Hello explorers welcome to a micro patch for Sapphire Safari! As mentioned in our last Documents Issue 016 we are breaking down the MASSIVE v022 sex patch into five smaller patches that can be enjoyed faster. Today we have the first patch, focused entirely on patching in the final three island natives.
Air, Water, and Mist Three new beauties can now be found on Sapphire Island, each one has unique locomotion, features, and mechanics compared to the others, hence why it took us so long to bring them to the Island.
Caiadaly - Crocodile This new small classification predator can be found around the waterways of Sapphire Island. Adding her was quite difficult due to her main locomotion being swimming, we needed to build that from scratch to make it all work. It is a little janky still but we will refine it as we go along.
Sweedee - Bumble Bee A tiny classification of prey can be found anywhere there are plants or flowers. We had to create a brand new flight locomotion for her, how she flees, how she moves, and how she interacts with existing smart objects. We will likely add more unique animations for her as we go, and we are still considering what to do with her wings when they are not in use. Malous - Ghostly Wolf The first special spawn of Sapphire Safari! This unique presence on the Island can only be found by completing an environment puzzle that will take you all over the plains biome! After unlocking her, she will still be quite difficult to spot so be sure to keep your eyes peeled for her!
Island Changes To better house our new island natives Sapphire Island has dramatically changed. The primary focus was to create waterways that feel more alive. The tiny rivers are now grand and deep streams, the tiny swamp is now a giant biome of its own, and the island now houses unique puzzle elements you will need to discover for yourselves! Main Menu and Intro Finally, we have removed our old Main Menu level in favor of something more dynamic, instead of the (now underused) Boat intro we have a focus on the Plains campsite. The time of day reflects the last save, and the weather is randomized every load in. This sweeping change also pushed us to fix the temporary introduction cinematic as well. It is still a placeholder but it is nicer than it was before.
That's it for now! We hope you enjoy the new patch! Be sure to check out the Sapphire Documents Issue 016 for more information on what we are building next!
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