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Kinky Fridays
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Kinky Fridays
Creating the lewdest hand-holding entertainment this side of the internet.
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Welcome

  • In development game builds.
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Recent posts

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Kinky Fridays
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Sapphire Safari - v0.0.3 Booty Call

Greetings explorers! The new version of Sapphire Safari v0.0.3 is out now, we have been doubling down on building out the cuddle mechanics this month and we almost have the system in a place we need it to be before integrating it into our overall game flow.
While still not at the exact place we want the system to be we are going to spend the next month or so building the required missing tech to really push the animation system to the next level. Once we are fully confident in the new arrangement those features will trickle down to Sapphire and give her an amazing feeling for tech and user feedback.

For supporters of the $5 tier or higher, you can grab your downloads here: https://subscribestar.adult/posts/473539
We are learning so much for this system, but ironing out the kinks, well, that takes time.
Changelog:
  • Cuddle UI overhaul: The previous system flat out did not work, we have refined the UI to focus on the UX experience. Now you can tab between Tools, Toys, and Poses to direct your cuddle fantasies.
  • Cuddle pile: We have created the foundation for what will be a fantastic multiple partner system. The eventual goal is to allow multiple monster girls to join in on the cuddle session and for that, we needed a simple system for swapping and including multiple monsters in the system.
  • GUI update: This build features a very simple GUI update to give direction on how to interact with the systems in the game. When you enter the cuddle mode you’ll have a popup to direct you into accessing the new UX features. Simply press “H” to review them once more.
  • PC update: The pc in the player camp now has a controller-friendly and more clear UI associated with it. It is not fully implemented but the features should be more robust than they were previously.
  • Model Update: Monster girls are now more updated than ever, the horse model has more “horse-like” features and the girls’ models are more up-to-date with the current rig requirements.
  • Flattened play area: We have made a small change to the play area for the idle monster girls to fix clipping issues presented by uneven ground.

Thanks for sticking with us for now! Sapphire Safari is turning into the game we always wanted, looking forward to giving you all more.
Stay moist,
Kinky

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Kinky Fridays

Sapphire Safari v0. 0. 3 Download

This post also includes Mega.NZ content links
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Kinky Fridays
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Sapphire Safari - 0.0.2 Cuddle Mechanics

EDIT: A hotfix has been released for the game, the download link in the release post has been updated. Please use the setting menu to add a delay if you're character is falling through the land on map load.

Welcome back to the tasteful beaches of Sapphire Safari! We have been hard at work to build this month’s release and while it took a little longer than expected we still need roughly another month to fully get the new interaction mechanics fully in place. What you will find in this build is by no means the final representation of the mechanics, more that we wanted to share our progress as it stands.
The system in question is the interaction system, this is by far the most elaborate system we have attempted to develop which has given us a lot of issues mostly around how to present the options but also how to implement controls based on gestures.
The initial interaction system can be broken down in the following manner:
  1. Walk up to the idle monster girl of your choice around the campsite (the full version will open up all monsters for this interaction) and hit the interact button when prompted.
  2. The camera will position itself in a first-person mode. From here you will be able to rotate the camera with right-click, zoom in using the mouse wheel. You can also move your hand icon over the “Tools” and “Positions” tabs on the bottom of the screen.
  3. Hovering over the “Positions” tab will open the menu (this design is temporary), to select the position of the monster girl simply click the left mouse button and drag it onto the monster girl of your choice.
  4. Hovering over the “Tools” tab will open the menu (this design is temporary), to select the tool you wish to use simply click the left mouse button and drag it into the direction of the area you wish to apply it (Breasts, Anus, Vagina, Mouth), before releasing it there will be a visible X-Ray of the insertion depth. Slide your hand to the depth you desire, where the deeper the insertion the faster the animation will play. You can apply as many tools as you like to the monster girl for the areas that support it. Dragging the tool away or changing positions will reset the tool to the menu.
  5. Press “Tab” to remove yourself from the interactions systems. 
Currently, the model is going to use a mixture of animations layered on top of each other to create the perfect feeling of interaction regardless of how many tools are being used. Future builds of Sapphire Safari will have a vastly deeper interaction model including model posing, hand interactions (fingering, grabbing, stroking), facial reactions, multiple girl sessions, liquid simulations, and cheek ripples.

