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Gaweb Studio Adult
Making adult games with real gameplay
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Displaying posts with tag DevLog.Reset Filter
Gaweb Studio Adult
Public post

Glassix 2 v0.12 delayed a bit & Dev Log #10: Breasts Physics & Some introspection

Hi guys!
Just a heads up I'll be a bit late to deliver Glassix 2 next version this time around. It's quite due to procrastinating and moving my ass at the last moment this month (as always :x) as well as being side tracked by ideas for the game I wanted to implement unexpectedly.
Regarding the procrastination problem, the lame excuse I have to use is being a bit blank headed when needing to write the actual text lines of the scenario. I know where I want the scenario to go, I know how to split it in smaller events but when it's time to write those events text, I have to confess my mind struggles a bit, being more of a dev guy. It was easier with Glassix 1 when I started back in 2016 being young and horny (plus later on, 90% or more of the content was written by CarpeNoctem allowing me to work on the code instead) but being older and wiser (Not sure about the last one though lol), it's harder for Glassix 2, and being in the early stage of development and 3D, receiving external help is not possible currently. There's also the fact my situation vastly changed during those 8 years, starting back in 2016 where I was single and living in a small apartment while being married now with two kids and a loan to pay back...
Anyway, I'll get there in any case, just more slowly. I'm also planning to add a new restaurant building for v0.12 and setting up all the models and textures are bit more time consuming than planned (I want to have a staff welcome party at the restaurant for v0.12) which is another reason for the delay :x
Meanwhile, due to my dev mind, I kinda got more interested in adding breasts physics to the game which is now working quite nicely in the game and I've prepared the video below for your to see. I'm planning to add some manual hand grabbing there too as well as some butt action if possible... We'll see.
I apologize for this delay once more. Campaign support has been falling (due to my own laziness and the change of style with Glassix 2, this is understandable) which also forced me to find more work elsewhere reducing my available time on Glassix 2 even more. This situation might keep occurring for the next few months until Glassix 2 is more fleshed out so the current next versions might lack in content. You might want to think about this and decide if it's still worth supporting or not until then. Support is always welcomed and needed but I am myself aware the current monthly state of the game might not really be worth that much money yet (Though you do get my other games in the deal but that would only require a one time donation for access).
I'm aware this post is kinda like shooting myself in the foot but I prefer to be honest with you all. Actually, campaign support dropping is a mix of dread and relief for me. On one side, I lose money which I need to live, obviously. The other aspect of this also feels like I have betrayed your trust by not delivering good enough content each month which I can only apologize for. However on the other relief aspect, I do feel less pressure to deliver large amount of content for the month (not that I plan to deliver garbage content just for the sake of the money but more about going at my own pace, which was one of the main reason I started a Patreon campaign, being free to work whenever I want, a feeling which somewhat disappeared, replaced by a more classic employment schedule with stuff to deliver on the clock). I'm also thinking about diversifying and work on some normal game project on the side (currently am actually) since working on porn game is nice and fun but hard to place in a family discussion lol. Having a normal game to be proud of would be a relief too. I actually do already have 2 normal 2D games out there but kinda low quality, I'd like something I can show off now that I am more familiar with 3D an Unity. I might advertise it here later here too and offer some free keys if it ever gets released on Steam to old time patrons as an extra thank you. Not sure if it's wise or nice to do it this way but hey, I'll do it my way anyway.
Ok, I'll stop the self introspection post here but at least, you know what's in my head at this time. I'm NOT planning to drop Glassix 2 at all, I still plan to make it the best adult 3D simulation game out there (not in term of graphics though, but gameplay, yes!). It'll take time but I'll get there, though monthly content might not have as much as before I'm afraid. I'll have to update my front page campaign to reflect that.
I thank you all for your patience and support and apologize again for these changes. I'm open to refund for any patrons feeling cheated as always, just drop me a message. My aim is and has never been to take free money from my patrons only adequate exchange.
I wish you all a nice day or night!
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Gaweb Studio Adult
Public post

Glassix 2 - Dev log #10 - Let there be light

Hey guys!

