D.Sim 0.2.5.a Changelog
Here is a first glimpse of the new version.
The file size is significantly higher since it contains a lot of content, which however isn't activated or accessible, since it still lacks polish and/or context.
The purpose of this version is mostly to test if everything holds together after all the optimizations and improvements made.
There are probably like 50 optimizations, improvements, and additions (I went into detail of some of the optimization in the last post).
I'm just going to list the most important factor here:
Improvements and Optimizations
- Improved general performance of all character meshes
- Improved general performance of all architecture
- Improved lighting
- Improved skin/cloth/architectural shaders and used trick to minimize unity-shine
- Significantly reduced VRAM and RAM usage
- Visual improvements on LOD
- Eliminated shadow overlap at distance
- Added card-hair fallback for a huge FPS boost when used (for older machines. Enabled with 'Simple Hair' in the graphics options)
- Various code optimizations
- Significantly reduced loading time for outfits
- Recreated some textures to have better fit (e.g. bathroom door, etc)
Fixes:
- Fixed body modification not accepting negative values
- Fixed some typos
- Countless smaller fixes
Additions:
- FPS/frametime counter
- Added bathroom to main room, with working shower that interacts with skin to make it wet
- Added peeking minigame with sight based reveal system and graphical representation, as well as notice system based on player's movement and position
- Added several small scenes to advance story (wip)
- Several framework additions in the backend, like the ability to control location-dependent events without the need for strong references
- Reset button for body/hair
- Body/Hair now saves persistent
- Completely new layer in dialogue system with scripting system to add animations, audio and facial animation without the need for a dedicated cutscene timeline, which makes simple dialogue a lot faster to write.
There is a ton of new additions like the new characters, animations and 3 new locations that aren't unlocked yet in this version, since they still lack a bit of polish, as well as some missing animation parts, voice, events, cutscenes, etc.
I'll release new parts as they get done, which should go a bit faster now that I got a huge chunk of optimizations out of the way.
This first version will be available for the Hotel Manager and Dicktator Tier first, and will become available for more tiers once the next version releases, which will probably be in a week or so.