Supporters of the $5 tier or higher can download their builds here: https://subscribestar.adult/posts/452319
V0.0.2 Changelog
Added:
  • Interaction system first pass: Interact with the three monster girls waiting idly for you next to your camp, this pass is focused on the animation blending systems and basic UI interactions.
  • Controller Support: Now you can play on a gamepad, the controls are still up for debate since we need to push a lot onto that controller to get things working. Most menus have controller support (minus the camp computer).
  • Modified options menu: these are temporary for now to avoid any bugs caused by the old system we had. This new version showcases the keybinds for both controller and mouse+keyboard setups, along with basic video and audio systems.
  • Basic Pause menu: Pressing escape during gameplay will now take you to a pause menu instead of force quitting the game.

Fixed:
  • Main menu lag: The menu has been replaced with a video, this should resolve all issues with the black loading screen from the first build. 
  • Player animation controller simplified: Player controller drastically simplified. Known issues Some animations are missing (crouch idle). When first spawned player may be stuck in the ground. Jumping will unstick the player.
  • Player interaction simplification: Instead of needing to look at an object to interact, a prompt will be displayed when in the radius of an interactable object. Priority is given to the closest object.

Known Bugs:
  • “Tools” can attach upside down for some models.

Hope you enjoy the new build, looking forward to getting the interaction system fully implemented into the game. Exciting times!

Stay moist!
Kinky
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Kinky Fridays

Sapphire Safari v0. 0. 2-hf02 Download

This post also includes Mega.NZ content links
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Kinky Fridays
Public post

Welcome to Sapphire Safari!

Welcome everyone to our newest product currently in development, Sapphire Safari! This is an open-world photography game set on the Sapphire Isles where Monster Girls roam free and have yet to see the influence of humanity. Be the first to explore the island and its inhabitants as you set off on your own expedition, be sure to capture the Monster Girls as they live, eat, sleep, and play in their own habitats. And if you’re feeling especially brave, why not try to interact with them, who knows what might happen?
As you can probably guess, this is the first release of our IN DEVELOPMENT alpha. This first build you will play is an example of our main core mechanics that will be found in the full release of Sapphire Safari. You can expect to roam around a small section of the beach area, use your camera to take photos of the limited Monster Girl selection, and interact with your campsite.

For supporters of the $5 tier or higher you can grab the download here: https://subscribestar.adult/posts/420581
Mechanics in the Alpha:
  • The Monster Girls in the current alpha are as follows:
    • Bunbuns: A yellow bunny-type creature with a lot of joy to share.
    • Tsunbee: A bee-like creature with a terrible attitude.
    • Crabby: A crustacean like no other, can be seen digging in the sand.
    • Lizzurn: A striking reptile with a cheeky disposition.
  • Use your camera to take photos of the Monster Girls around the play space, right-click to enter the viewfinder or aiming mode. Use the mouse wheel to adjust the zoom. Hold ALT and scroll the mouse wheel to adjust the focus. If the camera detects a Monster Girl you will see a red box around their heads. Snap a photo to capture the moment!
  • Stealth is working in the build, but it is quite simple for the time being. Use the CTRL button to crouch, slowing your walking speed and making you hard to spot. The Monster Girls have a vision cone that is interrupted by objects and fauna. So hiding in a bush to get those candid shots is the goal!
  • In this demo space, you will have 10 total shots you can take in your camera, however, you can empty the storage by interacting with the campsites computer. Here you can store the photos you like, and delete the ones you don’t. The UI is quite simple here but eventually using the computer you’ll be able to submit your photos for cash and for bounties.
  • A basic day-night system, spend enough time roaming the demo space and you’ll notice day cycles into night and back into day again. You can speed things up by interacting with the bed at your campsite.
Future builds and plans:
While we are not fully ready to commit to a specific roadmap just yet here is the rollout plan for the next couple of updates.
  • Photosystem update: Take photos, view photos, submit photos for judging.
  • Petting system update: Become friendly with the Monster Girls. Give them head pats, play games with them, and maybe something more intimate.
  • Better lighting systems: In order for the game to keep a consistent look our day-night cycle needs alterations to achieve the desired look and vibe.
  • Exploration system update: Find unique and interesting world events and locations to explore.

We hope to hear your feedback from the game and what future elements you would all love to see! Until then happy snapping!

Kinky
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Kinky Fridays

Sapphire Safari v0. 0. 1 Download

This post also includes Mega.NZ content links
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