So, the new Glassix 2 version didn't not contain new content since I've been trying to improve the lighting among other things and I'd like to share a bit about the process.
Let's start by some simple light physics: light travel in a straight line from its point of origin, bounce or passthrough surfaces and absorb the surface color it collides with. Roughly...
Not let's see how Unity handle lighting:
  • Ambient light: This lighting setting simply brightens the whole scene models equally. This gives some easy control when we want a day or night time scene.
  • Light sources: As the name suggest, we can create a light source which will behave in different manners depending on its settings. For example, we have a simple directional light, our "sun" and "moon" which brightens all the textures in the direction of the light. We have some point lights which would be a lamp in a room and we have some spot lights which are used for the street lights. There are other types but you get the point.
  • Global illumination: The last way Unity handles lighting and which is the most important for realism is the global illumination which is the process of calculating how our light sources will bounce over our models. This process can be done before hand (baked) usually for static scenes or in real time which will be calculated every frame.

Another important aspect of Unity to know is the render pipeline which is basically a way to calculate how stuff appears on screen. For Glassix 2, I chose the HDRP (HD for high definition and RP for render pipeline) which offers the best visual quality at the cost of performance. One of the flaw of this render pipeline I was not aware of was that it does not handle real time global illumination... And since Glassix 2 loads ALL its models dynamically from our mod folders, I can't use the bake method either.
Which leads to the current situation where our in game lighting appears really flat... I currently use some basic ambient light + directional light but those do not bounce at the moment.
Luckily, I found an asset on the Unity store which handles real time global illumination but due to the complexity of the topic and the particularity of Glassix 2 (everything is loaded dynamically + the time changes) I haven't figured out how to make it work in game yet. But we'll get it right sooner or later.
To showcase the current situation with images, here is a sample scene with the current flat Glassix 2 lighting.
We can see the ambient light in effect lighting everything equally in the room plus the directional light coming into the room and brightening in a straight line, no bounce
Now, what I'm trying to achieve is to get a more realistic lighting system where we would disable the ambient light for indoor scenes like so:
The whole room is dark as expected and we still see the "sky" from the window in the back. What is missing here is the global illumination feature which the asset I purchased should solve, like so:
As you can see, this feels more realistic than what we currently have in Glassix 2 and what I hope to achieve. Of course the intensity of the sun would impact the indoor lighting which would give a more realistic approach to the time of day, being super bright at noon and slowly getting darker in the late afternoon.
But such a result is quite tricky to achieve. It works fine in the static demo scene offered in the purchased asset but implementing in Glassix 2 is trickier when the time of day changes and involves new understanding of photography in the form of exposure and light intensity which I've only barely getting into for the last two months.
So you can see the importance of global illumination for quality lighting and why Glassix 2 looks currently flat. Once I figure this out, this should enhance the quality of the game by a lot I hope. And we'll also have new buttons to control indoor lighting when the current location is too dark even with our sun light or fully closed indoor locations (who said basement sex dungeon? :D)
Note that outdoor locations (none in the game currently but we could have in the future) and the city map are not really affected by this problem since everything is already brightened quite equally when outdoors.
And on another side note, if you played my other 3D game, Lust Complex, you might notice the same issue with lighting. The difference would be that Lust Complex uses the Unity built-in render pipeline which actually handles real time global illumination, I just didn't understand how lighting worked in Unity at that time but if I get the chance, I might update the game to fix the lighting. Maybe I'll release a separate poll about it in the future. We'll see.
That's it for this dev log. Not sure how much time I'll need to fix this part, plus I'm still planning to release a poll for you to vote on the most urgent aspect I should work on for Glassix 2 next version, so keep an eye on future posts ;)
Thanks for your time and support!



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Gaweb Studio Adult
Public post

Glassix 2 - Dev log #9 - Spells and sex animations

Hi guys!
It took me longer than planned and still needs some work but here is the preview of the spell interface and sex animation.
Trying to give the spell a more game-life feeling was not really planned but when working on the interface, having a simple text table like in Glassix felt like a let down so I took some more time to make it pretty and it's also dynamic so simply adding a new spell XML file with the proper structure and icons into the Mods spells folder will automatically add it to the list, so less time wasted in the long run.
Basic animation features were already show cased in Dev log #3 but when implementing them in game, I ran into some walls which took a while to overcome, but the result is quite modular and will give the ability to add multiple partners more easily than traditional animation features as well as reduce the number of animation required.
There are a few issues here and there (like the arm of the guy in the video not aligning properly) which will be fixed as best as possible. For next version, I'll still need to add the quests and scenario completion panels to loop the loop and add the bare minimum of interactions with NPCs. This would make the next version more of a demo again but at least, you'll get a proper idea of how the game will play.
As always, thanks for your time and support without which I couldn't have gone so far!
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Gaweb Studio Adult
Public post

Glassix 2 - Dev Log #8 - UI and Interactions

Hi guys!

