcake or some other developer that has a few thousand paid subscribers so I can quit my job and work on this game full time lol.
I would be lying if I would say that having a shoestring budget is the only reason the game is coming together slowly, because many other factors contribute towards the slow progress too. I’m constantly implementing new things, improving my artistic skills, my animation skills, code etc. I learn as I go, and that takes time. I also have a job, and a life outside of this, so I’m not gonna get into this again. Read one of my previous posts.
If you want faster and bigger updates, subscribe at the lowest tier for at least 1 month. You will even get some extra sexy renders.
I’m well aware that this is big and ambitious project, I know better than anyone how much work has to go into this, and I planned ahead for it. The plan is to hire a couple of Daz3d artists in order to produce faster and bigger updates. But I can’t do this at this moment with the support that I currently have. But I do have plans to speed things up, with the budget that I currently have. I plan to put together second PC after I buy all the assets for chapter 3. This won’t be that strong of a PC, but at least I can work on smaller things like new characters, dressing them up, and building smaller scale environments with it, without stopping my main PC from rendering and delaying things.
The long-term plan is to turn "Lustydonkey" into a proper indie dev studio, hire employees, build a team finish this game and ultimately create more games. But that’s in the future and it will be only possible if more people decide to support my game. So, time will tell if it will happen or not.
This is all I have to say for now, I will be posting monthly progress reports and not much else. Of course, some polls, reward renders. I don’t have time for anything else; I just want to work on my game lol. If you have any questions you can talk to me on Discord, that’s the best place to find me at.
There will be a livestream QnA on discord this month, I don’t have an exact date for it. I need to check my work schedule, and make sure that someone can cover for me if there’s an emergency, I don’t want to leave in the middle of the livestream lol. Anyway, there will be a post about this soon.
Thank you for playing my game, thank you for subscribing and have a nice night :)
I've been a bit silent, so I think it's best that I give some life sign lol
Sup bitches? How y'all doin? Like the header says I just wanted so say a few things since I've been silent for a while. I'm still alive, working on the next update mostly building the new environments, rendering some UI stuff. I didn't want to post anything while it's release month and I didn't want to clutter up the page.
However 2 weeks after the new update gets released for beer tier I will start posting more here on SS, and I will do a QnA on discord. And speaking of Discord, I have already shared some progress images of me building the new environments for those who don't care about spoilers, those renders I will share here as well in next month's progress report post.
For now here's at least one very early test render, cuz I can't leave y'all fucker empty handed :DD That's all I wanted to say for now, talk to you all soon. :)
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