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ILSProductions profile
ILSProductions
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ILSProductions
ILS Productions creates and publishes the adult visual novels Now and Then, The Interim Domain and TOXICity
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ILSProductions

Latest Builds

Because of the way Subscribestar is structured, we decided it would be easier for our subscribers to have one pinned message with links to all the current builds.
 

Current Build: Version 0.13.0
Windows: MEGA - MEDIAFIRE
Mac:
MEGA - MEDIAFIRE
Android:
MEGA - MEDIAFIRE
Official Walkthrough: MEDIAFIRE

Current Build: Version 0.99.0
Windows: MEGA - MEDIAFIRE
Windows Compressed:
MEGA - MEDIAFIRE
Mac:
MEGA - MEDIAFIRE
Mac Compressed:
MEGA - MEDIAFIRE
Android:
MEGA - MEDIAFIRE
Walkthrough (thanks to Mordred93): MEGA

Current Build: 0.99.0 Director's Cut:
Windows: MEGA - MEDIAFIRE
Windows (compressed):
MEGA - MEDIAFIRE
Mac:
MEGA - MEDIAFIRE
Mac (compressed):
MEGA - MEDIAFIRE
Android 1.00.0:
MEGA - MEDIAFIRE
1.00.0 patch for Windows/Linux/Mac: MEGA - MEDIAFIRE
Walkthrough*: MEDIAFIRE
* Courtesy of internet denizen Mordred93

Hope you enjoy the experiences. Thanks for playing.
- Kinderfeld

Features

  • Subscribers will get access to releases before the public
  • Exclusive wallpapers
Displaying posts with tag TheInterimDomain.Reset Filter
ILSProductions
Public post

The Interim Domain 0.99.0 Now Live

This update is the final content release for The Interim Domain, including Hard Mode and the bonus Everyone ending. To unlock, complete a new game in Hard Mode.
Windows: MEGA - MEDIAFIRE
Windows Compressed:
MEGA - MEDIAFIRE
Mac:
MEGA - MEDIAFIRE
Mac Compressed:
MEGA - MEDIAFIRE
Android:
MEGA - MEDIAFIRE
Walkthrough (thanks to Mordred93): MEGA
Change Log 0.99.0
  • Fix menus in Phone version
  • Fix issue in Kara Story 4 where Marisa shows up after her story ends
  • Fix Opening of Kara Story 10 where her name tag comes up as Kaitlin
  • Add opacity setting in menu
  • Add Quick Menu Hide/Show option in menu
  • Fix issue where Robin doesn't give you Qi at the end of her story
  • "I'm Your Friend" in Marisa Story 6 gives Like Point
  • Fix shots in Robin's End where there are continuity issues with costume
  • Fix code in scene where Edd runs into Saaya early on
  • Fix code issue with Unlock All option breaking the game 
Hope you enjoy the experience. Thanks for playing.
- Kinderfeld
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ILSProductions
Public post

The Interim Domain 0.99.0 release calendar

And after a very long wait, here we are with the release calendar for The Interim Domain 0.99.0. This is our final content release for the title. A 1.00.0 patch will be coming some time next year with any code or typo fixes brought up by users. 
0.99.0 has some minor cleanup, both script and code, but the main story remains mostly untouched. The two new additions for this release go hand-in-hand: Hard Mode and the new Everyone ending. To unlock the Everyone ending, you have to start a new game in Hard Mode and complete it. There are a few extra things you have to do as well as finish with 600 Qi. Once unlocked, you'll get a bonus ending, which, based on the word and image count, runs about the length of 3-4 updates. In fact, it's almost longer than the main story is (minus all the side stories). 
Let me be up front and clear about the Everyone ending: There's some hand-waving and fan service to it. A lot, even. It's meant as a gift to everyone wanting to have them all, even if the main story was built around the idea of Michael having to say goodbye to so many in an effort to set them free. 
I will say that I'm sad to see this project come to an end, but this is as good a send off as possible for a project that's been over three years of our lives. While TID wasn't as popular as other games, it did allow us to explore stories we'd wanted to tell with a larger variety of characters, some of which became unexpectedly a lot more fun to write than when we were in the planning phases. The sizable cast allowed us to tell a variety of life experiences, where we slipped in some more personal elements from people we knew. Sure, not everyone wants to read about an existential crisis about life, death, and coping with trauma and loss while looking at titties, but here we are.
This release marks the end of our time with Honey Select Studio, the software that we used to tell both TID and Now & Then. While the mod and content library for HS2 isn't the same, there's enough there to allow us to move onto newer experiences. 
Like with Now & Then: Director's Cut, there will be two versions of the PC and Mac downloads: one compressed like the previous releases and an uncompressed version with all the assets as they are in our development builds. Compressed comes in at 4 GB. Unleaded is 12-13 GB.
Here's the release schedule for 0.99.0 (all scheduled for 11:59 am EDT release):
Tier 3 - December 2, 2025
Tier 2 -
December 4, 2025
Tier 1 -
December 6, 2025
Public -
  December 7, 2025
Change Log 0.99.0
  • Fix menus in Phone version
  • Fix issue in Kara Story 4 where Marisa shows up after her story ends
  • Fix Opening of Kara Story 10 where her name tag comes up as Kaitlin
  • Add opacity setting in menu
  • Add Quick Menu Hide/Show option in menu
  • Fix issue where Robin doesn't give you Qi at the end of her story
  • "I'm Your Friend" in Marisa Story 6 gives Like Point
  • Fix shots in Robin's End where there are continuity issues with costume
  • Fix code in scene where Edd runs into Saaya early on
  • Fix code issue with Unlock All option breaking the game 
Thanks for your interest and patronage,
- Kinderfeld
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ILSProductions
Public post