Here is the new dev log introducing the latest features I've been working on this month. It's still not complete but with Chinese New Year around the corner, I wanted to release it before being busier with family affairs.

The sex interface shown in the video is still missing some stuff for next version. I'll add 2 or 3 more standing sex positions and more menus to change position and toggle characters clothes for next version. Obviously in future versions, I'll add the possibility to have sex using the furniture of the room. 

I'm also missing the quest and spell panels since those 2 are also two core features of Glassix 2 and I'll include them for next release, though in a bare form.

The actions slot bar shown in the game is also dynamic, meaning in the future, you'll be able to add your own favorite destinations when the city is expanded or add your favorite character interactions when more are added too. It has been coded to be easily modified and add lots of freedom.

As said in the video, I've been working on stable foundations for Glassix 2 so that we can customize it and add more content easily in the feature but obviously, such development takes much more time than just writing a story filled with images. My estimations are also usually quite out of touch because when I implement a new feature, there's usually some aspects I didn't take into consideration which add even more work. But as long as we keep pushing through, we'll get there ;)

Next version should be out before the end of the month though it might be quite basic. It should allow you to test all the basic features, give me feedback and see for yourself if my work is worth your support ;)

I thank you very much for your patience and support. Look forward to the end of the month ;)
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Gaweb Studio Adult
Public post

Glassix 2 - Dev Log #7 - NPCs

Hi everybody
Here is a new video about my work on Glassix 2 which focus on NPCs and 4 new features: business, job, schedule and character template.
All those features work with each other. Businesses offer jobs and  jobs have different schedules. When creating NPCs, the generator will use a random or specified template if it's a random NPC, or if the NPC needs to use a specific "Roots", it'll also use it.
In the long run, players will able to easily create new cities, scenarios, businesses, jobs, schedules, character templates and so on through dedicated easy to use interfaces. Then it'll be possible to share this content with other players either through the game or your favorite forums or websites with a classic rating system to find the most popular or newest content quickly.
The game is lacking animations and has a few bugs here and there but nothing game breaking so far so I decided to show what's available so far since it's been quite a long time since my last post due to reasons I'll explain in my next post.
I hope you'll enjoy the video and see the potential Glassix 2 offers long term. It'll take several more months to have all my ideas implemented but I'll release a basic version asap so you can test what I've shown you so far!
Thanks for your patience and support!
Have a nice day!

https://vimeo.com/771430043
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Gaweb Studio Adult
Public post

Glassix 2 - Dev Log #6 - Travel feature

Hi everybody!
Here is the preview to Glassix 2 travel feature which allows the player to move around town. It's nothing new but it should make moving around quite easy.
Later on, I will add some bookmark features to save your favorite locations. I was also asked if the same travel feature as Glassix could be implemented in Glassix 2, meaning you'd be able to move location by location, by clicking on the related exit. This is possible but would be a huge task so once the game is more advanced, I'll release a poll to let patrons decide if such a feature should be added.
At the moment, Glassix 2 contains 3 unique infrastructure models, 10 unique locations (with some furniture arrangement variations) and 34 unique furniture. I'll try to add a few more for the initial release.
As said in the video, loading time have been carefully optimized to make transitions as fast as possible. This comes at the cost of caching textures and models. Usually, with new generation hardware, it shouldn't be a problem but I'll add some in game options to select how much memory should be used by the game so that players with lower memory setup don't run into problems.
What's left for the first release is the NPCs loading, city population, job feature and event system (a bit more than detailed last time, just dawned on me) but most of that is coding stuff which should be faster than 3D modeling and organizing all the locations. 
It's taking more time than expected but this is all to make sure the initial version comes with proper optimization and content, I hope you understand.
I guess I repeat myself a bit too much in each post but once more, all of this is possible thanks to your support so thank you all again for your trust and patience. We're getting there and you'll get a game which I think will offer something refreshing to play in the porn game industry ;)
Have a nice day!


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