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FreyaVeilStudio profile
FreyaVeilStudio
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FreyaVeilStudio
I’m an indie developer creating Oath of Fallen, a dark fantasy RPG made in RPG Maker MZ. The story follows an ordinary elven girl struggling to survive in a changing world, facing difficult choices and adult-themed situations along the way.
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Cup of Mead

Raise a horn and join the hall.

You get access to the Discord Channel and early access to new updates After subscribing, please send me your Discord username through a private message so I can grant access to private channels

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Mead Brother

A true supporter of the hall. Stand with the clan and support the saga’s creation.

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Shieldmate

An oathbound fan of the saga. Your loyalty strengthens the forge behind the veil.

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Saga Maniac

A warrior obsessed with every tale and twist. You devour each chapter like a feast in the mead hall.

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High Jarl of the Hall

One of the chosen few who sit closest to the throne. Your name echoes loudly in the saga.

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FreyaVeilStudio
Public post

Public Release


0.04b
Fixes:
[Fix] Fixed the Canyon map with the camp.
[Fix] Fixed unkillable enemies on Hollowmere Road.
[Fix] All consumable items are now properly consumed after use.
[Fix] Fixed several clothing-related bugs.
Clothes should no longer randomly disappear.
Fixed an exploit that allowed destroyed clothes to be repaired.
[Fix] Fixed an ECV issue that could cause the system to attempt loading graphics from the wrong folder.
Changes:
[Change] Slightly reworked the Status and Item menus.
Both menus now support Q / E shortcuts for switching between actors.
The Item menu now allows healing items to be used repeatedly without having to select them again each time.
The Item menu now displays the current HP, MP, and Consciousness values.
[Change] The Main Menu now remembers the last visited submenu.
[Change] Added a diagnostic pop-up to ECV.
If a critical graphics-related error occurs, the pop-up will provide diagnostic information and temporarily disable ECV visuals for the current battle instead of allowing the error to interrupt gameplay.
[Change] The Ferryman no longer gives out free thread.

0.04a
Fixes:
[Fix] Graphical issues related to the Dune Crawler.
[Fix] Various issues with multiple events.
[Fix] Teleportation Gemstone acquisition, including backward compatibility for existing save files.
[Fix] Activating options menu during battle no longer displays an error
Added:
[Added] Option to skip the Prologue.
[Added] Missing Cult Robes graphics for Ves.
[Added] Return from Zarim, allowing players to continue and complete the ingredient-gathering quest.

0.04
New Quests

Added 8 new regular side quests:
  • 3 Mercenary Guild quests
  • 3 quests from regular NPCs
  • 2 Cult-related quests
    Added a Stealth Quest
    This quest introduces a new detection mechanic, where enemies
    can spot player after they enter their field of view.
  • Added 4 new repeatable quests
New Locations
  • Added 20+ new locations/maps
  • Added a new dungeon
New Enemies
  • Added a new H-Enemy: Brood Petal
  • Added a new Dungeon Mini-Boss
New/Improved Mechanics
  • Completely overhauled the Pleasure, Lewdness, and Corruption systems
    As previously announced, there is now a fully functional system controlling
    Pleasure and Lewdness progression.
    Some progression restrictions are still present, but they are now tied to
    character development rather than being arbitrary limitations.
    Raising Lewdness beyond certain thresholds will require sufficient
    development of specific erogenous zones.
  • H-Events can now have different variants depending on Ves's current
    Lewdness and Corruption levels
    Defeat Events currently have three different variants.
    The highest tier will most likely not be accessible yet, as Ves cannot
    currently raise her Lewdness high enough to reach it.
H-Combat
  • H-Combat is finally here!
    This is a system I've been quietly working on since the early stages
    of development, and after overcoming several technical issues, it is finally
    active in version 0.04.
    Whenever Ves is Restrained, H-Combat visuals are now displayed, with actions
    from the H category visually represented during combat.
    Enemies receive an additional Endurance bar, which decreases as H-actions
    are performed.
    If the player does not actively contribute to defeating an enemy through
    H-Combat, they will not receive EXP from that enemy.
    The number of skills and actions allowing Ves to actively participate in
    H-Combat and defeat enemies faster will continue to expand in future updates.
UI & Technical Improvements
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FreyaVeilStudio

Version 0. 04a — Changelog

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Version 0. 04 — Changelog

This post also includes Mega.NZ content links
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After many hours of subsequent revisions and corrections, version 0.03c
Includes all previous bug-fixes and new ones:

 Fixed (hopefully ) all missing graphic issues. The game no longer contains the temporary    duplicate file copies used during the migration process.
 Fixed several events, including the cultists near the dungeon and the guard.
 Fixed the Dune Crawler and Sand Worm encounters. They should now select and execute their intended actions correctly.
 Fixed the inn sleeping event. It should no longer walk around.
 Fixed the clothing repair system. The related error should no longer occur. The UX has also been improved: after using a Sewing Kit, the repair window now remains open and displays the current condition of your clothing and the remaining amount of thread, allowing you to continue repairs until you're satisfied with the result.
 Fixed several typos.

https://pixeldrain.com/u/cx6Kgnsc
https://mega.nz/file/6UMmRTLT#Ma26WQIE4TyIjFLhlsdD80KlVNVv2mu_Pz_Z3s5a7n8

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FreyaVeilStudio
Public post


Update 0.03 after two hotfixes

Changelog

Major fix patch:

  • Fixed various book-related issues.
  • Fixed several transfer and teleport events.
  • Fixed the Pink Slime AI issue.
  • Fixed the Cultist Cave progression for players who refused the cultists' offer.
  • Fixed Phantom Arrow.
  • Fixed missing graphics issues.

    https://pixeldrain.com/u/uXqQeQv3

0.03a
Missing Files Fix

0.03b
Fixed an issue with missing images in some dialogues.

New Content
  • Added multiple new maps and locations, including:
    • A new Dungeon
    • The city of Zarim
    • Jungle areas and surrounding locations
  • Continued the Main Story
  • Added a major new side character
  • Added dozens of new NPCs
  • Added hundreds of new lines of dialogue
  • Added numerous new books, journals, and lore entries
  • Added new skills and skill books
  • Added new illustrations and visual assets
Quests
  • Added numerous new side quests
  • Several side quests are now connected into larger quest chains
  • Player decisions made during quests can influence future events and outcomes
  • Added the first major branching story elements
Character Routes
  • Began implementation of multiple playstyle routes:
    • Virgin Route
    • Normal Route
    • Slutty Route
  • Added new content and opportunities related to preserving Ves's innocence
  • Exploration, investigation, and player choices now play a larger role in determining available paths
Dungeons & Exploration
  • Added a new Dungeon system
  • Dungeons now maintain their own persistent state until fully exited
  • Added randomized reward placement
  • Added randomized monster placement in selected areas
  • Added hidden rewards and exploration-focused content
  • Introduced dungeon-exclusive mechanics that will be reused in future locations
  • Added the first dungeon puzzles
  • Puzzle mechanics are planned to appear in future content as well
Combat
  • Completely rebalanced combat
  • Reworked skill formulas and damage calculations
  • Rebalanced equipment impact on combat performance
  • Improved overall combat pacing and difficulty
New Enemies
  • Added Mimic, a new H-enemy
  • Added a new dungeon-related defeat scene
  • Added several new regular enemy types
Demonic Language
  • Added the Demonic Language system
  • Added a custom demonic language created specifically for the game
  • Added a language-learning system allowing players to gradually decipher it
  • Deciphering the language may reveal hidden information, alternative solutions, and opportunities that could help Ves in the future
Quality of Life
  • Added the Fast Travel system
  • Fast Travel becomes available through quest progression
  • Reduced backtracking between previously visited locations
Technical Improvements
  • Major internal refactoring and system improvements
  • Numerous bug fixes and stability improvements
  • Continued work on performance optimization
  • Additional optimization work has been implemented to improve performance on lower-end hardware
  • While the game should run better than before, I am still actively working on optimization. If you are using older hardware, I recommend closing your web browser and other unnecessary applications before launching the game
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FreyaVeilStudio
Public post


Project Update

First of all, the project is still alive and development is progressing steadily.
I would like to share a few announcements regarding the current state of development and future plans.

Version 0.03 is considerably larger than the previous update and introduces a substantial amount of new content.

Because of its scope, development is taking longer than version 0.02. One of the main goals of this update is to introduce most of the core mechanics and systems planned for the final game, while also giving players a much clearer picture of the direction in which the project is heading.

The current target release date is June 19th, 2026.

Early Access Starting with Version 0.04


Beginning with version 0.04, supporters will receive access to new builds two weeks before their public release.
My goal is to provide supporters with a meaningful benefit while keeping the game accessible to the wider community.

Discord Server


I have also launched a Discord server for the project.
Supporters will gain access to exclusive channels where I will regularly share development updates, discuss upcoming features, and provide additional information about the game's direction and future plans.
I will also be happy to answer questions and discuss the project with the community.

Thank You


Finally, I would like to thank everyone who has shown interest in the project so far.
Even something as simple as seeing the download numbers grow is a strong motivation to keep working and continue improving the game.
Thank you for your support and interest.

More updates will be coming soon.


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