TOXICity 0.12.0 update #2

I will admit that shifting from juggling the ongoing development of two games simultaneously to going fully focused on one is weird. Like, I don't find myself with every free second packed with stuff to do now. I can start to think of small things I could slip into future builds. As I've said before, I don't ever want to do that again. 
TOXICity 0.12.0:
While this new chapter won't delve too deep into it, because girl #4 is still a plot-driving element, there's going to be a shift in the group dynamic going forward. I know some of you are expecting someone to make it so that the MC isn't always taking the brunt of the worst of it, but that doesn't mean he gets off scot-free. It just means that we're gonna apply even more pressure.
The Interim Domain 0.99.0
Next time we talk about this, it will be the release calendar post, as this is going live in early December. We're just finishing up some testing of the Android build. 
For pure raw numbers, the chart here is what we're looking at for new content. Outside of some script clean-up and code for the integration of the new ending, most of the main game was left untouched. Most of your saves should still work. Unlike N&T: DC, this isn't an entire redo of the code that adds a bunch of new scenes to the main story. The main game remains the same. This final build features the Hard Mode and "Everyone" ending that people have been asking for. 
Thanks for your interest and patronage,
-Kinderfeld
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ILSProductions
Public post

TOXICity 0.11.0 update #2

It's time to wrap up the build and get it into a playable state. The group's trek will have them visiting locations that prove important for the next few chapters. At this point, while the Burned Ones are still an annoyance and something to be avoided, it's clear that they're the bottom rung of the danger ecosystem, with the Witches moving into their place as a prominent hazard. Now imagine if there was something worse out there. 
Speaking of which, we've had a little fun indulging in some of the fans' jokes about romancing a Witch, including the latest exclusive wallpapers, but let me be clear: That's not happening. That's not to say there's not some nightmare fuel to be mined from that idea. But Girl #4 is coming soon, and I'm sure there'll be some OPINIONS about her (much like people were split on Hana and Selene before). 
The Interim Domain 0.99.0 - 
We have a playable build in a beta state right now. The audio's been coded, including a few new music tracks for a big event at the end. Right now, we're doing a rewrite and reshoot sweep, with the intent of cleaning up the script and fixing some lingering animation issues. Trying to line up the loops of multiple characters onscreen at the same time has proven to be a challenge. And let me say that I hate water animations. LOATHE them. 
Another fun thing that's before us is the fact that the new content is going to take some time to do the appropriate script clean up. 140k + words is a lot to go through, line by line. Still, we have a few tasks left before we can pack up and get the final bundle ready for release. 
Thanks for your interest and patronage,
-Kinderfeld
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ILSProductions
Public post

TOXICity 0.10.0 update #2

Let's interrupt the beginning of (American) football season to give you all an update on this month's release. With the NFL kicking in, don't bother contacting me on Sundays (kidding, mostly). Also, fuck AJ Brown for catching one reception and screwing my fantasy team even before the weekend actually started. 
At this point, players should expect future episodes to be packed with drama. Having established the main cast and their relationships with each other, we can focus more on their trek out of the city. Don't be surprised to find trouble around just about every corner from now on. 
With this update, we've added a voice channel and moved all the sexy moans to that channel, meaning that the voice volume option now actually has an effect. So, if you like the sound effects but not the moans, you can have your cake and eat it, too. 
The Interim Domain 0.99.0 update:
So, we can claim to have wrapped up what the film industry refers to as "principal photography," meaning that all the content's been written and shot. What does that mean now? Right now, we're working through the new ending for clean up (fixing animations, re-shooting stuff that doesn't look right or needs an extra render or two). Then another pass to make sure to clean up the story and do rewrites. This is the point in time where we may add a few minor scenes to fill in any holes or give extra time to a character who is sorely underused. Then, we'll make sure the audio is coded in and get all the bits for the main story to unlock added in and tested. Plus, we have a few "extra" scenes we might get to slide in, time permitting. Right now, the new ending is clocking in at about 14k lines, just shy of the 17k that you got in the main story (minus the side stories), so we think it'll be worth the wait.
Thanks for your interest and patronage,
-Kinderfeld
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